Zylo, on 05 May 2012 - 12:50 AM, said:
Using WoT as an example you could often bounce shells if your angle was bad in relation to the target but due to the complex shape of the mechs I wouldn't really expect to see the impact angle make a difference due to all the additional calculations needed.
I doubt it.
Armour penetration is the primary combat mechanic in WoT. Penetrating the enemy tank's armour to do "HP" damage and damage to the modules and crew. To my (admittedly limited knowledge), there's no real "HP" for your armour, you either get hit with a shot that pens you, or it bounces off.
In BT, the only 'penetration' mechanic is when you finally deal damage to a section greater than its armour rating, which isn't really 'penetration' so much as shooting off all the armour on the section. After that, all subsequent shots 'penetrate' (do internal structure damage, and give you chances for critical hits).
Though there were TACs in the TT which might be able to be considered penetrating shots, but A) I hate them and hope they don't make the cut for MW:O, B) they were random, and C) they only provided a critical roll but, they didn't actually damage the internal structure of the section.
EDIT:
Terick, on 05 May 2012 - 12:43 AM, said:
Point of fire? Or point of focus? B-)
Terick, on 05 May 2012 - 12:43 AM, said:
If the damage comes from the explosive force of the shell then won't matter hos fast the round was going when it hit you. You still have the explosive force doing the damage as long as it triggers.
Now that could really change weapons, sure the AC has ammo, but the damage is constant. Your ER PPC loses damage the farther we are apart... would make loading up on a lot of AC/2s worth it. The Demios and Bane would become real terrors.
There are a couple weapons that have differing damage values based on range. The Heavy Gauss Rifle is one I know off the top of my head, not sure about the others. (Snub-nosed PPC, maybe? /shrugs).
Interesting point about explosive force, but I think that would make them feel more like missiles (in terms of fluff, I mean; in game-play terms, I realize the AC round would travel much faster and look distinct, and be incapable of indirect fire).
Edited by William Petersen, 05 May 2012 - 01:04 AM.