Tuku, on 18 November 2012 - 08:04 AM, said:
Ya know what....I rolled out in a catapult with dual ac2 to see what all the fuss was about....I found that the bigger effect that they have is suppressing fire! Yes they do plenty of DPS technically but its all spread out. When you here that going off though....the BOOM BOOM BOOM and then you are shaking every second or so and all you see is flashing on your paper doll because the rounds aren't giving it enough time to settle down and stop flashing it makes people get moving behind cover. Constant damage is a powerful thing. Not so much because of raw killing potential but because of the ability to make an LRM boat get behind cover from across the map because they cant be sure where they are being shot at from.
I did the same. I found such a mech is VERY useful in group play where my teammates can let me know where to put my disruption, either on the target they are focus firing or on a non-target so that I keep them from coming to the victim's aid. You have to be speedy and have multiple systems for disruption. Having something that can actually do some damage helps too. hammering a foe with multiple AC2 is a psychological effect that makes it really hard for most players to aim straight and can just as helpful if not more than DPS. After all, killing a mech in 10 seconds will taking 100 damage in return is not always better than killing a mech in 12 seconds while taking 20 damage in return.