Gooner, on 29 November 2012 - 05:25 AM, said:
I see no real gameplay reason for the 3 chassis thing. You get a mech that feels good, set up the loadout how you want, and then get to a situation where the only way to upgrade is to abandon it for several hours and use loadouts that feel "wrong", knowing you'll sell the unwanted chassis and go back to the good one at the earliest opportunity.
The only purpose it serves is to keep players hooked on a long grind mechanic, and force players to spend MC on extra mech slots.
That's exactly why it's in the game, Gooner. If it wasn't part of the game, then half the variants likely wouldn't see the light of day, outside several VERY niche builds. Sure, they could use a system where you're forced to unlock each upgrade in the Pilot Lab two or three times to get the current effect, but that wouldn't give players incentive to buy MC to spend on 'mechs.
Look at it this way.. you'll be in the new 'mech for only as long as it takes to get the Pilot XP/General XP for the Basic and MAYBE Elite upgrades, then you'll drop back into the 'mech you love so much. However, you'll bring with you all the experience and knowledge of piloting the other variant as well! This means you'll probably better understand that variant's strengths and weaknesses and be able to play against them when you're put up against that variant, or play with them when you're paired with one.
So in the end, there are multiple reasons to buy different variants of a single 'mech, it just depends on how you view the situation and whether or not you're willing to accept the benefits of having done so.





















