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For Those Whining About Fighting Premades.....


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#41 PiemasterXL

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Posted 27 December 2012 - 11:29 AM

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Never pugged in this game.

#42 Phalanx100bc

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Posted 27 December 2012 - 11:33 AM

View PostDeeSaster, on 20 November 2012 - 07:19 AM, said:

Awesome! This is a complete new suggestion that has never appeared in these forums. You are the savior. For real!!1!


Dosen't make it any less true.......

View PostPiemasterXL, on 27 December 2012 - 11:29 AM, said:

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Never pugged in this game.


AIMBOT....reported........ ;)

#43 DogmeatX

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Posted 27 December 2012 - 11:38 AM

And on a similar note why don't the guys steamrolling in 4's take the same advice, find another few players to make up 8 and join the 8 v 8 queue?

Yeah, that's what I thought.


Don't forget most people don't actually read the forum and even less will use the seperate voice programs.

- Limit premades to one per side (equal size per side) + fill in the rest with randoms.
- Add in a decent Lobby so people can choose mechs to complement their team BEFORE the match starts
- Better ingame communications methods, maybe adding canned chat macros e.g. form on me, attack target, spread out, regroup, follow me, etc. etc. etc.


Point one to elaborate, some examples:

4 man + randoms vs 4 man + randoms
2-3 man + randoms vs 2-3 + randoms

Maybe start to use more than one group so long as they have equal set up on other side.


There is literally no good reason to be against these kinds of improvements. Only if you can't admit to yourself you like the easy win vs disorganised rabble.

Edited by DogmeatX, 27 December 2012 - 11:42 AM.


#44 SuperNobody

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Posted 27 December 2012 - 11:43 AM

Last night some guy on my team announced just as we started that he recognized 4 players on the opposing team as being a pre-made since he had just played against them and then said "Sorry, I don't play against pre-mades." and disconnected, leaving our team down one mech. I couldn't believe it.


Whatever happened to fighting for your life against heavy odds? I've had games where we've mopped up the other side even though we were down two mechs from the start. I've had games where we had half our team wiped out within the first several minutes, only to come back and win the game. Those people who were killed softened up the enemy enough for all of us to win.

#45 Musashi Alexander

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Posted 27 December 2012 - 11:43 AM

View PostDogmeatX, on 27 December 2012 - 11:38 AM, said:


- Limit premades to one per side (equal size per side) + fill in the rest with randoms.
- Add in a decent Lobby so people can choose mechs to complement their team BEFORE the match starts
- Better ingame communications methods, maybe adding canned chat macros e.g. form on me, attack target, spread out, regroup, follow me, etc. etc. etc.


Point one to elaborate, some examples:

4 man + randoms vs 4 man + randoms
2-3 man + randoms vs 2-3 + randoms
2 + randoms vs 2 + randoms
2 + 2 + randoms vs 2 + 2 + randoms


There is literally no good reason to be against these kinds of improvements. Only if you can't admit to yourself you like the easy win vs disorganised rabble.


Those seem like sensible suggestions to me.

I don't think anyone can really enjoy steamrolling a disorganised rabble for very long. It's ok once in a while if it happens but 4-5 matches in a row of that and it gets really boring. Far better to have a challenging encounter of roughly equal teams, be it 8 v 8, premade + pugs v premade + pugs or pugs v pugs

#46 Ransack

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Posted 27 December 2012 - 11:50 AM

Quote

There is literally no good reason to be against these kinds of improvements. Only if you can't admit to yourself you like the easy win vs disorganised rabble.


Seriously, why is it that PuG players think that premade teams have it easy? That is a fallacy, there have been plenty of times that I have had my @$$ handed to me by the "disorganized rabble". Being on a team is not a magic win button.

#47 Koreanese

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Posted 27 December 2012 - 11:52 AM

lol.... people are proud of 2.2 kdr?

#48 PiemasterXL

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Posted 27 December 2012 - 11:54 AM

View PostKoreanese, on 27 December 2012 - 11:52 AM, said:

lol.... people are proud of 2.2 kdr?


Who said I was proud?

#49 DogmeatX

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Posted 27 December 2012 - 11:56 AM

View PostRansack, on 27 December 2012 - 11:50 AM, said:


Seriously, why is it that PuG players think that premade teams have it easy? That is a fallacy, there have been plenty of times that I have had my @$$ handed to me by the "disorganized rabble". Being on a team is not a magic win button.


Because, unlike you, I don't make such disingenuous claims to protect my advantage. FYI I do run in a premade when I can. Sure we can still lose but MOST of the time it infers an advantage, sometimes quite serious one. I like to play with friends, who doesn't? I have fun with them and laughs. None of this is in question but I'm not going to pretend it doesn't have negative impact in this game and probably isn't necessarily fun for guys on the receiving end who don't have the same advantages I do.

It's not a magic win button but at least I've the balls to admit it gives an advantage most of the time. I + friend(s) can choose mechs before the match even begins so can play off one anothers strengths and weaknesses. I won't even bother going into the outright advantage voice comms gives. That said just adding ingame VOIP will NOT help this situation due to lack of lobby as well.

I have a few decades of gaming experience, quite a few from competitive matches/ladders too. It's a pity people don't want to admit the faults with the current system. The team sizes are simply too small for organised groups to NOT make a difference most of the time.

Losing now and then doesn't change that fact.

Edited by DogmeatX, 27 December 2012 - 11:59 AM.


#50 Soy

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Posted 27 December 2012 - 12:00 PM

View PostSuperNobody, on 27 December 2012 - 11:43 AM, said:

Last night some guy on my team announced just as we started that he recognized 4 players on the opposing team as being a pre-made since he had just played against them and then said "Sorry, I don't play against pre-mades." and disconnected, leaving our team down one mech. I couldn't believe it.


Are you serious? What the hell.

#51 Koreanese

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Posted 27 December 2012 - 12:07 PM

ah!! premade! run for your life!

#52 Ransack

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Posted 27 December 2012 - 12:18 PM

View PostDogmeatX, on 27 December 2012 - 11:56 AM, said:


Because, unlike you, I don't make such disingenuous claims to protect my advantage. FYI I do run in a premade when I can. Sure we can still lose but MOST of the time it infers an advantage, sometimes quite serious one.


Pleas tell me what is disingenuous.

Quote

It's not a magic win button but at least I've the balls to admit it gives an advantage most of the time. I + friend(s) can choose mechs before the match even begins so can play off one anothers strengths and weaknesses. I won't even bother going into the outright advantage voice comms gives. That said just adding ingame VOIP will NOT help this situation due to lack of lobby as well.


and what is defferent than following another mech and covering his back while he covers yours? That is all that most of the guys that I play with do whether on comms or not. Voip and lobby has nothing to do with my statement. You would be surprised how little we actually talk during matches.

Stats


291 / 194
Kills / Death


341 / 157
Wins / Losses

1.50
Kill / Death Ratio

WOW that is soooooo uber isn't it. If I was being disingenuous about my experiences, my stats would say different.

Quote

I have a few decades of gaming experience, quite a few from competitive matches/ladders too. It's a pity people don't want to admit the faults with the current system. The team sizes are simply too small for organised groups to NOT make a difference most of the time.

Losing now and then doesn't change that fact.


No one said that the current system isn't flawed. I have no idea where you got that. I think that is one of the few things that everyone can agree on. The 4 man system is flawed as is the 8 man.

I have decades of gaming experience too. I have decades of experience using voice comms while playing. To me it's as essential as my Gaming keyboard and mouse. Do those give me an advantage too? Of course playing with people you know gives you an edge, it does NOT mean that you will a) win all the time. ;) not get killed c) face roll the opposition or d) not get face rolled yourself, e) win 8-0. That is what so many seem to imply.


The biggest advantages that premades have is experience at this game and someone to remind people to be patient.

Edited by Ransack, 27 December 2012 - 12:20 PM.


#53 DogmeatX

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Posted 27 December 2012 - 12:31 PM

I dunno maybe your team just sucks overall (joking) :D The point is most of the time you do get an advantage and it can be quite a serious one.

You get to preselect your mechs before the match. This is completely different from dropping in with a random group and picking someone else to follow around.

You can sync your mechs to cover each others weaknesses. You can sync weapons across the mechs. In short you've already force multiplying before you even get in a match, compared to Joe Casual/Pubber who is completely relying on luck of the draw and will have no clue what his potential teammates might equip.

The voice comms well you know well as I do how that changes everything.

It is disingenuous to say "well we lose too" as a way to negate this kind of issue.

My suggestions above I believe are reasonable and can do more to help the situation than just leaving it as it is and suggesting people to learn 2 play or get on 3rd party chat... as average gamer won't be reading this thread anyway let alone go and find/install 3rd party software.

Thus to help make it a better experience for everyone suggestions like the above really could do with being in the actual game itself.

p.s. as for stats, my wife is happy. That's all that matters haha ;)

Edited by DogmeatX, 27 December 2012 - 12:32 PM.


#54 Zekez

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Posted 04 January 2013 - 09:50 AM

View PostKoreanese, on 27 December 2012 - 11:52 AM, said:

lol.... people are proud of 2.2 kdr?


I don't see your stats posted, how good is your K/D ratio? As a full time Pugger I am curious. I am joining a merc corp I am interested to see how well my K/D improves. I am sure my W/L will improve.

#55 siLve00

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Posted 04 January 2013 - 10:11 AM

View PostZekez, on 04 January 2013 - 09:50 AM, said:


I don't see your stats posted, how good is your K/D ratio? As a full time Pugger I am curious. I am joining a merc corp I am interested to see how well my K/D improves. I am sure my W/L will improve.


the fact that this guy got a 2.2 k/d w/o puging... and that you asking for pug stats... makes no sense at all.

as premade 2.2 is kinda... laughable... the funny side is... it clearly shows... premade 75% winratio lonewolf 25% winratio
( well my winratio it close to 40% but i consider this as very very bad for a f2p game with a matchmaker... your personal performace doesnt count at all if you meet a premade team ... before your asking ... 2.02 k/d avg 500 xp 1.5 kills each game no premium / founder 100% pug )

#56 Mycrus

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Posted 04 January 2013 - 10:20 AM

consistently running with premade team vs PUGs
Posted Image



PUG.LIFE & mostly 8-mans only
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4-man vs PUGs is OP
4-man (with ECM) vs PUGs is god mode

#57 Celesteel

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Posted 04 January 2013 - 01:08 PM

View PostGioAvanti, on 20 November 2012 - 07:17 AM, said:

Why don't you join the community team speak server?

I mean I win 90%+ of my matches and I mostly group with 3 other random folks. I literally take anyone.... and I win 90% of my matches.


Let me rephrase....


You can hop in team speak with 1, 2 or 3 other people can start winning a lot. You can literally sit in LFG or check dropships and you'll get a group in short order.

People are actually nice too...


So why the crying about premades? You need to win 100% of the time? Or just too lazy to sit in the LFG channel and wait for someone to say "need 2 more dropship 3".....


http://nogutsnogalaxy.net/

Obviously you need to win 100% of the time! 90% of the time by your own admission! If you were truly looking for a challenge, you would move to the 8 vs 8, but clearly you just want an easy win, and then turn around and antagonize the PUG's that you enjoy stomping. Classic bully! lol.

#58 Universe Man

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Posted 04 January 2013 - 01:33 PM

View PostSuperNobody, on 27 December 2012 - 11:43 AM, said:

Last night some guy on my team announced just as we started that he recognized 4 players on the opposing team as being a pre-made since he had just played against them and then said "Sorry, I don't play against pre-mades." and disconnected, leaving our team down one mech. I couldn't believe it.


I swear I ran into this same guy a couple weeks ago as well. He probably ends up quitting a lot because he's paranoid...and obviously too scared to challenge a premade team. Who really cares? The worst is, you lose the match...wow.

Or, maybe he's just trying to pad his stats, or is farming credits.

#59 Kraven Kor

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Posted 04 January 2013 - 01:46 PM

View PostUniverse Man, on 04 January 2013 - 01:33 PM, said:


I swear I ran into this same guy a couple weeks ago as well. He probably ends up quitting a lot because he's paranoid...and obviously too scared to challenge a premade team. Who really cares? The worst is, you lose the match...wow.

Or, maybe he's just trying to pad his stats, or is farming credits.


Or, maybe he is a complete tool and should be ignored? :huh:

#60 Arisaema

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Posted 04 January 2013 - 01:55 PM

I still find it hilariously funny that people are whining about a TEAM game.





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