what about 12 atlases set up as such.
4 master and commanders, each with a guass rifle, 2 large lasers, and lrm 20 with artemis IV. 7x zoom mod, ams, ecm and bap.
4 lbx 10 ac/ac 20 brawlers with med lasers and srms with magnetic vision, double ams to block lrm spam, and extra heat sinks.
4 with dual arm ppcs ac5 in torso and double lrm 20s with artemis IV with ams and 7x zoom and ecm.
this is a very balanced range set of mechs, you got brawlers to cover up close, mid range monsters with double ams to keep the enemy on their toes, and long range beasts to snipe with gauss rifles to the cockpits of whatever sticks its head out.
as long as the atlas can mount ecm and bap then it can be set up as a mobile scan tower......
your lights might be fast, but our 1200 tons of fun can crush you with a single blow, and we can cover every angle of the compass back to back.
Straker, on 30 April 2012 - 08:02 PM, said:
Well compare the Sherman tank against the Tiger tank in ww2. A Sherman could hardly even penetrate the armor of a Tiger. The only reason the Sherman was viable was because we just kept sending so many of them. The Sherman was much faster and more maneuverable, but way outclassed vs a Tiger.
the only reason we beat the tiger was because of what they cost to build, while the tiger sat there running out of ammo pwning shermans our bombers would take out the tiger factories and fighters would bomb the tiger from above.
it was literally impossible for shermans to kill tigers without scoring a lucky crit on the ammo box of the turret from behind it. which only happened when the tigers ran out of gas or where asleep on the job.
Fire§torm, on 30 April 2012 - 06:32 PM, said:
The concern isn't so much about imbalance as it is about desiring a game where all the mechs in the game will have a place. I personally would not mind if people are able to take all assault mechs in their configuration, so long as an opponent would have an opportunity to take an equivalently capable number of lighter units. That could entail asymmetrical numbers of units, or perhaps the need to take lighter weaponry or lower tech weapons and equipment on the assault mechs.
All else being equal, a given number of lighter units generally will (and should) lose to the same number of heavier units. Aspects such as player skill and loadout obviously would enter into it, but assuming those are equivalent, it seems to me that the best way to ensure the lighter units get reasonable play time is to make sure they have some sort of tradeoff that makes them viable. Being able to outnumber the heavier units could certainly accomplish that, and would maintain the feel of the Battletech universe.
an assault mech in 3049 only carries roughly 3x the firepower of a mech 1/5th its weight, so 5x bigger, only 3x firepower. note a jenner at 1/4th the atlas size, has the same 4 med lasers the atlas has, and can carry an lrm rack or srm as well. so it has nearly half the firepower of the atlas, just missing 1 of its missiles and the ac. the cost to the atlas is that its running speed is less then half that of the jenner. its all about trade offs.
Edited by LordDeathStrike, 30 April 2012 - 08:19 PM.