

Beta Patch #3 Notes - The Whats Missing Here Thread.
#41
Posted 20 November 2012 - 12:45 PM
#42
Posted 20 November 2012 - 12:45 PM
Broceratops, on 20 November 2012 - 12:36 PM, said:
if they spent more than 20 seconds fixing this bug i think they spent too much time fixing this bug.
Yup... maybe it was a case of "we can't fix the real problems... but let's fix THIS one so we can say we're fixing the bugs!"
:/
#44
Posted 20 November 2012 - 12:47 PM
bug fixes? the ability to re-enter matches after crashes? new map? new game mode?
who wants these things when get a shiny new mech!!!................ i am disapoint
#45
Posted 20 November 2012 - 12:48 PM

#47
Posted 20 November 2012 - 12:49 PM
Disappointed to say the least.
#50
Posted 20 November 2012 - 12:53 PM
I don't see that they will be able to move to phase 2.0 or any phase with out looking like fools.
FIX THE DAM NOISE.

#51
Posted 20 November 2012 - 12:53 PM
#52
Posted 20 November 2012 - 12:54 PM
Prophet of Entropy, on 20 November 2012 - 12:47 PM, said:
bug fixes? the ability to re-enter matches after crashes? new map? new game mode?
who wants these things when get a shiny new mech!!!................ i am disapoint
I honestly was hoping for more maps, and the begining of factional warfare.
But I knew better, and I had higher hopes for PS2.
Only because SOE has more dollar power behind their game than PGI does behind MWO.
#53
Posted 20 November 2012 - 12:55 PM
Edited by Viterbi, 20 November 2012 - 05:41 PM.
Removed discussion of moderation actions
#55
Posted 20 November 2012 - 12:56 PM
No netcode fixes. No Phase 2.
NO COOKIE.
PGI really, really hate us...
#56
Posted 20 November 2012 - 12:56 PM
Sayyid, on 20 November 2012 - 12:54 PM, said:
I honestly was hoping for more maps, and the begining of factional warfare.
But I knew better, and I had higher hopes for PS2.
Only because SOE has more dollar power behind their game than PGI does behind MWO.
Edited by Yoseful Mallad, 20 November 2012 - 12:57 PM.
#57
Posted 20 November 2012 - 12:57 PM



ITS UP PATCHING NOw
Edited by Boymonkey, 20 November 2012 - 12:58 PM.
#58
Posted 20 November 2012 - 01:00 PM
- Special effect when you are hit by a PPC that is similar to EMP.
- Getting hit by an AC/20 is going to rock you hard.
- MG's will be getting a damage boost.
- Flamers will be getting the heat generation on enemy scaled in a way that makes more sense. You're not going to overheat a Mech but you should be raising their temps to the point that if they fire anything they will shut down/overheat.
Edited by Hidirian, 20 November 2012 - 01:03 PM.
#60
Posted 20 November 2012 - 01:03 PM
Phase 1: November 6th
Pre-made groups will be limited to a max of 4 players when playing in random public forums. This is a quick fix to ease the PUG vs PRE issues. We do not consider this a final, nor complete fix to matchmaking.
Phase 2: December 4th (Delayed due to testing)
Pre-Made groups will be able to match against other pre-made groups.
Min group size: 8 players - Updated
Max group size: 8 players
Class Matching: No
Phase 3: December TBD
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