Is It Punishing To Players To Buy The Same Chasis 3 Times To Upgrade?
#81
Posted 18 November 2012 - 02:52 PM
I have not purchased any MC yet, but I have master on 3 Catapults (C1, A1, K2) with pugging only. It doesn't take that long. Can't wait for the Stalker. I'll happily dish out some money for extra mech bays or colour schemes on my Stalker (hint, hint, want my money? Hurry up with Stalker!)
#82
Posted 18 November 2012 - 03:00 PM
The Herrick, on 18 November 2012 - 09:32 AM, said:
The Herrick, on 18 November 2012 - 09:48 AM, said:
The Herrick, on 18 November 2012 - 09:55 AM, said:
The Herrick, on 18 November 2012 - 10:00 AM, said:
The Herrick, on 18 November 2012 - 10:08 AM, said:
The Herrick, on 18 November 2012 - 01:46 PM, said:
Man you ***** a lot.
#83
Posted 18 November 2012 - 03:11 PM
#84
Posted 18 November 2012 - 03:12 PM
Is it a good, solid, working system? Yep, and here's why.
Let's start with the practical aspect. Simply grinding experience into a single mech wouldn't amount to much of a challenge. I generate enough experience in a few hours of gameplay to fully master the pilot tree of any mech. It wouldn't be much of a challenge at all to reach if I just had to grind one mech.
And here's the working aspect. I used to groan about having to max three individual variants in order to get my Elites. Initially, it looks a bit much to ask. Almost looks like purely a money sink, in fact, and it's unlikely that a lot of
Regarding the apparent lore aspect, a Mechwarrior in BT could only ever afford about one mech and mastering the mech was a lifelong process (and since being a Mechwarrior was inherently hazardous, the premium on expert pilots was significant). Seeing as how MWO allows you to practically own and operate an entire company - or more - worth of mechs, I don't really see lore as amounting to much here.
TL;DR: Keep it. It's a valuable system and it
#85
Posted 18 November 2012 - 03:15 PM
I just got all three basic on the commando chassis. I felt that the different hardpoint configuration of each one I worked on taught me different aspects of playing the mech, and I think I've come out better for it. It feels like I've earned the right to increase my top speed by 10%, because I know a lot better what the mech is about.
#86
Posted 18 November 2012 - 03:16 PM
#87
Posted 18 November 2012 - 03:19 PM
Scytale, on 18 November 2012 - 03:15 PM, said:
Ergo the idea of "tweak" in Speed Tweak.
Edited by Weiland, 18 November 2012 - 03:20 PM.
#88
Posted 18 November 2012 - 03:19 PM
It's just gamer fact.
I feel ya on not liking it. I only like one Centurion model and it sucks to have to grind through 2 mechs I don't like to get the XP unlocks.
But honestly it's not that bad. How about grinding through 9 tanks on world of tanks just so you can finally get the Tier X and start doing Clan Wars? You have to grind out money to buy them and you have to grind out xp to unlock them first. Hopefully you like playing the tanks but there is always 1 or 2 in every line that just sucks to have to play.
I honestly feel like they should have made the XP system more of a grind. Add some specialization.
It's just too easy.
#90
Posted 18 November 2012 - 03:24 PM
#92
Posted 18 November 2012 - 03:27 PM
And anything that encourages people to put money into the game is not a bad thing.
#95
Posted 18 November 2012 - 03:31 PM
#96
Posted 18 November 2012 - 03:33 PM
Enig, on 18 November 2012 - 09:41 AM, said:
It doesn't make any sense. Because it's a money sink. They want you to spend actual $.
#97
Posted 18 November 2012 - 03:36 PM
Dirkdaring, on 18 November 2012 - 03:33 PM, said:
Hmm. I don't see putting actual money for a mech that's not a Hero. I'm able to grind three variants inside of a weekend casually.
#98
Posted 18 November 2012 - 03:42 PM
#99
Posted 18 November 2012 - 03:45 PM
Dirkdaring, on 18 November 2012 - 03:33 PM, said:
It makes perfect sense, the game has no admission cost and is totally reliant on micro transactions for funding. Such as purchasing mechs. In fact, if a player was incredibly cheap they could just grind out CB and never drop a penny of actual currency on anything relevant to playing the game. If someone wants to minimize the time spend doing those things, they can option for the ability to purchase with real currency. All actual money does in MWO is provide shortcuts and customization options. If people are too impatient to earn CB, use a credit card. If people are too cheap to use a CC, well then they've become their own problem.
#100
Posted 18 November 2012 - 03:45 PM
Sephlock, on 18 November 2012 - 09:43 AM, said:
At that point, I'd wonder why they made them in the first place? (Other than to fill out the 3 variant requirement to progress.)
Personally, I would rather see a growth tree that allows us to customize the mech we're driving, rather than just having to grind xp to have the mech reach its full intended potential.
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