#1
Posted 20 November 2012 - 03:21 PM
Furthermore I think collisions must be back in the game
#2
Posted 20 November 2012 - 03:22 PM
#4
Posted 20 November 2012 - 03:32 PM
At any rate, it's FAR faster than manually doing it like before *shudder*
Edited by Doomie77, 20 November 2012 - 03:33 PM.
#5
Posted 20 November 2012 - 03:45 PM
#6
Posted 20 November 2012 - 03:57 PM
Niko Snow, on 20 November 2012 - 03:55 PM, said:
then observe no poll?
#7
Posted 20 November 2012 - 04:03 PM
Edited by Monky, 20 November 2012 - 04:06 PM.
#8
Posted 20 November 2012 - 04:30 PM
note the UAC5 allways was a good weapon in my opion (if you had sufficent HS), now it simply got noticed due to the changed jamming.
Maybe they need to combine auto unjam and manual unjam (linke pressing a button an wait for the result ~1 or 3 seconds later) or :
a - (press the unjam (stopping al other fire-ing weapos)
b - when it blinks orange (random time) when alternating between orange and red ~1 or 3 sec interval,
note this will make it almost impossile to script due to the fact that no other weapon will fire in the ~1 to 3 seconds (maybe increase to 3 ~ 5 seconds)
but still it is an awsome weapon, prior to the patch I could take out a undamaged gaussapult (GaussCat) head on in my AS7.
this is an repeated post of me on:
http://mwomercs.com/...04#entry1460804
#9
Posted 20 November 2012 - 05:43 PM
Ergo:
1) Weapon jams
2) Pilot notices jam
3) Pilot presses button
4) 3-5 second unjam timer
I like the idea. I approve.
#10
Posted 20 November 2012 - 05:55 PM
Josef Nader, on 20 November 2012 - 05:43 PM, said:
Ergo:
1) Weapon jams
2) Pilot notices jam
3) Pilot presses button
4) 3-5 second unjam timer
I like the idea. I approve.
Spouticous already replied to this.
Create a macro for firing that incorporates the unjam key. Spam macro, either it'll fire or unjam. Sum difference, zero.
#11
Posted 20 November 2012 - 06:01 PM
I'd love to see the button tapping result in the pilot in the cockpit thumping, knudging, repeatedly sliding or kicking, etc something in the cockpit.
#12
Posted 20 November 2012 - 06:14 PM
CocoaJin, on 20 November 2012 - 06:01 PM, said:
I'd love to see the button tapping result in the pilot in the cockpit thumping, knudging, repeatedly sliding or kicking, etc something in the cockpit.
sounds cool. Or numberpad hacking to simulate computer access.
Furthermore I think collisions must be back in the game.
Edited by Oy of MidWorld, 20 November 2012 - 06:16 PM.
#13
Posted 20 November 2012 - 06:23 PM
It does seem a little pointless to have it jam in the first place if the cycle is automated.
#14
Posted 20 November 2012 - 06:29 PM
"BUT I CAN JUST MACRO IT TO UNJAM AFTER EVERY SHOT MWAHAHAHA"
I'm not DONE yet, sit down!....
BUT, make it so when you unjam, it consumes a round to do so (to simulate it ejecting the jammed round) and takes the full unjam time until it's ready to fire again.
Bam, now if you macro it to unjam after every shot, you are doubling your ammo consumption AND cutting your DPS.
Problem solved!
#15
Posted 20 November 2012 - 06:41 PM
there is simply no need (option) to unjam a weapon manualy. buttons only make sense when DECISIONS are involved.
"shall i do it? and if YES, when?" has only ONE answer:"YES! as soon as possible!" and if the answer is always a nobrainer, there is no need for a button...
#16
Posted 20 November 2012 - 06:51 PM
Gendo, on 20 November 2012 - 06:41 PM, said:
there is simply no need (option) to unjam a weapon manualy. buttons only make sense when DECISIONS are involved.
"shall i do it? and if YES, when?" has only ONE answer:"YES! as soon as possible!" and if the answer is always a nobrainer, there is no need for a button...
In battletech, such advanced technology would probably weigh several tons!
#17
Posted 20 November 2012 - 07:03 PM
1.Pressing Unjam button initiates the Un-Jam sequence which takes 4-5 seconds. That way spamming it would only turn your Ultra ac5 into bolt action rifle.
Problem solved...NEXT!
#18
Posted 20 November 2012 - 07:42 PM
I suggest upping the jamming time to something significant like 20s or 30s so you have to think about every double tap.
#19
Posted 20 November 2012 - 07:44 PM
No manual unjam, macros cut it down by a lot.
Edited by Stingz, 21 November 2012 - 04:26 AM.
#20
Posted 20 November 2012 - 07:45 PM
I completely disagree, that is way too long a timeframe, I could unjam manually in less time
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