Catharsis, on 29 April 2012 - 10:21 AM, said:
I agree with the general consensus that having mods for this game would not be a good idea...
But I would just like to point out that Counter Strike, a game that is entirely multiplayer, has been continually perpetuated over the decades since its first release, thanks to modifications. The game itself started out as a mod to Half Life.
Unreal Tournament 2004 has also flourished a lot due to modifications. Amazing games like Killing Floor exist entirely because Unreal allowed people to mod UT2K4.
I am aware that the situations do not really equate. CS is fairly unique in its situation with mods, and more often than not what was modded in Unreal was the engine, as opposed to the game itself.
I just wanted to provide some argument against the statement "no mods are good mods."
Natural Selection? yeah.
You know, in a way, MWO is a "mod" for the Crysis 2. In the same way that Killing Floor is a mod for Unreal Tournament and CS is a mod for Half Life.
But I would just like to point out that Counter Strike, a game that is entirely multiplayer, has been continually perpetuated over the decades since its first release, thanks to modifications. The game itself started out as a mod to Half Life.
Unreal Tournament 2004 has also flourished a lot due to modifications. Amazing games like Killing Floor exist entirely because Unreal allowed people to mod UT2K4.
I am aware that the situations do not really equate. CS is fairly unique in its situation with mods, and more often than not what was modded in Unreal was the engine, as opposed to the game itself.
I just wanted to provide some argument against the statement "no mods are good mods."
Natural Selection? yeah.
You know, in a way, MWO is a "mod" for the Crysis 2. In the same way that Killing Floor is a mod for Unreal Tournament and CS is a mod for Half Life.
Yeah, but we have the developers for that. XD