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Pgi... For The Love Of God And All That Is Holy!


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#21 rgreat

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Posted 18 November 2012 - 11:04 AM

As long as you refrain from adding useless negative threads to General section - i'm done.

General forum if full of it, sadly.

P.S. This is not really directed to you personally. More like against whole public trend.

Edited by rgreat, 18 November 2012 - 11:08 AM.


#22 Sandpit

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Posted 18 November 2012 - 02:01 PM

Ya know.............

I just don't get it. Everyone has different tastes and ideas on what makes a game fun for them.

These things can include everything including, but not limited it, genre, style, type, platform, gameplay, speed, etc.

No single game is going to please everyone. If this game isn't for you hey that's cool. If it's going in a direction you don't like or you just simply don't find it fun, hey that's cool too.

Why do you feel the need to express how unhappy you are with it?

First off, it's a free game. You don't like it just don't play it or take a break and check it out again later after some new ideas have been implemented. Games like this are ALWAYS evolving and especially in a F2P model it has to be as accommodating as possible to the largest player base possible and as such there are going to be things implemented that some don't like. That's just part of life.

It is also great that every time something gets adjusted people feel the need to rant and rave in 500 different threads about how the game is doomed because of it. This happens even with things like MM that have been extremely well documented by the devs stating hey, before you jump the gun we're making a change, in a few weeks we wil implement the next change, and then a few weeks after that we will implement another change. Yet many moan and groan about the first phase of it knowing that it will be changed in 2 weeks.

This is beta (regardless of how you might feel about the word beta personally) and things are in a constant state of flux. Almost everything is subject to change and everything from weapon damage to 3rd person will be changed and tried out at different points to try and make this game a success.

If you're really that close minded about things then beta stage games probably aren't for you. Wait for the final game release and try it out then. There is a HUGE difference between constructive feedback and suggestions and "i don't like this, change it or I quit" mentalities.

#23 The Herrick

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Posted 18 November 2012 - 02:04 PM

View PostINAPPROPRIATE NAME 0001, on 17 November 2012 - 10:21 PM, said:

Please fix the whole game.


Gonna need another 5 mil for that, devs gotta eat.

#24 INAPPROPRIATE NAME 0001

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Posted 18 November 2012 - 02:37 PM

View PostThe Herrick, on 18 November 2012 - 02:04 PM, said:

Gonna need another 5 mil for that, devs gotta eat.

Apparently PGI thinks otherwise, what with those ever-so-lucrative work for 5 months unpaid positions they have available under that Now Hiring button down there.

#25 Lonestar1771

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Posted 18 November 2012 - 03:03 PM

View PostSandpit, on 18 November 2012 - 02:01 PM, said:

Ya know............. I just don't get it. Everyone has different tastes and ideas on what makes a game fun for them. These things can include everything including, but not limited it, genre, style, type, platform, gameplay, speed, etc. No single game is going to please everyone. If this game isn't for you hey that's cool. If it's going in a direction you don't like or you just simply don't find it fun, hey that's cool too. Why do you feel the need to express how unhappy you are with it? First off, it's a free game. You don't like it just don't play it or take a break and check it out again later after some new ideas have been implemented. Games like this are ALWAYS evolving and especially in a F2P model it has to be as accommodating as possible to the largest player base possible and as such there are going to be things implemented that some don't like. That's just part of life. It is also great that every time something gets adjusted people feel the need to rant and rave in 500 different threads about how the game is doomed because of it. This happens even with things like MM that have been extremely well documented by the devs stating hey, before you jump the gun we're making a change, in a few weeks we wil implement the next change, and then a few weeks after that we will implement another change. Yet many moan and groan about the first phase of it knowing that it will be changed in 2 weeks. This is beta (regardless of how you might feel about the word beta personally) and things are in a constant state of flux. Almost everything is subject to change and everything from weapon damage to 3rd person will be changed and tried out at different points to try and make this game a success. If you're really that close minded about things then beta stage games probably aren't for you. Wait for the final game release and try it out then. There is a HUGE difference between constructive feedback and suggestions and "i don't like this, change it or I quit" mentalities.


umm... wrong thread?

#26 tvih

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Posted 18 November 2012 - 03:23 PM

View Postski2060, on 18 November 2012 - 10:26 AM, said:

It does break LRM and Streak Locks.

But if there's a million LRMs already headed your way, shutdown does no good because you're sitting still and the missiles were heading for you when you shut down. Thus they travel to your last position... which you are still at. And thus you get shredded.

#27 Lonestar1771

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Posted 18 November 2012 - 03:24 PM

View Posttvih, on 18 November 2012 - 03:23 PM, said:

But if there's a million LRMs already headed your way, shutdown does no good because you're sitting still and the missiles were heading for you when you shut down. Thus they travel to your last position... which you are still at. And thus you get shredded.

also have to break LOS first too since you can still be targeted.

#28 Scytale

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Posted 18 November 2012 - 03:57 PM

View Posttvih, on 18 November 2012 - 03:23 PM, said:

But if there's a million LRMs already headed your way, shutdown does no good because you're sitting still and the missiles were heading for you when you shut down. Thus they travel to your last position... which you are still at. And thus you get shredded.


True, but that doesn't make shutting down useless.

#29 Wispsy

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Posted 18 November 2012 - 04:00 PM

View PostScytale, on 18 November 2012 - 03:57 PM, said:

True, but that doesn't make shutting down useless.

It has 2 uses. About to lose in a 1v1 vs streak cat or heat shutdown bug with no hug display. Possibly one could include increased hiding for ninja tactics or death avoidance on a loss.

#30 xRaeder

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Posted 18 November 2012 - 04:02 PM

View Postski2060, on 18 November 2012 - 10:26 AM, said:

It does break LRM and Streak Locks. If you have LRMS coming in and get behind cover you can shut down, start up and move. Also, you can set ambushes with shut down mechs. May not want to shut down while under direct fire, but it can occassionaly be advantageous.


Maps and player counts are so small that I can count the times that shut down Mechs were used for ambushes on one hand (going for 3 months of CB and all of OB).

#31 Wispsy

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Posted 18 November 2012 - 04:05 PM

View PostxRaeder, on 18 November 2012 - 04:02 PM, said:

Maps and player counts are so small that I can count the times that shut down Mechs were used for ambushes on one hand (going for 3 months of CB and all of OB).


I once saw an ac20 raven kill 4 people in his base through the back with awesome use of shutdown and ninjaplay. It was so funny I could not shoot at him for laughing at them until he thought he could get me too lol.

#32 xRaeder

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Posted 18 November 2012 - 04:14 PM

View PostWispsy, on 18 November 2012 - 04:05 PM, said:

I once saw an ac20 raven kill 4 people in his base through the back with awesome use of shutdown and ninjaplay. It was so funny I could not shoot at him for laughing at them until he thought he could get me too lol.


Yeah but that goes back to my whole "I can count how often this happens on one hand."

You've seen it once...

#33 SpiralRazor

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Posted 18 November 2012 - 04:24 PM

Huh...several months ago i posted a similar title and people jumped all over it for being "blasphemous" and the Mods removed it.


Awesome.

Edit: Mods.

Edited by SpiralRazor, 18 November 2012 - 04:25 PM.


#34 nektu

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Posted 21 November 2012 - 01:27 PM

View PostLonestar1771, on 18 November 2012 - 10:10 AM, said:


Really? Why would I want to shut down in the middle of a battle? Please inform me of the advantages that provides?

Literally 2 quotes up.

You good sir are a true publord. Clueless, probably skilless, resistant to learning and new information, and from texas ;)

#35 Suko

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Posted 21 November 2012 - 01:32 PM

View Postski2060, on 18 November 2012 - 10:26 AM, said:

It does break LRM and Streak Locks. If you have LRMS coming in and get behind cover you can shut down, start up and move.
Also, you can set ambushes with shut down mechs.

May not want to shut down while under direct fire, but it can occassionaly be advantageous.

Someone help me out here, I never understood this tactic.Don't LRMs path to the LAST KNOWN TARGET LOCK LOCATION? As such, if you shut down and LRMs lose their lock, won't they still impact at the location of your shutdown mech? I don't get it. What's the benefit of shutting down when LRMs track you?


View Postnektu, on 21 November 2012 - 01:27 PM, said:

You good sir are a true publord. Clueless, probably skilless, resistant to learning and new information, and from texas ;)

You sir, are a dumbass yourself. Like where someone lives gives you any excuse to make fun of them. You're an arse and a bigot.

Edited by ShadowVFX, 21 November 2012 - 01:34 PM.


#36 Wraith05

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Posted 21 November 2012 - 01:35 PM

Are you sure it's a bug?

I only see it happen if I drastically overheat. It could be a simulation punishment for poor heat management.

#37 Soy

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Posted 21 November 2012 - 01:36 PM

View PostINAPPROPRIATE NAME 0001, on 17 November 2012 - 10:21 PM, said:

Please fix the whole game.


#38 Wraith05

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Posted 21 November 2012 - 01:37 PM

View PostShadowVFX, on 21 November 2012 - 01:32 PM, said:

Someone help me out here, I never understood this tactic.Don't LRMs path to the LAST KNOWN TARGET LOCK LOCATION? As such, if you shut down and LRMs lose their lock, won't they still impact at the location of your shutdown mech? I don't get it. What's the benefit of shutting down when LRMs track you?


Depending on how fast you are going when you hit the power down button the lock will be lost at point A but momentum will carry your mech a little further to point B so the missle with mostly, if not entirely miss you. Of course you are wide open for direct fire so it's a risk either way.

#39 Rofl

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Posted 21 November 2012 - 01:56 PM

Pro tip for everyone in this thread: Streak players can still lock onto your mech with a BAP if you're shutdown within 120m, which is a fairly average range of engagement for them.

That being said, shutting down on PURPOSE is fairly silly at this point. There's not really much of a reason to do it, so why would people complain about the option? Shutting down from overheating however is a very well thought out check-and-balance to heat negligent players.





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