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Need Confirmation


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#1 Eric the Hood

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Posted 19 November 2012 - 10:29 AM

I asked this question before but was told that joysticks were not compatible with this games

I am new to mech warrior online so excuse my ignorance

I keep seeing threads that talk about people using joysticks with mechwarrior online

So is it possible? Or no?

Any help would be grateful

Thank you

Edited by Eric the Hood, 19 November 2012 - 10:29 AM.


#2 Card

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Posted 19 November 2012 - 10:32 AM

It is possible.

It is not easy, and it is not good.

PGI has repeatedly stated that joystick users will be "non-competitive" against mouse+keyboard users, have strongly suggested that joystick users should switch to mouse+keyboard, and that further joystick compatibility/development is a very low priority.

Edited by Card, 19 November 2012 - 10:32 AM.


#3 Eric the Hood

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Posted 19 November 2012 - 10:34 AM

Thank you for your response

I understand that it isn't as competitive but I would enjoy using them for immersion purposes

#4 Dagnome

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Posted 19 November 2012 - 10:35 AM

View PostEric the Hood, on 19 November 2012 - 10:34 AM, said:

Thank you for your response

I understand that it isn't as competitive but I would enjoy using them for immersion purposes


It's all about enjoying the game, play it however you want and don't let anyone shoot you down for it.
I am going to play a game or two using a USB controller just for funzies.

Edited by Dagnome, 19 November 2012 - 10:36 AM.


#5 von Pilsner

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Posted 19 November 2012 - 10:42 AM

Posted Image

Works fine, waiting on analog style turning.

Have to set sensitivity and throttle settings using config file.

Quote

Joystick SUpport

The things you'll want to play with are:
cl_joystick_gain - The higher this value is set to, the faster a full throw of the joystick is going to move the reticule.

cl_joystick_sensitivity - The smaller this value is set to, the more sensitive your joystick will become. E.g. a slight throw of the joystick will trigger the movement. i.e. If you set this number to something big like 5, you'll smash the crud outta your joystick trying to get anything to move (which is funny in itself).

cl_joystick_throttle_range - This is a flag to tell your Joystick to have a middle STOP zone when the throttle is centered. Pushing forward makes you go forward, pulling back makes you go backward and putting the throttle in the middle will make you stop. I HIGHLY suggest you don't mess with this value. No I'm not going to help you with anything if you've messed with this value.

cl_joystick_invert_throttle - This will make sure that when you push forward on your throttle, you're going to accelerate.

cl_joystick_invert_pitch - When this is set to 1, you will look up when you pull BACK on the joystick. You will look down if you press FORWARD on the joystick. This is how airplanes work and how you should leave it unless you're some sort of demon spawn that does it backwards. If you are demon spawn, then set the value to 0 if you want to look the wrong direction when pressing forward or back on the joystick.

cl_joystick_deadzone - This is the amount of non-movement wiggle room when you're joystick is centered. The smaller you make this, the less wiggle room there will be.

NOTE:
Remember, turning a Mech (it's feet) is a DIGITAL (on/off) movement at the moment. This means when you press left or right to turn your Mech, it turns just like you're pressing the A or D key on the keyboard. Slight movements on the joystick react like a key press. We know this is not how sim players want it and it should be small movements = slow turns. The problem is, the fix requires a huge code update on Mech movement. This is something we cannot tackle at the moment but it IS going to be addressed. We just can't give you a confirmed date of delivery.


My user.cfg (for reference)

; Gain affects speed of joystick (works with sensitivity)
; Seems like higher number = faster response
cl_joystick_gain = 5.00
 
; Sensitivity (Default seems to be 1.0)
; Higher number = less sensitive (slower)
cl_joystick_sensitivity = 1.01
cl_joystick_invert_throttle = 0
cl_joystick_invert_pitch = 1
cl_joystick_invert_yaw = 0
cl_joystick_invert_turn = 0
cl_joystick_throttle_range = 0


#6 Eric the Hood

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Posted 19 November 2012 - 11:26 AM

*pulls off sunglasses*

...Dear god

#7 KinLuu

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Posted 19 November 2012 - 11:28 AM

You need 3 of those monitors.

8/10

#8 Orion ji

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Posted 19 November 2012 - 11:28 AM

View PostEric the Hood, on 19 November 2012 - 11:26 AM, said:

*pulls off sunglasses*

...Dear god



lol you should see what flight sim guys build


Edit: Odds of vonPilsner getting laid in this lifetime 10b:1

Edited by Orion ji, 19 November 2012 - 11:31 AM.


#9 Kraven Kor

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Posted 19 November 2012 - 11:30 AM

View PostKinLuu, on 19 November 2012 - 11:28 AM, said:

You need 3 of those monitors.

8/10


I know, right?

Frikkin' cheapskates. :huh:

#10 Eric the Hood

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Posted 19 November 2012 - 11:34 AM

So in terms of setting it up... Just plug and play? (well aside from fine tuning the actual settings)

or am I going to have to change coding around in order to even get it going

#11 Eric the Hood

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Posted 19 November 2012 - 11:49 AM

bump

#12 von Pilsner

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Posted 19 November 2012 - 11:54 AM

I used the profiler to map most button presses to keyboard but the axis are easily mappable in-game.

Messing with the config stuff I posted (adjust gain setting to your liking) will affect throttle and joystick sensitivity so it may take a few matches to get the settings 100% the way you want them (restart game every time you edit user.cfg).





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