

PVE Scenarios
#1
Posted 29 April 2012 - 03:46 AM
One feature I believe strengthened Lance teamwork and training in ISW was the PVE Scenarios. where Lances of players took on AI Controlled targets to meet objectives.
Will/Would/Could this be implimented within MWO?
An extra addition to this could be PVE&VP. Where PVE Scenarios such as a Lance assaulting a firebase can be joined by a Defending lance of players?
#2
Posted 29 April 2012 - 03:58 AM
A. This is something we wanted to implement, but right now we are going to focus on multiplayer only.
Straight from http://mwomercs.com/support#faq
So no PvE, only PvP....(at least for now).
Edited by Hador, 29 April 2012 - 03:59 AM.
#3
Posted 29 April 2012 - 07:16 AM
#4
Posted 29 April 2012 - 08:29 AM

It's obvious that MWO will need PVE, it won't survive on PVP alone. The reason is that many of us actually like a really good story line. It's also provides a different enemy for us to out-think. Previous MW games didn't have very good AI enemy which led many of us to leg sniping when we got bored. But there's lots of ways PVE can be done with very good results.
Ok, I'm gonna go out on a limb here and mention a game I haven't seen mentioned yet, purely for way it handles PVE. And yes, it's not a great game but it does have it's good points, the way PVE works is one. DC Universe Online. Yep, that's right. It's F2P, fun until it get's boring but does have a nicely structured PVE system. It works by allowing a team of up to 4 people undertake missions together, and the team all gets to share mission pick ups and rewards. Plus most of the missions are re-playable so players get a chance for pick-ups they missed before. It does have single player missions that the player must complete without help, but I'm not sure would be good in MWO. But certainly, PVE co-op would work very well. If you've not played DCUO, give it a try and you'll see what I mean, though I'll warn you... you will eventually get bored of the game as it's F2P content is limited and definitely don't take it seriously. I know that some is going to say it's a P2W game and yes I'd agree, but that only really shows on the PVP side.
So if a similar formula was to work in MWO, we could use the chat function to team up, pick the contracts we hadn't done and off we go. And maybe during the missions, we get to claim salvage (if we do get salvage, don't use DCUOs system of allowing players to set stupid prices to sell stuff... that's going down the P2W route).
I know this might seem like a really odd comparison, and I know that MWO and DCUO are completely different games, but I do think DCUO has got something right that's worth looking at just to figure out how PVE can work in MWO.
Just an idea

#5
Posted 29 April 2012 - 08:47 AM
Shrekken, on 29 April 2012 - 08:29 AM, said:
Kay Wolf, on 29 April 2012 - 07:16 AM, said:
#6
Posted 29 April 2012 - 09:21 AM
eZZip, on 29 April 2012 - 08:47 AM, said:
Losing to AI once in a while is a good thing. It means there is a challenge to be over-come, and means you have to change your tactics; adapt to beat an enemy with superior numbers. In multiplayer you have equal sides so all you rely on to win is piloting skill which just ends up being a 50/50 chance of winning match. But how many people are going to get bored of that and want more? How can you add more of a challenge in PVP? You can't, because it's all based on equal sides (not going to get into the specifics of what mechs are on the field here). PVE can offer more difficult challenges that push you harder as well as getting you to work harder with your team in a co-op environment.
#7
Posted 29 April 2012 - 01:02 PM
eZZip, on 29 April 2012 - 08:47 AM, said:
In which case, dependant on the location and how "Built up" said planet is, the AI has higher difficulties. Now im saying this assuming that there will be some sort of planet capture esque thing going on.
#8
Posted 29 April 2012 - 02:26 PM
eZZip, on 29 April 2012 - 08:47 AM, said:
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Well, it's not far enough. PvP should be the exception, not the rule. If I run into a group of 'Mechs, I shouldn't know whether I'm facing AI (whether Green, Regular, Veteran, or Elite quality) or live-pilots, at varied skill levels. That, to me, would be a whole lot more fun and, while I'm trying to clear objectives, the live-pilots I don't know about will have formed their unorthodox plans and will be there to defend against my attacks, perhaps selecting places for ambush, or to meet in actual honorable combat, etc. PvP is only fun for the blood thirsty masses who like to beat on one another without thinking, not for those of us who actually have an imagination and would truly enjoy playing in the BattleTech universe. PvP has its place, but again it should be unusual for one live-pilot unit to face off against another live-pilot unit.
Shrekken, on 29 April 2012 - 09:21 AM, said:
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NOW, all of this being said, the MWO devs have explained that they have plans for down the road, and I suspect it's not just for new maps, new 'Mechs, and new game types, but to take MWO where almost no other game, if any other game, has gone before. For that part, I am grateful to be part of this BattleTech history-making up-coming game, and from all PGI have shown us thus far, I think it's going to be an amazing ride.
Edited by Kay Wolf, 29 April 2012 - 02:35 PM.
#9
Posted 29 April 2012 - 02:40 PM
#10
Posted 29 April 2012 - 02:59 PM
Kay Wolf, on 29 April 2012 - 02:40 PM, said:
It does make sense like that huh? Co-Op however has taken on the meaning of PvE where the players are working together though.
#11
Posted 29 April 2012 - 07:59 PM
#12
Posted 30 April 2012 - 06:04 AM
#13
Posted 30 April 2012 - 09:35 AM
However, for the people that want PVE, will be exactly the people that want PERFECT PVE. I mean, you dont' want to just shoot bots right? You want story! This is dialog, drama, all the sweeping movie stuff that makes you feel like you're part of the novels right? That's not a little work, that's a A LOT of work. I would say, $29 per scenario a lot of work, and only if its really popluar!
You dont' want to recreate what it would be like to stumble on to a guarded Brian cache, you want the guards to say something, Dropship communications, dialog from your wings right?
Because if you don't need these things, than PVP is just fine, you can imagine the rest in your brain, and just don't want the hassle of the battle being thrown in to uncontrollable chaos by your fellow live pilots.
I think it would be really fun to CoOp these with my family. It just sounds like it will dillute the work that they are already doing, so I'm willing to wait until they have enough money to buy a whole nother company to do it.
I disagree on the PVP vs PVE interest level, for all the Mechwarriors, even the epic 2 and 3, twice through the campaign in a month, then off to PVP for years.
#14
Posted 30 April 2012 - 12:49 PM
Technoviking, on 30 April 2012 - 09:35 AM, said:
I'd just like to point out that this discussion isn't and shouldn't be about PVP vs PVE. I see the two as essential parts of the game. It's more about having enough PVE scenarios/contracts that we'd feel more like we're a small part of an ongoing campaign, but not having to play against other players. Yeah, some cut-scenes would be nice, as will in game mission updates over the 'comms'. The main reason for PVE Co-op instead of single-player, is that you wouldn't need to stick to the old style campaign, such as the MW3 campaign, and have it a lot more open ended using an almost endless list of contracts. Personally, this would give me break from playing against other players and earn cash and xp (and possible pick up salvage

This is why I brought up DCUO.
#15
Posted 30 April 2012 - 02:10 PM
Shrekken, on 30 April 2012 - 12:49 PM, said:
I'd just like to point out that this discussion isn't and shouldn't be about PVP vs PVE.
I would believe you but you said:
Shrekken, on 29 April 2012 - 08:29 AM, said:
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But how many people are going to get bored of that and want more?
And I'm saying, I think it can survive on PVP alone, the Dev's current direction, and PVE bores me after awhile. There is only so much AI you can give a bot before all you are tweaking is its awareness and accuracy. It will never come up with a brilliant move, it will never pull a clutch play, it will never sacrifice itself to win. So far, AI in single player for almost games don't do that.
PvE would be nice and interesting and everything, but wholly unneccessary to success which you were indicating might be untrue. In addition, I think that the standards of play that would need to be there for a BattleTech grognard to enjoy themselves in a PVE environment is too lofty for PGI to deliver at this juncture. I do love fantasy though, so bring it on, Twycross Campaign!
#16
Posted 30 April 2012 - 03:39 PM
Have you played any of the X series? The AI in that can be evil, though on the flip side it can also be completely retarded. AI is only as good as it's programmed. But just to quote myself:
Shrekken, on 29 April 2012 - 09:21 AM, said:
Losing to AI once in a while is a good thing. It means there is a challenge to be over-come, and means you have to change your tactics; adapt to beat an enemy with superior numbers. In multiplayer you have equal sides so all you rely on to win is piloting skill which just ends up being a 50/50 chance of winning match. But how many people are going to get bored of that and want more? How can you add more of a challenge in PVP? You can't, because it's all based on equal sides (not going to get into the specifics of what mechs are on the field here). PVE can offer more difficult challenges that push you harder as well as getting you to work harder with your team in a co-op environment.
I completely understand you prefer PVP and that's fine. I wouldn't dream of suggesting PVP be dropped or forgotten, because so many people love that game type. Obviously, I'm going to play PVP, though for only two reasons... 1: All you guys 2: It's the only option we've got for now (which is fine because MWO is a work in progress).
The thing a lot people forget, is that there are loads of games constantly being released and most people have short attention spans, get bored easily, etc. which means if there isn't a good level of diversity and variety in a game, people will move on to another game. I got loads of games that are just sitting in a cupboard mainly because they got played, but didn't have any replay value. They were good fun the first few runs through but I eventually got bored of them (that's both single player and multi player). So that's basically why PVE is needed. It can be done really well. We just have to wait, and I'm fine with that.
#17
Posted 30 April 2012 - 03:54 PM
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