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Button Press To Start Unjam Cycle?

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31 replies to this topic

#1 Oy of MidWorld

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Posted 20 November 2012 - 03:21 PM

I actually liked that unjamming the ac5 required the pilots attention. Now there is actually no incentive left to refrain from double firing all the time... So there really is no use for an AC10 anymore. The AC5 Ultra deals more damage and has more range. If it jams, just wait for a short while. How about starting that 3 - 5 seconds unjam cycle after the pilot notices the jam and presses an unjam button?

Furthermore I think collisions must be back in the game

#2 Duncan Morales

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Posted 20 November 2012 - 03:22 PM

that would be a nice option! like it

#3 Sprouticus

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Posted 20 November 2012 - 03:29 PM

View PostDuncan Morales, on 20 November 2012 - 03:22 PM, said:

that would be a nice option! like it



Sure, Ill just make a macro to fire and then click unjam. Every time.


There is a reason the manual unjam was removed.

#4 Doomie77

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Posted 20 November 2012 - 03:32 PM

The auto-unjam now in the game only takes a bit longer than a macro, without the need to scroll weapon groups if you have more than one uac5. I like the new system.

At any rate, it's FAR faster than manually doing it like before *shudder*

Edited by Doomie77, 20 November 2012 - 03:33 PM.


#5 100 Tonne

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Posted 20 November 2012 - 03:45 PM

its a shame they had to add this this way because some people "cheated" with marcos. I think there needs to be some down side to double firing/using uac5 vers other weapons.

#6 XvDraxvX

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Posted 20 November 2012 - 03:57 PM

View PostNiko Snow, on 20 November 2012 - 03:55 PM, said:

Hi there! Please take part in this poll: http://mwomercs.com/...5-weapon-unjam/


then observe no poll?

#7 Monky

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Posted 20 November 2012 - 04:03 PM

Manual Unjam isn't viable - macros will just be used. The better solution is to make the jam take longer (5-7 seconds) so that it functions as a realistic DPS decrease. Either way it's better than the hard jam + weapon group screwing aroundness to unjam.

Edited by Monky, 20 November 2012 - 04:06 PM.


#8 SpoonFox

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Posted 20 November 2012 - 04:30 PM

Hi All,
note the UAC5 allways was a good weapon in my opion (if you had sufficent HS), now it simply got noticed due to the changed jamming.
Maybe they need to combine auto unjam and manual unjam (linke pressing a button an wait for the result ~1 or 3 seconds later) or :
a - (press the unjam (stopping al other fire-ing weapos)
b - when it blinks orange (random time) when alternating between orange and red ~1 or 3 sec interval,
note this will make it almost impossile to script due to the fact that no other weapon will fire in the ~1 to 3 seconds (maybe increase to 3 ~ 5 seconds)
but still it is an awsome weapon, prior to the patch I could take out a undamaged gaussapult (GaussCat) head on in my AS7.

this is an repeated post of me on:
http://mwomercs.com/...04#entry1460804

#9 Josef Nader

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Posted 20 November 2012 - 05:43 PM

You guys are missing what he's saying. He's saying leave it on a timed unjam, but don't start the unjam until the pilot presses a button.

Ergo:

1) Weapon jams
2) Pilot notices jam
3) Pilot presses button
4) 3-5 second unjam timer

I like the idea. I approve.

#10 Stabbitha

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Posted 20 November 2012 - 05:55 PM

View PostJosef Nader, on 20 November 2012 - 05:43 PM, said:

You guys are missing what he's saying. He's saying leave it on a timed unjam, but don't start the unjam until the pilot presses a button.

Ergo:

1) Weapon jams
2) Pilot notices jam
3) Pilot presses button
4) 3-5 second unjam timer

I like the idea. I approve.


Spouticous already replied to this.

Create a macro for firing that incorporates the unjam key. Spam macro, either it'll fire or unjam. Sum difference, zero.

#11 CocoaJin

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Posted 20 November 2012 - 06:01 PM

There should be some pilot interaction....even if it just tapping a single button repeatedly to until it unjams or it inititates the unjam. Like repeatly cycling a slide, or shaking/kicking electronics or mechanical box to get something to start working again.

I'd love to see the button tapping result in the pilot in the cockpit thumping, knudging, repeatedly sliding or kicking, etc something in the cockpit.

#12 Oy of MidWorld

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Posted 20 November 2012 - 06:14 PM

View PostCocoaJin, on 20 November 2012 - 06:01 PM, said:

There should be some pilot interaction....even if it just tapping a single button repeatedly to until it unjams or it inititates the unjam. Like repeatly cycling a slide, or shaking/kicking electronics or mechanical box to get something to start working again.

I'd love to see the button tapping result in the pilot in the cockpit thumping, knudging, repeatedly sliding or kicking, etc something in the cockpit.


sounds cool. Or numberpad hacking to simulate computer access.

Furthermore I think collisions must be back in the game.

Edited by Oy of MidWorld, 20 November 2012 - 06:16 PM.


#13 andrewkhlim

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Posted 20 November 2012 - 06:23 PM

It's an interesting point. Early on in closed beta, I didn't use ballistics very long to figure out what key you had to press to start the un-jam cycle. But I would of made an effort to find out soon enough (before the patch) since the other mech variants I need to use has a ballistic slot. And I have yet to take advantage of macro capabilities.

It does seem a little pointless to have it jam in the first place if the cycle is automated.

#14 Kittamaru

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Posted 20 November 2012 - 06:29 PM

*sigh* Here's a simple solution - make the unjam a button you have to press...

"BUT I CAN JUST MACRO IT TO UNJAM AFTER EVERY SHOT MWAHAHAHA"

I'm not DONE yet, sit down!....


BUT, make it so when you unjam, it consumes a round to do so (to simulate it ejecting the jammed round) and takes the full unjam time until it's ready to fire again.

Bam, now if you macro it to unjam after every shot, you are doubling your ammo consumption AND cutting your DPS.

Problem solved!

#15 Gendo

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Posted 20 November 2012 - 06:41 PM

just imagine a board computer - able of controlling a entire mech ( including weapons AND reactor ) - that can detect the "jammed" status and hit the "unjam" button by itselfe and everything is fine! :ph34r:
there is simply no need (option) to unjam a weapon manualy. buttons only make sense when DECISIONS are involved.
"shall i do it? and if YES, when?" has only ONE answer:"YES! as soon as possible!" and if the answer is always a nobrainer, there is no need for a button... :lol:

#16 Monky

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Posted 20 November 2012 - 06:51 PM

View PostGendo, on 20 November 2012 - 06:41 PM, said:

just imagine a board computer - able of controlling a entire mech ( including weapons AND reactor ) - that can detect the "jammed" status and hit the "unjam" button by itselfe and everything is fine! :ph34r:
there is simply no need (option) to unjam a weapon manualy. buttons only make sense when DECISIONS are involved.
"shall i do it? and if YES, when?" has only ONE answer:"YES! as soon as possible!" and if the answer is always a nobrainer, there is no need for a button... :lol:


In battletech, such advanced technology would probably weigh several tons!

#17 SodaFizz

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Posted 20 November 2012 - 07:03 PM

Solution to Macro Spam,

1.Pressing Unjam button initiates the Un-Jam sequence which takes 4-5 seconds. That way spamming it would only turn your Ultra ac5 into bolt action rifle.


Problem solved...NEXT!

#18 Zyllos

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Posted 20 November 2012 - 07:42 PM

I think the jamming cooldown is much to lenient. The jamming time needs to be significant so you will think about double tapping with the UACs.

I suggest upping the jamming time to something significant like 20s or 30s so you have to think about every double tap.

#19 Stingz

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Posted 20 November 2012 - 07:44 PM

I would agree more with 5-10 seconds, and/or the addition of recoil, firing off 2 shots will definitely affect a mechs aim.

No manual unjam, macros cut it down by a lot.

Edited by Stingz, 21 November 2012 - 04:26 AM.


#20 yashmack

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Posted 20 November 2012 - 07:45 PM

how about no
I completely disagree, that is way too long a timeframe, I could unjam manually in less time





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