Lefty Lucy, on 18 November 2012 - 08:24 PM, said:
In WoT you play against other tanks around your tier.
This is not the case with trial mechs in MWO. The fact that the heat system completely destroys the functionality of canon mechs exacerbates the problem.
Exactly, it's not like you'll ever encounter a tier 8 premium medium tank like the Type 59 while driving a tier 4 light tank like the A-20. Impossible! .... Oh, wait, you
do. FFFFfffffff Wargaming...
I will concede, though, that for the
other tank classes (mediums, heavies, tank destroyers, self-propelled guns), the tier actually means what it appears to mean. You're just
screwed if you're in a light tank. Which both proves and disproves the statement. (true in general, but actually false)
Regarding the trial mechs, they may exacerbate the problem but let's be fair ... give a newbie a custom mech with all the bells and whistles and all he'll manage to do is bankrupt himself. He's still going to get gutted every match until he learns to play.
Bad Andy, on 18 November 2012 - 09:39 PM, said:
the trial mechs could be better, some of the setups have pretty obvious holes in them. For example, the trial catapult c-1 has 2 lrm 15's but only 360 ammo for them. It wouldn't be that hard to drop it's engine down to a 200 or 220 and scale the armor back a bit and add another 6 or 7 tons of ammo, then people could actually be useful in it as support.
I don't think dropping the engine that little is going to give that much tonnage and even if it does, it's not worth the cost. (remember, drop below 250 and you have to start adding heatsinks outside the engine anyway)
The C1 is actually a well balanced build, when taking into consideration that it's built entirely with L1 tech. Dropping the LRM15's for LRM10's would give room for 2 more tons of ammo and 2 heatsinks (I ran this mod in my founder's) very cheaply. That's actually over 2 minutes of constant LRM firing, if I recall correctly. It won't get past heavy AMS cover but it's not really meant to. (and AMS cover is down these days anyway)
The thing about the C1 is that you really have to remember you can't take punishment like a heavy mech. You have a medium's armor. Check it out. Same armor overall as a hunchback. So always if at all possible try to have someone around you to take the punches for you. Play fire support for an assault, for example, wait for him to get engaged, fire a few LRMs at the target to soften then move in to help with the lasers (conserves ammunition for later in the fight).
You don't need lots of armor if you're not getting shot, after all.
And be creative with jumpjets. Really.
The moment you get L2 tech on a C1 it gets really interesting, though...
Edited by Scratx, 18 November 2012 - 11:07 PM.