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Why Play Anything But An Atlas?


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#81 Soulscour

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Posted 20 November 2012 - 01:44 AM

View PostKinLuu, on 19 November 2012 - 09:46 PM, said:

For PUGing, the atlas is the best choice though.


I have to disagree. Commonly when I play a slow mech like atlas, my pug team loses to the enemy capping for the simple reason that most players in PUGs do not notice/respond to the capping and I sure as hell can't get back in time, nor should I be expected to.

#82 The Amazing Atomic Spaniel

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Posted 20 November 2012 - 01:50 AM

View PostBloodLegacy, on 20 November 2012 - 01:37 AM, said:

Because a Jenner D is a the Paper to the Atlas' rock. A Jenner will **** an Atlas about 70% of the time.


It is at the moment. I'm not sure how effective it will be if collisions were reintroduced and the netcode re-worked enough to remove lag shields around fast-moving targets. In fact, the game dynamics have become rather odd at the moment because of these two factors. Lights should really have to rely on stealth and agility. Ours rely on lag shields and invulnerability to collisions.

If the game worked as it should, a good light pilot should be able to work his way behind my Atlas and just stay there, burning away my rear armour because his mech can move faster than I can turn and because I didn't spot him working through the trees to get there. But in the present game, light mechs can run around in circles among and in front of heavy/assault mechs without much risk because of defects in the game.

#83 The Amazing Atomic Spaniel

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Posted 20 November 2012 - 01:54 AM

View PostSoulscour, on 20 November 2012 - 01:44 AM, said:

I have to disagree. Commonly when I play a slow mech like atlas, my pug team loses to the enemy capping for the simple reason that most players in PUGs do not notice/respond to the capping and I sure as hell can't get back in time, nor should I be expected to.


Very true. I've been trying to level up an Atlas playing PUGs and the slow speed is a real liability in offence. I've had quite a few games where the rest of my team has run off ahead and been completely flattened by the time I catch up, leaving me to face the entire opposing team on my own. The game usually ends about 30 seconds later as my Atlas explodes :unsure:.

#84 waysted

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Posted 20 November 2012 - 01:59 AM

I'm always amazed by how many people seemingly can 100% own an Atlas all the time... These threads are obviously full of amazing pilots... That or maybe its just a blowhards prone to making statements of hyperbole. Every pilot in the game I've seen talk crap and pronounce how amazing they are have been unskilled louts. The same is true for 95% of the forum braggarts.

Most of the mechs in this game have a role/niche they can fill. They'll always be useful in battles when piloted by a skilled individual. That being the catch of course, most pilots in this game are mediocre at best, but think they are amazing.

#85 Mister Haha

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Posted 20 November 2012 - 02:02 AM

View PostRocketDog, on 20 November 2012 - 01:54 AM, said:


Very true. I've been trying to level up an Atlas playing PUGs and the slow speed is a real liability in offence. I've had quite a few games where the rest of my team has run off ahead and been completely flattened by the time I catch up, leaving me to face the entire opposing team on my own. The game usually ends about 30 seconds later as my Atlas explodes :unsure:.


Or the alternate... Everyone says "Hey let's fight at G4!" and then they get spooked and run off.

You don't have that option because you're the slow Atlas -- you've been directly fed to the enemy team by your super strategic buddies.

Still fun to go out movie style as the guy holding down the trigger and getting overwhelmed, though!!

Edited by Mister Haha, 20 November 2012 - 02:03 AM.


#86 BigJim

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Posted 20 November 2012 - 02:04 AM

View PostGen Kumon, on 19 November 2012 - 07:35 PM, said:

Ayup.


Ayup to you too me old'. :unsure:


I have nothing to contribute to such a troll thread as this, I'm just glad to find someone else who uses Ayup in the written form.

#87 Orkhepaj

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Posted 20 November 2012 - 02:04 AM

Why play anything but jenners?

#88 Terror Teddy

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Posted 20 November 2012 - 02:10 AM

View PostOrkhepaj, on 20 November 2012 - 02:04 AM, said:

Why play anything but jenners?


When you can play the urbanmech which is sexier and have a 20 incher... :unsure:

Edited by Terror Teddy, 20 November 2012 - 02:11 AM.


#89 Minos Murdoc

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Posted 20 November 2012 - 02:17 AM

View Postlatdheretic, on 19 November 2012 - 07:53 PM, said:

A well piloted Atlas is a scary beast, and is a great mech, but it is merely Rock in a Rock - Paper -Scissors game.


Dont you mean Rock - Paper - Scissor - Lizard - Spock :unsure:

And to OP i played with the Atlas in Closed Beta, didn't like it. a well equipped & piloted atlas is a deadly beast, but most of the time they are easy to take down, even in my founders Cat with only 3 large lasers. That and it boring mech to pilot.

#90 Malavai Fletcher

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Posted 20 November 2012 - 02:49 AM

I disagree with the OP,8 atlas per team would be terrible for the game.

But i must say alot of the comments in this thread are hilarious.

You do realise at the moment that alot of atlas in the game are trial atlas,you know,XL engine,killable in seconds,hardly a properly built atlas,usually piloted by new guys who are learning the game.

Then theres the atlas pilots that shove LRMs in the mech and sit way back spamming the launch button,yeah,another poor build.

Or the atlas pilots that have to ALPHA ALPHA ALPHA,they usually spend quite a bit of time shut down,thats just poor heat management.

My atlas runs 4medium pulse,gauss rifle,dual SRM6 artemis,i rarely alpha,never ever in a brawl when im reverse tracking targets,there is no convergence issues if you fire the weapon groups seperately,just adjust aim for each group.

Most of the time my damage in a game is 650-900.

As for lights owning the atlas,lol,ok,very funny,when you are never where you appear to be on my screen,it gives you an advantage,but you know,it only takes a couple of shots with the lasers to figure out where you atually are,then it's bye bye leg,hello SRM6's to the face.

#91 Rotaugen

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Posted 20 November 2012 - 06:56 AM

I have played all the mechs, but mostly Atlas and Jenner. Each each has a role, so it's silly to say "This is the best mech". When I am on a team, as opposed to pugging, my role in the Atlas is to move forward and define the line for my team. I keep going and lay down a lot of fire, while the others maneuver based on the situation. If I run into a Jenner and I made the mistake of being alone, I hope there is a spot I can put my back to.
BTW, after careful testing over many hours of play, I have determined that the OP mech is whatever I am not piloting myself at the moment...

#92 Kurayami

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Posted 20 November 2012 - 07:07 AM

read my sig op.

#93 Lerzpftz

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Posted 20 November 2012 - 07:22 AM

View PostZolaz, on 19 November 2012 - 07:26 PM, said:

Why Play Anything But An Atlas?
Besides abusing bad game mechanics ... what reason would you have to pilot anything else?


Because i get bored very fast. My average attention span is around 1.5-2.25 seconds and crouching around in an atlas ... wow it's raining outside!1!! ... erm ... i find it impossible to remember where i wanted to go since its ... haha! what a funny dog! ... Somehow i forget about the plan by the time i reach the enem... *runs off to get another coffee*

#94 Marvyra

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Posted 20 November 2012 - 07:22 AM

I love my Fatlas! But sadly, they have their flaws like being too slow, it's almost impossible to head back to the base if it gets attacked. Most of the time always getting focused, at least in the matches I've been in people have hated my guts. xD

Falls often behind, lacks speed when base rushing, can't really run away if being caught by 2-3 enemies. Sucks against light mechs. Can take a lot of damage from LRMs if you are too far away from cover.

They're very powerful though, hell I got 4 kills on Slideshow Colony yesterday when I hadn't played for like two weeks or something. Felt like a good "welcome back" moment! xD

#95 Terror Teddy

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Posted 20 November 2012 - 07:23 AM

View PostLerzpftz, on 20 November 2012 - 07:22 AM, said:


Because i get bored very fast. My average attention span is around 1.5-2.25 seconds and crouching around in an atlas ... wow it's raining outside!1!! ... erm ... i find it impossible to remember where i wanted to go since its ... haha! what a funny dog! ... Somehow i forget about the plan by the time i reach the enem... *runs off to get another coffee*


* passes on 2X 18mg of Concerta *

I feel ya buddy...oh look a cat.

#96 Mavairo

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Posted 20 November 2012 - 07:24 AM

Oh please Kurayami. That sig is so utterly wrong it's not funny. The fastest car the Japanese make is a 3800 lb paper weight with a 3.5 litre V6 that weighs more than the ZR1 or Z06s engine (which is pretty impressive considering the ZR1 engine is 6.2 liters and a twin screwed super charger and the ZO6's is a 7.0 litre). Let alone the fact that both of those cars are not only over all lighter, but you know Faster, around any given track. :rolleyes:

When it comes to sports cars there's only one king, come Track Day. And that's Team Corvette. From Mid America, Road Atlanta, to Infineon, to the Nurburgring itself. The vette beats em all <_< I'll take my crappy interior for build quality on the mechanicals, and actual speed thank you very much.

Back on topic.

Speed and precision rule. Fatlases drool!

Edited by Mavairo, 20 November 2012 - 07:26 AM.


#97 Gregore

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Posted 20 November 2012 - 07:28 AM

Keep in mind we have only one game mode to play. So there are not too many different strategies out there right now as there are limited goals people are trying to achieve.

Once there are different game modes and goals all mechs will have a much wider role to play.

#98 GioAvanti

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Posted 20 November 2012 - 07:32 AM

I beat the living hell out of a "famous" Atlas pilot while I was in my Awesome..... up close knife fighting style.


Guess you should play an Awesome.

#99 GioAvanti

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Posted 20 November 2012 - 07:36 AM

View PostMalavai Fletcher, on 20 November 2012 - 02:49 AM, said:

I disagree with the OP,8 atlas per team would be terrible for the game.

But i must say alot of the comments in this thread are hilarious.

You do realise at the moment that alot of atlas in the game are trial atlas,you know,XL engine,killable in seconds,hardly a properly built atlas,usually piloted by new guys who are learning the game.

Then theres the atlas pilots that shove LRMs in the mech and sit way back spamming the launch button,yeah,another poor build.

Or the atlas pilots that have to ALPHA ALPHA ALPHA,they usually spend quite a bit of time shut down,thats just poor heat management.

My atlas runs 4medium pulse,gauss rifle,dual SRM6 artemis,i rarely alpha,never ever in a brawl when im reverse tracking targets,there is no convergence issues if you fire the weapon groups seperately,just adjust aim for each group.

Most of the time my damage in a game is 650-900.

As for lights owning the atlas,lol,ok,very funny,when you are never where you appear to be on my screen,it gives you an advantage,but you know,it only takes a couple of shots with the lasers to figure out where you atually are,then it's bye bye leg,hello SRM6's to the face.



If you don't brawl in that set up; you're not good.

#100 Green Mamba

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Posted 20 November 2012 - 07:40 AM

Only reason I am piloting an ATLAS is its probably the best of the Trial Mechs right now.Been saving my CBills to see what the Devs do today on Patch day.





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