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Is It Punishing To Players To Buy The Same Chasis 3 Times To Upgrade?


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Poll: Pilot Experience and Customization (1050 member(s) have cast votes)

Do you feel that it is punishing to players to force them to buy three variants of the same chassis in order to upgrade a favorite mech?

  1. Voted No (465 votes [43.18%] - View)

    Percentage of vote: 43.18%

  2. Voted Yes (612 votes [56.82%] - View)

    Percentage of vote: 56.82%

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#201 VaMPHuNT

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Posted 29 November 2012 - 01:28 PM

View PostGooner, on 29 November 2012 - 05:25 AM, said:

Yes.

I see no real gameplay reason for the 3 chassis thing. You get a mech that feels good, set up the loadout how you want, and then get to a situation where the only way to upgrade is to abandon it for several hours and use loadouts that feel "wrong", knowing you'll sell the unwanted chassis and go back to the good one at the earliest opportunity.

The only purpose it serves is to keep players hooked on a long grind mechanic, and force players to spend MC on extra mech slots.



That's exactly why it's in the game, Gooner. If it wasn't part of the game, then half the variants likely wouldn't see the light of day, outside several VERY niche builds. Sure, they could use a system where you're forced to unlock each upgrade in the Pilot Lab two or three times to get the current effect, but that wouldn't give players incentive to buy MC to spend on 'mechs.

Look at it this way.. you'll be in the new 'mech for only as long as it takes to get the Pilot XP/General XP for the Basic and MAYBE Elite upgrades, then you'll drop back into the 'mech you love so much. However, you'll bring with you all the experience and knowledge of piloting the other variant as well! This means you'll probably better understand that variant's strengths and weaknesses and be able to play against them when you're put up against that variant, or play with them when you're paired with one.

So in the end, there are multiple reasons to buy different variants of a single 'mech, it just depends on how you view the situation and whether or not you're willing to accept the benefits of having done so.

#202 Straften

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Posted 08 December 2012 - 04:30 PM

Walmart is having a sale on Kleenex. For those of you who don't have your vision obscured by tears, please keep reading.


To the thread author: are you saying that when you worked at the other stations at work, your understanding of the whole facility was not improved, and thus, your skill at your main station? You aren't going to be the best Jenner pilot in the innersphere if you have only ever sat in one. Another pilot who has been in several is going to have more experience than you.

Please stop trying to rationalize and legitimize your laziness. If you want the mastery slot, f***ing earn it.

#203 Rejarial Galatan

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Posted 05 January 2013 - 09:38 PM

hey straften, riddle me this one. If say someones job is to say, bolt doors on cars, and suddenly the company says: Okay Door Bolter Joe, you NOW must bolt Transmissions to the car instead for a period of 6 months, and then bolt rear ends onto the car. Same factory job, working on the same exact car TYPE. Is Door Bolter Joe becoming ANY better at bolting those doors on by now bolting transmissions and rear ends onto the car? No. Does he learn that aspect of the job? Yes. Does it IMPROVE his MAIN job? NOPE. It is wasting our hard earned c-bills on mechs that we do not need to pilot. Period.

#204 NocturnalBeast

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Posted 05 January 2013 - 09:43 PM

It is fine.

#205 Rejarial Galatan

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Posted 05 January 2013 - 09:50 PM

to those who say: it is fine" when it comes to being shanghaied into the same mech 3 times. i say this: no, actually, it is not. Canonically speaking, a mech pilot, would spend most if not ALL of his or her career in ONE chassis, learning it inside and out. Every hum, buzz, beep, twitch, shudder it makes to the point that they KNOW the health of the mech just by how it FEELS under their butts. To tell us as players: you MUST use 3 variants of a mech to master 1, is so far out side the scope of canon, and staying true to it that it is beyond unfunny. This is a D MINUS at best if you are a light mech pilot, because those mech's are, let's face it, CHEAP. But, if you are a heavy/assault pilot? This is an F MINUS, because these mech's are bloody expensive, some costing nearly 10 MILLION a POP. I know what you are thinking: Rej, you're a founder, shut up, use your MC and quit your QQ'in. Well, if I was an IS fan, I MIGHT consider using my MC, but, considering I am FORCED <at the moment to fight for the IS, this is a NON option, as well, my signature line says it> to be IS, NO. See, as soon as I can join up with Clan Wolf <canon Clan Wolf mind you> I am getting my Timber Wolf with MC, then dumping every C-Bill I have into it. Bottom Line: This is NOT a good thing to force us into the same chassis 3 ways from sunday.

#206 Felix

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Posted 05 January 2013 - 09:50 PM

Its a rather ****** cashgrab on PGIs part, nothing more.

#207 Mycrus

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Posted 05 January 2013 - 10:07 PM

Its a way to get you to buy MC which is how f2p model works.

You start with 4 bays which is enough to master out a chassis of choice.

If you want to play with a new chassis then spend at least 300MC.. So you will end up with 2 master level chassis...

#208 Wraith05

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Posted 05 January 2013 - 10:09 PM

The reason is the all mighty $.

You can only fully upgrade 2 mechs (lvl 3, sell the 2 you don't want, repeat) without buying another garage slot.

#209 Chavette

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Posted 05 January 2013 - 10:11 PM

Not punishing but STUPID.

I'd rather have upgrades for 5 times the XP, same effect, less mech bays, and reconfiguring involved.

#210 Tennex

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Posted 05 January 2013 - 11:01 PM

this system is bad. its like ur not even trying to not look like your wasting my time

PGI: bad example of carrot on a stick
WoW: good example of carrot on a stick

if it has to be in place, at least let us get elite with 2 mechs having basic maxed. it just makes sense that way


Wow uses operant conditioning with variable ratio in the form of random loot drops.(same system used in casinos) This is just one of the systems used, along side many other conventions like the leveling system and the talent system to reinforce reward for game time. Wow talent reward is in the form of autonomous mastery. (autonomy because talent trees are varied among players, unlike in this game)


but i digress. a person could write pages and pages about where WoW goes right in utilizing human psychology. Point is. Learn from them.


In other word, even while you are grinding WoW, it doesn't feel like a grind, because within the grind there are systems in place to ensure that the player is having fun/hooked. which is something a bit lackign in MWO

One possible suggestion, although a bit far fetched for this game is end game salvage rewards which include random loot drops. Either way you gotta make sure the player doesn't get bored of your game.

Edited by Tennex, 06 January 2013 - 08:37 AM.


#211 Rejarial Galatan

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Posted 05 January 2013 - 11:07 PM

using WoW as an example, specifically, 1 class, Warlock <before the nerf to the system that I am TOLD is in place now> I had 3 tree's to choose from. Demonology, Affliction, Destruction. I could put points into those 3 however I saw fit. I chose Demonology as my main spec, with my 2nd spec being Destruction <rarely used Destro, but had it>. I mastered, and I mean MASTERED Demonology to the point, where, if I absolutely HAD to do it to save a group, I could tank, and OUT TANK the paladin for a short while <a few seconds, IE long enough for the healer to save the rest of the group>. I mastered Demon Spec w/out learning Affliction spec, or really destruction spec beyond: it can be even MORE a glass canon than Demonology. I was <back before Cataclysm started to break things, as in, BEFORE cataclysm dropped> a dangerous Warlock. I sucked at PvP, but, then again, I built for Raids and Dungeons. This is PROOF one does not need to learn more than 1 path to become dangerous. PGI: knock this off, let us master 1 variant and not try to jack of all trades a chassis huh?

#212 Felix

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Posted 05 January 2013 - 11:07 PM

View PostMycrus, on 05 January 2013 - 10:07 PM, said:

Its a way to get you to buy MC which is how f2p model works.

You start with 4 bays which is enough to master out a chassis of choice.

If you want to play with a new chassis then spend at least 300MC.. So you will end up with 2 master level chassis...



Those 4 bays allows you to master 4 mechs.

You can sell off mechs you have completed so far if you want to. It gets expensive in C bills, but you could grind one, sell it, grind the next one sell it, grind the third, then grind its vet sell it, grind the next ones vet sell it, grind the next ones vet then master ect, all in one bay.

For lots, and lots, and lots of C bills.

#213 Dirty Old Man

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Posted 05 January 2013 - 11:12 PM

I have been here since the CBeta, at first I also did not understand the situation why 3 mechs from the same line to unlock stuff, then as I play the game through the months, I understood the mechanics. Its about the design of the game has core values, mathematically controlling the quality but not the quantity of the mechs that participate in the games from rookies all the way up to 8v8 matches. Overall, its a real pain but at the end of the day, it delivers more solid competitive gaming for the game as a whole. Thats just my 2 cents worth of MHO.

#214 Rannos

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Posted 05 January 2013 - 11:43 PM

ALWAYS vote checkbox.

#215 smokefield

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Posted 05 January 2013 - 11:47 PM

i would say that it is a little too much...personally i think 2 chassis is enough...or maybe go with the class...have 3 heavy chassis to unlock, or 3 assault..but disregard the type...just the class.

#216 Nightfangs

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Posted 06 January 2013 - 12:33 AM

I would rather play the one chassis I actually want longer and invest a few million CBs into the efficiencies than to buy 3 chassis and be forced to use 2 I perhaps don't even like.

#217 Rannos

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Posted 06 January 2013 - 12:38 AM

Really? Only 20 out of 742 know how to correctly vote on a check box poll? I guess I should be happy that is not just me.

#218 Zaptruder

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Posted 06 January 2013 - 12:45 AM

Those bonuses are fairly slight for the most part. For one chassis, it's acceptable - helps extend the gameplay value. For multiple chassis, it's the kind of grind that makes you want to spend MC to convert XP to GXP... especially for the less fun mechs.

Working as intended.

#219 Rejarial Galatan

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Posted 06 January 2013 - 01:27 AM

what it does, and this is sad, is it causes 2 kinds of cookie cutter fights. those who are just starting out and all UNBOOSTED and those who are 100% boosted with boosts that are not even that noticed or boosts that make 0 sense on some mechs. it is a cookie cutter system across all mechs that does nothing to truly enhance a mech is a unique way.

#220 King Arthur IV

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Posted 06 January 2013 - 02:04 AM

im not so upset that i have to use 3 mechs but im upset for paying for downgrades.
i feel like if i bought a upgrade i should be able to keep the down graded one and switch between the two for a small fee.





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