Posted 20 November 2012 - 02:49 AM
I disagree with the OP,8 atlas per team would be terrible for the game.
But i must say alot of the comments in this thread are hilarious.
You do realise at the moment that alot of atlas in the game are trial atlas,you know,XL engine,killable in seconds,hardly a properly built atlas,usually piloted by new guys who are learning the game.
Then theres the atlas pilots that shove LRMs in the mech and sit way back spamming the launch button,yeah,another poor build.
Or the atlas pilots that have to ALPHA ALPHA ALPHA,they usually spend quite a bit of time shut down,thats just poor heat management.
My atlas runs 4medium pulse,gauss rifle,dual SRM6 artemis,i rarely alpha,never ever in a brawl when im reverse tracking targets,there is no convergence issues if you fire the weapon groups seperately,just adjust aim for each group.
Most of the time my damage in a game is 650-900.
As for lights owning the atlas,lol,ok,very funny,when you are never where you appear to be on my screen,it gives you an advantage,but you know,it only takes a couple of shots with the lasers to figure out where you atually are,then it's bye bye leg,hello SRM6's to the face.