This has resulted in the same few catch phrases coming up, such as "Skillless," "Support Weapon!" and "Softening up targets" - all of which are absolutely inaccurate or represent total misunderstandings to this overly complicated, insanely difficult to use effectively weapon system that is still underpowered in the current meta.
I'm going to attempt to address these points one by one. In addition I will be reserving the 2nd post for upcoming controlled-setting video demonstrations and other media.
I'm really growing tired of arguing this in every sub-thread corner. If I can educate at least one player as to how and why LRMs work, this thread will be a success.
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Myth: LRMs are Easy Mode!
Truth: LRMs are the hardest to use weapon in the game. There are a number of reasons for that, I'll address in two parts.
THE BUILD
1- Without TAG + Artemis, LRM spread widens out drastically and cannot track fast movers reliably at all. These are required weapon systems, along with the recommended Adv. Target Decay module, before you even place an LRM on your 'mech.
2- LRMs are among the heaviest, most ammo-happy weapons in the game. If you put 3 tons per LRM/15 launcher on your 'mech and do well, you will run out of ammunition before the end of the match, with precious little room for backups.
3- LRMs also have to be placed in 'mech sections that can accommodate them, beyond missile hardpoints. If a 'mech only has 10 launch tubes, it won't be able to pour out 20s in a single cluster, which is a large deal in relation to AMS.
4- LRMs are unique in that a piece of equipment, AMS, exists purely to counter them and that it will assist not only the mounting 'mech, but every 'mech in the area and any 'mech between the LRM user and the target.
5- You pretty much are required to mount a BAP in order to counter a single ECM 'mech, and obtain decent speed target locks - doubly so if they are locks through a brief gap in an ECM bubble.
6- You cannot simply throw a lot of LRMs on a Stalker and expect it to work out. You need to be able to dictate engagement ranges that can keep you within TAG and Artemis to do any notable damage whatsoever, and for that, you need a medium or heavy typically sporting twin LRM15s. While some slower missile boats might exist, they are extremely easy to negate at both long range and close.
IN USE
1- You constantly need to jockey to between 170 and 750 to utilize TAG and also to insure that targets will not simply walk out of range. Without a clear LOS Artemis is disabled as well, massively impacting spread and rendering the missiles almost completely ineffective.
2- You need to constantly find positions that both can clear your missiles, and land them on the target. As this is often incompatible with your team's positioning (direct fire weapons) you need to risk isolating yourself to gain good firing angles.
3- Due to the need to keep TAG on the target (through the last 25% of the missile flight, at least) as well as maintaining locks, you need to keep your CT pointed directly at what you are shooting at, making you a very easy target for their allies.
4- You constantly have to gauge if shots are worth it to preserve the, again, highly limited ammunition. Many are not. More on this in the next section.
5- I'd like to remind you that locking takes time. Time that, if you try this in the open (rather than pre-locking) you will be cored by a PPC firing squad long before you even get your first flight out of the launchers.
COMPARISON: ER PPC
Add an ER PPC. Add a DHS. Point at a target at any range, pull the trigger. Enjoy near-instant damage delivery while the LRM guy is still trying to get a lock. Woops, target just popped to cover!
Myth: LRMs have indirect fire, and that makes them super powerful! Just sit behind a hill pulling the trigger on red locks!
Truth: Oh, how I envy your optimism. No, LRMs don't work like that at all. Let me cover the major reasons:
1- Spotters simply cannot hang out staring at enemy 'mechs. Spotters don't even really exist as a viable class (and why should it, for a lackluster weapon system?) No, the only people who can actually spot are front line fighting 'mechs that might maintain lock for a bit. However..
2- Indirect fire suuuucks. With the exception of someone ducking under cover just before missiles impact (and thus are still grouped and aimed at them), firing at people via indirect is nothing more than ammo wasting chip damage. It takes the LRM from an almost usable weapon to a completely horrendous one immediately. This is because...
3- Again, Artemis does not work without LOS and neither does TAG. You need LOS to utilize these features, which LRMs rely on for tracking & grouping to do anything worthwhile.
4- ECM still screws things up. If there's more than one ECM 'mech in a group, you just lost your indirect fire ability. Better get in TAG range.
Myth: LRMs don't need Artemis & TAG to work well!
Truth: Oh boy, yes they do. Without this they lack the track speed and spread to do any damage to targets that move faster than 100kp/h, and are likely to do nothing but scattered damage with half-salvos on heavier 'mechs. LRMs are literally balanced around requiring several pieces of gear or they simply are a joke for their tonnage.
Myth: LRMs are designed to "soften up targets" not kill them! They are a "support weapon!"
Truth: The LRM is tonned and crit'ed like a top tier weapon, which it has always been in BattleTech and MechWarrior. Anyone stating that it's role was to "soften up" targets in TT has probably never even played a good TT game in their life, but I don't want to derail about the board game. They've been great in every single MechWarrior incarnation.
Their role in the ecosystem before the first nerf was to punish targets (which they did poorly due to flight speed, so I'm glad that's improved) that decide to venture into the open- and to do that, they need to be able to deliver punishment: More DPS than a sniper equivalent. Otherwise, why not just take a sniper and shoot people with that instead? Remember, other weapons outrange the LRM by a wide margin, in particular when you figure shots at 900m are likely to entirely wiff as even an assault can walk out of range before they land.
I've got no problems with a weapon designed to soften up targets if it weighed a couple tons. If I'm investing several specialist systems and every free ton purely to a single weapon system, I expect it to deliver results.
Again, support weapons in real life are things like M249 SAWs. HIGHLY damaging, high capacity, high ROF weapons that are less likely to kill things than a rifle simply because the whole point is to keep people's heads down, primarily. Without a threat of massive damage, LRMs are merely less effective snipers. If you're going to say indirect fire again, please look at my point on how indirect fire is freaking awful.
Myth: I can run just a couple LRMs and do totally fine in a non-dedicated build!
Truth: No you can't. If you're seeing those results, you're fighting very low bracket people, and there's not much getting around it. A single AMS will shred most of those missiles, and doubly so if it's on a 'mech between you and your victim (opposed to just your victim), as AMS will kick in and start taking missiles down from ceiling-height. You are lucky to even get 5% of your firepower through.
Again, this is not a problem for snipers or even brawlers (barring Streaks, the main reason people take AMS). I've honestly heard people claim that AMS should be able to completely negate LRM 'mechs because of the "investment." Let's look at that for a moment:
AMS user:
1.5 tons for the gun and ammo
Works on Streaks (way more threatening) and LRMs
Will cover every ally and target all enemy missiles in range.
.. a decent investment on a light, to be sure. So far, that's reasonable.
LRM user:
30 tons of weapons min. + 6 tons of ammo minimum + Artemis IV & TAG + Adv. Taget Decay.
Turned into a brick by a handful of medium 'mechs that happen to have AMS to avoid Streaks.
So yeah, LRMs have that to contend with, complete with people believing that the shared AMS is fine as is since 6 tons of total team weight should shut down 50+ tons on the other team from being useful.
Myth: Improving LRMs will just encourage boating!
Truth: As LRMs require such specific engagement ranges with a huge minimum, you need to keep your speed up. Any 'mech going slower than 100 is at risk, likely 80, with LRMs. You can simply dart in and out of a Stalker's min/max and crush it while it is a huge paper weight, or two ECM 'mechs can get on it and shut it down since it can't even run fast enough to get back to the line. Huge LRM boats are never going to work in MW:O the way they are setup.
Myth: LRM balance isn't that important.
Truth: As a major part of the "weapon ecosystem" yes they are. We need to make them viable to punish snipers that are moving out into the open, and to suppress attackers while we move brawlers into position. When LRMs were honestly overpowered in the last "LRM Apocalypse" there was a very sharp rise in brawler builds. By the end of the LRM Apocalypse (right before it was fixed) most good units had abandon LRMs outside of a single 'mech or two and gone to a mix of sniping & brawling. Brawling.
Yes, I am saying improved LRMs brought back brawlers, because they did. It is apart of the ecosystem.
Quick Myths
- TAG won't help you hit lights | YES IT DOES! The tracking + grouping is vital or you won't do a thing to fast movers!
- LRMs go dumbfire before they hit you | NO THEY DON'T! If you think you see this, the LRM user lost lock!
- LRMs are just vague aiming at red boxes and pressing buttons! | SURE.. if you want the damage output of a flamer Spider, doubled by the fact 80% of your shots will miss as locks are lost.
- LRMs aren't supposed to be kill weapons! | ALREADY COVERED, but worth repeating: This meme needs to die. It's got no basis in BattleTech or MW:O. They should be exceptional kill weapons, in their niche environment (open terrain).
- LRMs hit me indirect all the time, and they kick the crap out of me! OP! | Cockpit shake and lots of blaring sounds =/= doing much damage.
EDIT: I will update this post as more points get brought up in the thread and oh boy, I'm sure they will.
Edited by Victor Morson, 28 June 2013 - 02:33 PM.