MustrumRidcully, on 18 November 2012 - 07:49 AM, said:
It's simple - because it does matter. Let's say you have one weapn that deals 5 damage every 4 seconds. And the other deals 5 damage every 3 seconds. All other things are equal. Do you believe that the two weapons are equally powerful? If you need to chew through 30 points of armour - which of these two weapons would be better? The one that can do it in 18 seconds or the one that can do it in 24 seconds? You see how much DPS matters here, don't you? Now, is it the only statistic that matters? Obviously not. And for the same reason more than DPS can matter in games like Diablo or WoW, too - it matters how long you need to sustain your damage output (e.g. stay visible, stay in range, stay on target) to get there. If you deal 20 damage every 4 seconds that can better than dealing 5 damage every second, for example. There is a difference whether you deliver x DPS with a hit-scan weapon or x DPS with a weapon with a slow projectile or x DPS with a weapon with a fast projectile. It matters whether you need to spend 10 tons for 5 DPS or 5 tons for 4 DPS. It matters whether your 4 DPS generates 2 HPS or whether your 3.75 DPS generates .25 heat per second. It matters whether you can sustain 5 DPS for 5 seconds or for 20 seconds. It matters whether you can sustain 5 DPS for 5 seconds and 1 DPS for 35 seconds, or 1.5 DPS for 40 seconds.
The point that you're missing is that there are cases where better DPS makes for a less useful weapon. Generally, its when you aren't sustaining fire (which is pretty much always in this game).
Lets say you need to do 10 damage to kill something. You have one weapon that does 5 damage and a quarter second cooldown, and one weapon that does 10 but has a five second cooldown. Guess what? The weapon that does 10 damage is better (even though it does 2 DPS instead of 20). You'll kill the enemy with the first shot, and the recycle time is meaningless because you'll be spending that time finding cover or another target.
It's true that this applies much more readily to Diablo, but unless you're in an assault that isn't moving it applies here as well, because you won't be firing constantly, and thus recycle times are near meaningless. Sustained damage really only applies to assaults and some heavies. There's enough cover (and simple movement) that just about all other mechs will not ever be sustaining fire for more than maybe five seconds at a time.
DPS isn't always meaningless, but the raw damage, heat, and weight numbers are almost always more important.
(You made a good choice in naming yourself, by the way.)