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10 Lessons From My First 4 Trial Days


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#21 Random Incarnate

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Posted 19 November 2012 - 11:18 PM

You seem to have learned more about the game and the Commando in 4 days than many players have in weeks or months. I know this information, but never really think to apply it when piloting lights. It helps to see it summarised and explained.

You're a light pilot I look forward to seeing on my side one day.

Edited by Random Incarnate, 19 November 2012 - 11:21 PM.


#22 iller

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Posted 21 November 2012 - 12:10 PM

I read this whole schpeal while installing... no offense to the OP b/c it is very educational to a first-time FPS'er.... but it's really self-evident stuff to anyone who's been playing any previous games in this series. And it doesn't change the fact that the Trial/Stock commando is clearly 3x weaker than a pimped-out Jenner and twice as useless as a pure artillery-support Raven. The Commando may look pretty small but its Hitbox is still an oversized Liability compared to its overall performance (especially when so much tonnage is wasted on an SRM6 that most newbies couldn't hit a Barn with). Bottom line: New players shouldn't go anywhere near it. It's basically the "I want to play this game in NIGHTMARE MODE" option.

I'm not claiming to be some kind of expert after 1 day of this dreadful Beta, but I will point out the universal truth here: You can't just copy-paste the TableTop stock characterstics as "Johnny's first light mech" into an advanced 3D FPS shooter and expect it to work. I had no issues at all hitting other Commando pilots who were moving at top speed. They don't have the same degree of "Lag-Armor / SpeedH4X" that jenners seem to get for some buggy goddawful reason and the standard non-joystick turning controls are so slow that you can't even rotate fast enough to keep a Jenner on your screen. How stupid is that, that not even the lightest mech in the game can track them properly??

And that's probably the WORST thing about this mech is that if anyone brings one into Queue, they're just inviting all the Lag-Hack Jenners into your match on the opposing team. And I'm not making this up either, just 10 games in I started noticing quite a few puggers in these "circular firing squads", wasting more time trying to kill jenners than they spend tearing down a Trial-Atlas. Maybe if the Trial Commando had the same hitbox/lag-hax advantage along with a Streak SRM4, it would be a really solid "Tutorial Mech" for new players. But right now, anyone who thinks it's "fair" to stick newbie F2P's in it, is smoking clanmeth. All it does right now is skew the Matchmaking system against the Random/PUG team regardless of "Skill"

Edited by iller, 21 November 2012 - 01:58 PM.


#23 POWR

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Posted 21 November 2012 - 01:01 PM

Great writeup ;) Nice to see someone with a positive attitude. See you on the battlefield <_<

#24 Soleryn

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Posted 21 November 2012 - 01:17 PM

Good write up. While this is may not benefit people that have been playing these games for years, this is good information for someone green getting into Mechs, which is a lot of people right now I would believe! Thanks!

#25 Tempests Wrath

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Posted 22 November 2012 - 02:42 PM

Well said.

Thank you for taking the time to post this information for any newbies out there!

#26 juxstapo

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Posted 24 November 2012 - 10:10 AM

Excellent guide, exemplary first post, impressive attitude for a new player.

You gets the wins!

#27 juxstapo

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Posted 24 November 2012 - 10:14 AM

View Postiller, on 21 November 2012 - 12:10 PM, said:

wonk wonk, wonk wonk wonk, wonk


And yet he's made enough money to upgrade and purchase more Commandos.





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