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Questioning Pgi's Game Engine Choice....


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#21 JTAlweezy

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Posted 20 November 2012 - 11:57 AM

I know very little about game engines and mechanics, although I am studying mechanical engineering at UConn at the moment, (who the hell is this guy?). I get it.

I believe a lot of people have made the primary point of mentioning price. For what PGI has available to them at the moment and for the price, they made the right choice of choosing cryengine. I believe that it has potential to be an awesome game engine. Also how many games in the past did we see use a less modern game engine accomplish the same thing newer more expensive game engines were also capable of doing better?

From an engineering perspective, its like the difference between Solidworks, AutoCAD, and Pro-E. Pro-E, although advanced and capable of some amazing things, costs roughly 50k a seat. (i could be wrong, price check?). Where as solidworks costs around 25k a seat with about 5k extra per upgrade year. Solidworks can do everything Pro-E can, it is just a matter of how creative the person using it is. I would def say the same about the diacotomy between Cryengine and frostbite. Two very capable game engines, but it really depends on the developer/person programming.

I have seen C++ do the same thing as Python and I have seen linux/windows/mac all accomplish the same goals just in a different way. Maybe the price coupled with the near unlimited potential is why PGI choose Cryengine.

Also for all the programmers out there, of which I am not, is it safe to say that the limit only exists in what the programmer is willing to try and accomplish given there knowledge base? I would say just about anything can be programmed into a game given the time, money, and expertise.

Eitherway, damn good topic, it sure got me thinking. I also enjoy features both MW3 and MW4 had, I also liked things MW2 had, haha but we know those mechanics have all been completely replaced by now. Time will tell weather CryEngine3 was the right choice, but that does not mean in the future when the funds start to really get flowing for PGI that they cant upgrade in the future. Many game companies made game engine upgrades to games as the money and tech became available. We may see just that with MWO.

#22 Jeff K Notagoon

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Posted 20 November 2012 - 12:30 PM

View PostVassago Rain, on 20 November 2012 - 10:50 AM, said:

Frostbite.

You can add 200 different layers of glare and bloom, to disguise that the engine was made to run on xbox 360.
Must make a deal with EA (the devil) to obtain it.


As opposed to CryEngine3 which was also made to run on xbox 360?

#23 Corwin111

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Posted 20 November 2012 - 12:46 PM

View PostVassago Rain, on 20 November 2012 - 10:50 AM, said:


Cryengine 3.

Your game will look like it was made this decade.
You can have superhuge maps.

Frostbite.

You can add 200 different layers of glare and bloom, to disguise that the engine was made to run on xbox 360.
Must make a deal with EA (the devil) to obtain it.


No. :(

#24 Chief 117

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Posted 20 November 2012 - 01:01 PM

You can't expect huge guns like we have now to actually have a noticeable drop at the distance we use them. And btw, cryengine can have destructibel environments and all the stuff other engines have.

edit:typo

Edited by Chief 117, 20 November 2012 - 01:01 PM.


#25 MustrumRidcully

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Posted 20 November 2012 - 01:03 PM

Isn't it ultimately too late by now? We're in Open Beta/Quasi-Release. We can dissect this afterwards when we want to figure out why MW:O failed.

If it does so.

#26 Col Forbin

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Posted 20 November 2012 - 01:35 PM

View PostT Hawk, on 20 November 2012 - 11:14 AM, said:



My conclusion: You don't know anything about CryEngine. If you haven't used or read up on it yourself, don't even try to bring such a thing to discussion. CryEngine is used in MMORPGs, so it is capable of size in any angle. CryEngine does have destruction. CryEngine does NOT have straight line ballistics as you claim.

I use CryEngine myself and let me just tell you: It has everything BF3s engine has plus a lot more. It is the most advanced engine out there.


Have you shot a Gauss Rifle in the game? There are no ballistics whatsoever going on. Straight like a laser beam. Go fire a tank shell in BF3 if you need to see what ballistics looks like implemented into a game.


Edited by Col Forbin, 20 November 2012 - 01:38 PM.


#27 Col Forbin

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Posted 20 November 2012 - 01:39 PM

View PostChief 117, on 20 November 2012 - 01:01 PM, said:

You can't expect huge guns like we have now to actually have a noticeable drop at the distance we use them. And btw, cryengine can have destructibel environments and all the stuff other engines have.

edit:typo


Yes, you can. This is simple physics people.

#28 KovarD

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Posted 20 November 2012 - 01:43 PM

Its funny how BF3 characters swin and how water is compared to Crysis...

#29 Col Forbin

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Posted 20 November 2012 - 01:46 PM

Here's another:



This is what bullets do in real life.

Please someone show me a video of projectile ballistics going on in MWO.


Also, if you look at the list of Cryengine 3 games, not ONE of them is as much of a large-scale multiplayer experience as BF3 is. 64 player matches. All day. That's all I'm saying. PGI is struggling to get 24-player matches going at this time.

#30 KovarD

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Posted 20 November 2012 - 01:56 PM

View PostCol Forbin, on 20 November 2012 - 01:46 PM, said:

Also, if you look at the list of Cryengine 3 games, not ONE of them is as much of a large-scale multiplayer experience as BF3 is. 64 player matches. All day. That's all I'm saying. PGI is struggling to get 24-player matches going at this time.


Mechs are not simple as soldiers. They have localized damage, criticals and limbs making harder to syncronize.

As far I remember Crysis 1 can get 42 player matches.

Edited by KovarD, 20 November 2012 - 01:56 PM.






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