They mostly worked well enough, Quad PPCs were nasty but had such severe downsides that I just didn't enjoy it that much. Almost no defense in close, major heat problems, slow - it pretty much relied on being left alone. 2xPPC 2xLL seemed quite effective if a bit hot.
I really wanted a pure projectile build though instead of beams. It may have been posted before but this is what I've come up with:
P.P.G. K2
• Standard Armor: 368/422
• Endo-Steel Internals
• Double Heat Sinks: 12 (counting engine internal)
• XL 295 Engine: 73.5 KPH (80ish KPH with Speed Tweak)
• 2x PPCs: One in each arm
• 1x Gauss Rifle: Side Torso
• 4 Tons Gauss Ammo
I've had some pretty decent success with this unit so far. It sports 5 more damage then a pure G-Cat, does not rely on pure ammo, can fit a bigger engine and thus can more easily maintain distance, has the GR for close in damage (admittedly it's not much damage by itself), Only has heat issues after many alphas and can fall back on GR firing to cool off. While this build should be 1 point short of single Alpha headshot kills, I have still gotten some on undamaged mechs, could be ammo storage in the cockpit but I swear one was a pure G-Cat.
There's a lot of room for tweaking, and it obviously has some downsides shared with other LR Direct Damage builds (lights are roughly and you generally need help) but it can be quite mean. The projectile speed differences between the GR and PPC rounds have so far not seemed to make it excessively difficult to land alphas at range (even for an average marksmen like me). The PPCs can also squeeze in a burst between GR shots if you want the added sustained damage.
If you wanted you could reduce the armor shaving by adding FF to it, but it would become much much more expensive obviously - you likely would end in the red for all losses and maybe some wins. Heat Sink and Ammo count can be tailored a bit to taste, though there are only enough spare slots for 13 DHS I believe. I may drop my engine size a ton to squeeze in more ammo, but so far I have not run out (come very close though).
Thoughts, tweaks and opinions and welcome.
Edited by Quxudica, 19 November 2012 - 12:02 PM.