

#1
Posted 18 November 2012 - 09:44 PM
Then I turned it on.
The blocky resolution in this "Advanced Zoom" system defeats the purpose of an advanced zoom feature. I'd rather squint at my crystal clear 3.0x zoom.
Currently, I see no added value, and thus have wasted 5k worth of GXP and 2mil of C-Bills. Yeah, I'm sure I'll earn plenty more - I'm not worried about that. It just seems silly to have all that cost wrapped up in something that doesn't actually improve one's vision.
#2
Posted 18 November 2012 - 10:21 PM
I see how the fake low resolution might not be nice to look at for some people, but it certainly does not reduce the actual usefulness of the zoom.
Of course i would not mind having it display in the same resolution as the standard cockpit view, just saying that it's far from useless in it's current form.
#3
Posted 18 November 2012 - 11:38 PM
As I am looking for laser pin-point accuracy, it seems I am simply better served by the standard zoom.
I could see where it might be useful for non-pin-point weapon systems, such as the PPC, AC2, Gauss, etc.
Guess I'll just have to wait for a new module to come out.
#4
Posted 19 November 2012 - 05:48 AM
#5
Posted 19 November 2012 - 07:59 AM
#6
Posted 19 November 2012 - 09:12 AM
#7
Posted 19 November 2012 - 12:31 PM
The low resolution isn't too much of a bother for me. It still does a good job of telling me which section of mech to point my guns at slightly better than the x3.0 zoom.
My concern is on maps like Forest Colony, would the x4.0 zoom allow me to see deeper into the murkiness than the x3.0 zoom? It probably won't but it's a good question

#8
Posted 19 November 2012 - 04:25 PM
#9
Posted 20 November 2012 - 04:15 AM
Franklen Avignon, on 19 November 2012 - 09:12 AM, said:
So any sane person would say "well why dont we just drop PIP and use 4x standard zoom?" since PIP is not going to work.
Edited by Asmosis, 20 November 2012 - 04:16 AM.
#10
Posted 20 November 2012 - 04:26 AM
Franklen Avignon, on 19 November 2012 - 09:12 AM, said:
Simply not true. Yes the FPS would suffer but a PIP 320x240 picture rendered in addition to the standard resolution 1080p would be a FPS break in under 3%.
1080p is easily renderable in MWO by any grafics card since the nv gtx260 or amd 4850. Those cards are 4 years old.
Yes it would need some coding, but it is either very hard to do, nor very expensive performance wise. This game in its state right now is mostly CPU locked anyway.
Edited by ngl, 20 November 2012 - 07:28 AM.
#11
Posted 20 November 2012 - 08:32 AM
ngl, on 20 November 2012 - 04:26 AM, said:
Simply not true. Yes the FPS would suffer but a PIP 320x240 picture rendered in addition to the standard resolution 1080p would be a FPS break in under 3%.
1080p is easily renderable in MWO by any grafics card since the nv gtx260 or amd 4850. Those cards are 4 years old.
Yes it would need some coding, but it is either very hard to do, nor very expensive performance wise. This game in its state right now is mostly CPU locked anyway.
Actually it's completely true, according to the people who make the game.
#12
Posted 20 November 2012 - 08:36 AM
Asmosis, on 20 November 2012 - 04:15 AM, said:
Tell that to all the "sane" people they are trying to please who demanded a PIP zoom since it was in previous MW titles.
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