A stock atlas ( atleast my founders) has 28 points on its rear CT, so double that means 56 points of armor. A full alpha of 6 med pulse lasers does 36 damage. We'll assume that all that damage is done to the rear CT. 6 med pulse lasers also generate 30 heat, all mechs Base heat thresh hold is 34 + heat sinks addons, I might be wrong on that, but i do remember that being the test numbers, can't find that thread now.
So, a Jenner with 6 med pulse lasers will be running a XL245-250 depending on how much armor ya want, and it will also have endo to fit that in, but you will only have 12 heat sinks. So we make them double, that brings the mechs thresh hold for heat to 58, if each was counted as true 2.0's. The mech also bleeds 2.4 heat per sec.
So first shot is 30 heat for 36 damage. 20 points left on CT rear, 30 heat on mech. so 3 sec CD on lasers with a .75 fire time, So that means 9 heat bled in the amount of time for the lasers to be allowed to fire again. So mech is at 21 heat, assuming you are sitting still. 2nd shot puts CT at 0 armor and 16 points in to internal. spikes mech to 51 heat, 7 points from shutdown. To be able to fire again you will have to wait 9.5 sec's, which would put you perfectly at 58 heat. Which that 3rd alpha would not kill the atlas. 4 alphas would be needed for a dead atlas, which at that point you are playing with fire, and have a 12.5 sec CD on your lasers, unless you want to risk the shutdown and maybe blow up.
In short, Its not doing what you think it does. Its already way past the 3 sec mark...
Edited by Kousagi, 19 November 2012 - 07:13 AM.