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battletech: The Crescent Hawk's inception/revenge


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#1 SpritZzz

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Posted 28 April 2012 - 06:33 AM

So who out there like me would want a game like these? (battletech: The Crescent Hawk's inception/revenge)
To see another game like this would really make me happy as those 2 games really made me play like day and night to get them completet
and with all the new tools out there to make games with i think a revival could be so cool

so who out there shares my thoughts

Edited by SpritZzz, 28 April 2012 - 06:34 AM.


#2 DarkTreader

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Posted 28 April 2012 - 08:11 AM

Heh, funny you should mention that! I've been tossing this idea around for a little while, as I've been replaying them in my free time.
It'd be a bit of a task, but I think updating these games with something like Unity or Cry3 would be a great idea.

#3 Carl Wrede

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Posted 28 April 2012 - 09:52 AM

Yes i like those old school games.

#4 Tadakuma

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Posted 28 April 2012 - 12:37 PM

A good old fashion turn based Mechwarrior RPG would be kind of awesome.

Although having watched a let's play recently the game takes a lot of liberties with the canon (apparently Pacifica has a major training centre and Palace on it and the Archon Katrina was a bit of a ditz)

And if the Shadowrun returns RPG on Kickstarter works out perhaps we can get Jordan Weisman to do something in the Battletech universe.

#5 Victor Morson

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Posted 28 April 2012 - 02:15 PM

I started on these games; but the big mistake of the OP is comparing the two. Yes, Revenge was Inception's sequel, but they weren't at all the same kind of game.

Inception was an RPG set in the BTU where you build a team, manage a lance, etc. I would kill for a new BTU RPG in this style; the most perplexing thing about Inception is the fact it only has light 'mechs (short of the Chameleon) despite the database having stats for every single weapon in 3025. None the less it did a lot of awesome stuff other RPGs never tried and is very fondly remembered by me for reasons I am pretty sure aren't rose colored classes.

Also the most psychotic/amusing moment in an RPG revolves around two words: Target Spectator.

Meanwhile, Revenge was an interesting and good game but took a very, very different approach. It effectively was an attempt at making a real time CBT game (sadly without hexes) that did a lot of the game's roles behind the scenes and pushed some of the micro management to the AI pilots in the 'mechs (How reckless they fire, how hot they run, etc.) The timeline jump from the 3020s to 3050s was extremely well handled and being handed a really badass company of 'mechs only to be lucky to end the first Clan mission with a functioning lance was an amazing experience.

Of the two, I think Revenge's approach is still interesting and could be further worked on by handling more CBT rules and being more transparent about it, but Inception is the one that I think has a place in today's market. It'd make a great mobile game even, due to it's turn-based nature and small-scale size. It'd be really cool to see traditional party-based role playing game based around BattleMechs and the people that pilot/work on/ride in them again. (Also note that the randomized traitor thing was pretty awesome in CSI; it's a hell of a game to play Iron Man style with no reloads after the academy second to last mission - mostly to skip the tutorial missions - which is what I started doing back in the day. I really miss games like Inception.)

#6 Nik Van Rhijn

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Posted 28 April 2012 - 05:29 PM

There seems to be a fashion for people taking the older games and making modern versions of them. If you remember the Panzer General series - I only recently found that a modern version has been done - Panzer Corps - its basically the same games just updated to run easily on Windows 7. One thing the old games had, because graphics were so limited, was gameplay. Also replayability. I'd love to see both of the above redone in a more modern take. Thats the thing about the BTU, it has a deep and varied universe with the majority of the back story there for the using.

#7 DarkTreader

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Posted 29 April 2012 - 05:20 PM

Really, to remake CHI, I wouldn't want to make it a mobile game - casual games may be fine, but the BT universe has WAY too much meat for something that casual.

I'd want to do something like build it as a first person RPG a la TESV/Fallout3.

That's the level of lore we would have to work with and, honestly... I think it's only a game with that huge a scope that could do justice to the amount of information that's available.

So... erm... anyone want to start a fan rebuild of CHI? Make it lore accurate, still let you shoot spectators (I loved that part too :P ), great writing, and awesome graphics? I'm more than willing to put in some leg work on this, if there's enough interest.

#8 Long Draw

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Posted 29 April 2012 - 07:51 PM

I can assist if it is programmed in C++.

#9 Victor Morson

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Posted 02 May 2012 - 11:19 AM

View PostDarkTreader, on 29 April 2012 - 05:20 PM, said:

Really, to remake CHI, I wouldn't want to make it a mobile game - casual games may be fine, but the BT universe has WAY too much meat for something that casual.

I'd want to do something like build it as a first person RPG a la TESV/Fallout3.

That's the level of lore we would have to work with and, honestly... I think it's only a game with that huge a scope that could do justice to the amount of information that's available.

So... erm... anyone want to start a fan rebuild of CHI? Make it lore accurate, still let you shoot spectators (I loved that part too ;) ), great writing, and awesome graphics? I'm more than willing to put in some leg work on this, if there's enough interest.


My main line of reasoning is that honestly, I'd like CSI to not ever be turned into a 1st person game - that turns it into MechWarrior again, pretty much. I'd rather have the birds eye view party combat system of classic RPGs, and that sort of thing is mostly only found among smaller studios and indie developers today.

Mobile games have gotten surprisingly detailed today and could run a very, very nice looking version of a Cresent Hawk sequel without much effort, and be made for a budget that would reflect it's niche audience of people wanting a classic game.

#10 Ryuu Tetsuhara

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Posted 02 May 2012 - 03:36 PM

'Inception' was epic back in its days and I would love to see it being relaunched if it stays true to its original roots in spite of being programmed in a state-of-the-art style ... possibly, with a more comprehensive story, but definitely still as a round-based RPG ... the urban fights with the party were just so much fun and it was a perfect way of getting acquainted with the BattleTech Universe step by step ... almost having an urge right now to get the original version again and start playing ... good old times ;) ...

#11 Long Draw

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Posted 02 May 2012 - 04:28 PM

Yeah, if the touch enabled mobile phones and tablets could be used to provide destination information for the mechs and party members, then the four directional buttons could be eliminated.

#12 Thaddeus Kusaka

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Posted 12 December 2012 - 08:40 PM

How do you guys feel about Mechwarrior Tactics?

#13 Bhael Fire

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Posted 12 December 2012 - 09:01 PM

View PostThaddeus Kusaka, on 12 December 2012 - 08:40 PM, said:

How do you guys feel about Mechwarrior Tactics?


What's that?

#14 focuspark

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Posted 12 December 2012 - 10:01 PM

View PostBhael Fire, on 12 December 2012 - 09:01 PM, said:


What's that?


http://mwtactics.com/

Pure awesomeness. Will probably steal me away from MW:O (only have time for one sadly). Basically it's what would have happened if CBT met MTG and had a baby on the Internet.

#15 focuspark

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Posted 12 December 2012 - 10:07 PM

Oh yeah, and I can help with some coding but I don't have a lot of spare time... and I hope to spend all of my spare time playing MW:O or MW:T (funny I never played CBT or MW games before).

#16 Bhael Fire

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Posted 12 December 2012 - 10:56 PM

View Postfocuspark, on 12 December 2012 - 10:01 PM, said:

Basically it's what would have happened if CBT met MTG and had a baby on the Internet.


Not for me, thanks. I don't like MTG...and CCGs in general.

#17 MustrumRidcully

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Posted 13 December 2012 - 01:09 AM

Crescent Hawk's Inception was awesome. If someone wanted to upgrade it to modern graphics but keep the general game mechanics and story, I might even pay money for it. I am a software developer, but I am generally too lazy to do stuff in my free time for such projects. :D

Crescent Hawk's Inception was basically a Battletech RPG.
Crescent Hawk's Revenge was a Battletech almost Realtime Strategy Game. It was basically a precursor for Dune and Command & Conquer, and much later the Mech Commander series. It was also awesome. And frigging hard.


If you liked Crescent Hawk's Inception, you might actually also like Megamek. Megamek is just the implementation of table top rules in computer form, and Crescent Hawk's Inception did not much more than that in terms of its combat engine. It layered a story and RPG elements on top of it, obviously.
You might also like Mechwarrior: Tactics.

#18 zenstrata

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Posted 13 December 2012 - 02:07 AM

In regards to the new Mechwarrior tactics game, I do not like how it is focusing on a card game. I never really thought of battletech or mechwarrior as a card game. To me card games are things like pokemon or magic the gathering - not really a mechwarrior thing.

#19 Fooooo

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Posted 13 December 2012 - 04:58 AM

View Postzenstrata, on 13 December 2012 - 02:07 AM, said:

In regards to the new Mechwarrior tactics game, I do not like how it is focusing on a card game. I never really thought of battletech or mechwarrior as a card game. To me card games are things like pokemon or magic the gathering - not really a mechwarrior thing.


Regarding MW:T...

Its not a card game in the way I think you are thinking......

It just uses "cards" to give you access to items etc. If you have the card for an atlas you can field an atlas etc......... At least afaik..........so eventually you will "earn" all the mechs / weapons through playing the game and gaining cards through salvage or whatever.

You could call the Cards "MC" or Salvage points, or unlocks for all it matters tbh....


The rest is pretty much TT on PC with animations....so its also pretty much like MegaMek with much better graphics and animation etc.

Edited by Fooooo, 13 December 2012 - 05:02 AM.






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