Jump to content

Crash Damage Blunder!


7 replies to this topic

#1 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 18 November 2012 - 12:29 AM

I've resisted many things to write about. I Don’t like being negative. Today however I’ve just witnessed THE most ridiculous event ever.

This version of MechWarrior has caused a lot of scorn in my heart mainly because it has some key flaws that the original games got right.

No radar, which means spotting, which means missile lock ons are a joke, one blip there it is another second they're gone again and in order for a hit the lock on has to remain.

People complain about the ppc heat, I complain about the ppc power and hit detection. Seriously large lasers shouldn't be better than ppc's.

Then there's the lag shield glitch that everyone is getting into for exploitation. Light mech pilots shouldn't be bragging about taking on anything. They’re a scout it's just unheard of until today. 3 heavy’s with lasers blazing lost to a single jenner running around in circles. THIS IS INSANE! Now the slightest trip with jumpjets causes leg damage but running into buildings at 100kph does... NOTHING!?

As I’ve been saying there are glitches in this game, plenty of em and we except that. Lag isn't the devs responsibility and it takes time to solve the disappearing hud after overheat or the "I bump into something my mech suddenly does 2 metre teleporting" {which suxs when you're aiming autocannons or gauss at them} but the light mech armor and non crash damage is such a serious flaw I had to write about it.

Forget new mechs forget a new game mode {not that anyone has really pushed that but I want gladiator matches like MW2} just stop the lag shielding crash resistant light mechs making a complete mockery and maybe then the game will be playable!


I know it sounds like a terrible rant but if I didn't speak up about this huge imbalance, who will? I know you’re on to a good thing being superior with your low ping rates and "I’ve got skill I can run in a circle and take out anything" {the oldest trick in the book I used it myself} so i expect some gip thrown back at me but honestly your exploiting a glitch like a hacker your bragging is worthless. Just remember if people get hacked off about this exploitation and don't enjoy the game they're lost customers and with lost customers the game will perish along with your playground to forefill your ego so pay heed. Don't be greedy, don't screw over what can be a great game, now shout out to the devs FIX THIS NOW!

update 25th of november, sounds like many are talking about the jenner now, don't forget the commando in that. the cicadas seem to go down easier than jenners and commandos, and raven don't go fast enough for the lag to kick in so yeah just fix the commandos and jenners.

Edited by GalaxyBluestar, 24 November 2012 - 07:44 PM.


#2 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 18 November 2012 - 12:32 AM

Please condense this into a single, straightforward sentence and remove the tags. It's hard to read as it is.

#3 TROLL v2

    Member

  • PipPip
  • Survivor
  • 30 posts

Posted 18 November 2012 - 01:37 AM

View PostThe Cheese, on 18 November 2012 - 12:32 AM, said:

Please condense this into a single, straightforward sentence and remove the tags. It's hard to read as it is.

^this

#4 NoRoo

    Member

  • PipPipPip
  • 58 posts

Posted 18 November 2012 - 01:52 AM

It's a common misconception that mechs in this game do not have radar, they do, that's how your mech knows the distance to whatever the reticule is pointing at, and how you can lock targets in line of sight and acquire information on them. Radar systems can only detect things within line of sight. Radar cannot see through mountains, and that should be obvious when you think about it. If radar could see through mountains or buildings, it would probably see through enemy mech as well making it completely useless as a detection device.

http://en.wikipedia....imiting_factors

http://en.wikipedia....iki/Radio_waves

Edited by NoRoo, 18 November 2012 - 02:02 AM.


#5 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 24 November 2012 - 07:18 PM

before I start a big apology for those who find my stuff hard to read. i rushed with the copy and paste etc. I know I have too much to say and don't order my sentences/paragraphs appropriately. Its hard to condense the points when you have so many to say, leave one out and your case becomes vague so I'm trying to balance it up. Please bare with me and i'll try not to sound like the angry video game nerd, but who am i kidding, i just do but with no swearing and rabbit suits to beat up.

so we do have radar....

Okay noroo so explain when my sniper staires at an 800 meter target {guess distance} and the target doesn't even redlight then a scout finds me a target over the volcano at 1400 metres away? that is broken radar. then if i'm an lrm boat why do i see a target, the lock on is made, i fire then the lock on is lost and my missle either go on their way or snap 90 degress into the ground beside me. if im lucky the redlight suddenly appears again, {haven't EVER lost visual contact mind you} then i get my lock on back just in time to see my missles hit the target after a sudden 90 degree turn which smashes his arm. this is such an hillarious glitch id like everyone to try it. missles should home once given the target, they should not rely on you keeping the lock on. i'm talking from repeated experince ever since this became open beta. the scenarios of the constant flickering of targets going on and off even when i can still SEE them is beyond logic. you cannot defend how broken that really is. i thought for a moment. ah i pick up on radar what teammates see and i give info on what i see but that's not the case. any sniper will tell you yeah 1000 to 1400 meter tagets poped up with info but that guy i'm shooting at 700 meters away hasn't even redlighted for me.

just ask lrm pilots how many they've kill assisted from targeting mechs that ran down valleys and behind ridges and yet the lock on remained until they almost appear in visual sight again on the other side. i've been there. so noroo your logic is sound but the game doesn't apply this and that's the problem. so much for 30th century technology, it's worse than our 21st century train of thought.

come to think of it according to MW2 although not followed up in later games {especially this one} is that radar was usually provided by a satalite uplink, the computer told you that. That's why you could taget mechs in citys because the satlit link picked them up for you. now MW2 came out before satnav and yet there it was, so why don't we have it now? that's how our mechs have the bases on radar and the waypoints on radar. that was what made the old games good, they were playable with real technology and it would be great if as you took on damge your radar slowly breaks down.

i wish i could blow legs clean off the mechs again. cripples even after intence firing afterwards is poor simulation. sorry i'm straying off the topic again.

so i stick with my claim radar doesn't truely exist in this game and tacticle gameplay is crippled for it. its vital for playing a game that requires decision making on a target basis. out in the open you'll get rear cored cause radar will bleep in a microsoft clippy fasion every taget but the one behind you. it would be a whole lot better a game if it went back to the old detection, all that taken away for this stupid spotting bonus gimmick.

Edited by GalaxyBluestar, 24 November 2012 - 07:59 PM.


#6 clanwolf3050

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 102 posts

Posted 24 November 2012 - 08:02 PM

Yes we do have radar. Helicopters can blend into the terrain. If a vehicle is hull down, not vary visible, radar can’t make the distinction between it and the hill or rock it is hiding behind. As for missiles that depends on the guidance system used by the missile. Many missiles need a laser pointed at their target to hit it. TAG for example is a more powerful version of this. As we have Tag working for missiles we can assume the missiles used by the ‘mechs are laser guided. Which you get when you target them throw you, or a team mate.

Sorry about size I wrote this on Microsoft word for spell checking, when pated it here it shrank it.

Edited by clanwolf3050, 24 November 2012 - 08:07 PM.


#7 sokitumi

    Member

  • PipPipPipPipPipPipPip
  • 581 posts
  • LocationChicago

Posted 24 November 2012 - 08:22 PM

1000 years in the future... dropships and satellite enemy detection have become obsolete... audio detection has no use... and distance over 600m is a serious impediment....future military opted for 1950's level radar detection and then adjusted that, so that only the item you select is fed through to allies 'computers'

...seems legit.

edit: oh yeah the topic....massive robots that can drop from space have trouble with a 5meter fall.... because the legs have trouble bending... but it can careen into a massive building warp right through it and not even the paint is damaged. Sounds good to me.

Edited by sokitumi, 24 November 2012 - 08:27 PM.


#8 GalaxyBluestar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,748 posts
  • Location...

Posted 24 November 2012 - 08:37 PM

i think i may have made this post missing sokitumi's sarcasim. sorry if that's how it looks ;) i'm in rant mode now sir but your absolutely right... here's the silly post reiliterating my points to some detail:

~

So we can't have the old Stanav system for our 30th century tanks? I find that sooooo hard to believe. then there's the fact that the enemies are not heads above the water. i'm talking about standing in pure daylight legs and all on buildings or on top over a hillside etc. they are not hiding themselves one bit. so why can't i target them?

i find the constant bleeping of targets poping up and down all over the place to be at the very least extremely confusing if not infuriating. just give us the old satelite uplinks that all the cannon before followed.

i shoot at many enemy mechs in sniper mode with no red triangle on them and that is just silly. with lrm's missles that suddenly go 90 degrees because the lock on returns or imediately failed? that is just stupid. i feel its a problem that destroys the goodness this game has to offer. how does my radar detect mechs 1400 metres away? surely that's beyond my radar scope even mechs with beagle active probes couldn't go that far {1200 metres improvement i believe} and missles are limited to 1000 range so why do those targets even pop up let alone give me target lock on! when was it defined that missles had to be laser guided? this is 30th century mechwarrior remember? none of that 20th century stuff.

this is happening regardless of building and hillsides. cities are a little different but the center building with the gangway up, many snipers camp there. they then pull back out of lrms way, but if your a sniper staring at that catapult sitting there in pure daylight whilst your "radar" detects atlases and hunchies in the left town square for lock on why doesn't my radar put a red triangle over the mech i can clearly see and not target those which are supposed to be confused with the many buldings? you see people talk about many logical things but it's NOT HAPPENING in this game. with the amount of confusing metal structures in the city map you shouldn't be able to target anything at all by the radar logic people have been talking about.

~

so i still stand by what i'm saying, i haven't been convinced that what's happening in the game follows any logic mentioned here. satelite becoming obsolete? that's fine if something better came along but this system... yeah i've said all i needed to say, i'll just listen to my gramaphone record now, those mp3's their so obsolete. i think sokitumi has the right angle of where i'm coming from.

sorry this has gone off topic and yeah if your mech crashes into anything there should be some damgae. don't be selective in what does and doesn't do damge. it's like saying my car suspensions suffers doing a stunt jump so i should drive it through buildings and other mechs without a scratch. yeah right!

Edited by GalaxyBluestar, 26 November 2012 - 08:11 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users