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Beta Patch #3 Notes - The Whats Missing Here Thread.


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#41 Joe Mallad

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Posted 20 November 2012 - 12:45 PM

lets not get out the pitch forks yet guys. Has anyone been able to download the patch yet? I still cant... so we may not know everything that is in it and we all know that they dont include everything in the patch notes so using that as info on whats in it is a no no until we actually get the patch guys. Yeah I know... they should tell us everything in the patch notes and I agree but for whatever reason, they feel its not important to tell us everything lol. Besides... the site has been updated that we have frozen city NIGHT as well and its not in the patch notes either.

#42 Vila deVere

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Posted 20 November 2012 - 12:45 PM

View PostBroceratops, on 20 November 2012 - 12:36 PM, said:



if they spent more than 20 seconds fixing this bug i think they spent too much time fixing this bug.


Yup... maybe it was a case of "we can't fix the real problems... but let's fix THIS one so we can say we're fixing the bugs!"

:/

#43 JudgeDeathCZ

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Posted 20 November 2012 - 12:46 PM

View PostHeadNotFound, on 20 November 2012 - 12:31 PM, said:

"Jump Jets can no longer be activated when knocked down."
Why would this be listed here when we cant be knocked down?..


Yes when i read that i LoLd a lot xD

#44 Prophet of Entropy

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Posted 20 November 2012 - 12:47 PM

another small crappy patch.

bug fixes? the ability to re-enter matches after crashes? new map? new game mode?

who wants these things when get a shiny new mech!!!................ i am disapoint

#45 Cole Allard

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Posted 20 November 2012 - 12:48 PM

You guys need to show the devs tomorrow on the hunt what you think of this! :(

#46 JudgeDeathCZ

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Posted 20 November 2012 - 12:49 PM

View PostSayyid, on 20 November 2012 - 12:37 PM, said:

So I guess I will have time to play PS2 then.

minesweeper :x

#47 OnLashoc

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Posted 20 November 2012 - 12:49 PM

I was really hopeful because they pushed the update back a week, I thought "sweet maybe they will add EXTRA content" but at the very least we'd get what they said they would fix / add.

Disappointed to say the least.

#48 Raalic

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Posted 20 November 2012 - 12:51 PM

View PostCole Allard, on 20 November 2012 - 12:48 PM, said:

You guys need to show the devs tomorrow on the hunt what you think of this! :(


Yeah, everyone run streak cats all day tomorrow and make the devs ragequit.

#49 Kibble

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Posted 20 November 2012 - 12:53 PM

View PostRaalic, on 20 November 2012 - 12:51 PM, said:


Yeah, everyone run streak cats all day tomorrow and make the devs ragequit.


Or just don't log on....probably not gonna happen but they would get the message if all they were fighting are tumble weeds

#50 USMC Iceman

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Posted 20 November 2012 - 12:53 PM

I see they don't have a fix for the never ending Wrr wrr wrr noise from hell in the Mech Lab. So until they get past this issue of moving this stupid, ear damaging noise to a on or off switch, just link it to the music sound bar... easy fix...

I don't see that they will be able to move to phase 2.0 or any phase with out looking like fools.

FIX THE DAM NOISE. :(

#51 Koningswulf

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Posted 20 November 2012 - 12:53 PM

Wasnt the new skins to be made for this patch? I was really looking forward to make my Atlas all newly painted!

#52 Sayyid

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Posted 20 November 2012 - 12:54 PM

View PostProphet of Entropy, on 20 November 2012 - 12:47 PM, said:

another small crappy patch.

bug fixes? the ability to re-enter matches after crashes? new map? new game mode?

who wants these things when get a shiny new mech!!!................ i am disapoint



I honestly was hoping for more maps, and the begining of factional warfare.

But I knew better, and I had higher hopes for PS2.

Only because SOE has more dollar power behind their game than PGI does behind MWO.

#53 T Hawk

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Posted 20 November 2012 - 12:55 PM

I told you all two days ago, but my thread was deleted [REDACTED]

Edited by Viterbi, 20 November 2012 - 05:41 PM.
Removed discussion of moderation actions


#54 Joe Mallad

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Posted 20 November 2012 - 12:55 PM

View PostKoningswulf, on 20 November 2012 - 12:53 PM, said:

Wasnt the new skins to be made for this patch? I was really looking forward to make my Atlas all newly painted!
no... the paint shop/skins addition was just said to be a future patch not in the Nov 20th patch.

#55 D34K

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Posted 20 November 2012 - 12:56 PM

No netcode fixes. No Phase 2.

NO COOKIE.

PGI really, really hate us... :(



#56 Joe Mallad

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Posted 20 November 2012 - 12:56 PM

View PostSayyid, on 20 November 2012 - 12:54 PM, said:



I honestly was hoping for more maps, and the begining of factional warfare.

But I knew better, and I had higher hopes for PS2.

Only because SOE has more dollar power behind their game than PGI does behind MWO.
we do have a NEW map... Frozen city NIGHT. Some should look around the site an see things being updated. And do not trust the patch notes because things get left out ALL THE TIME.

Edited by Yoseful Mallad, 20 November 2012 - 12:57 PM.


#57 Boymonkey

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Posted 20 November 2012 - 12:57 PM

:( SSRMS have been buffed and hit 100% just when I bought a ssrmcat :wacko: great news :blink:



ITS UP PATCHING NOw

Edited by Boymonkey, 20 November 2012 - 12:58 PM.


#58 Hidirian

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Posted 20 November 2012 - 01:00 PM

Most importantly where is the stuff from Weapon-Balancing. Specifically~
  • Special effect when you are hit by a PPC that is similar to EMP.
  • Getting hit by an AC/20 is going to rock you hard.
  • MG's will be getting a damage boost.
  • Flamers will be getting the heat generation on enemy scaled in a way that makes more sense. You're not going to overheat a Mech but you should be raising their temps to the point that if they fire anything they will shut down/overheat.
It shouldn't take this long to implement these changes and I wonder why they are not there. I've been waiting for awhile now for the mg fix so I can actually use my Cicada - 3c, looks like I'll just not play (as I already have the mechs I want that are out and plenty of c-bills) and wait longer.

Edited by Hidirian, 20 November 2012 - 01:03 PM.


#59 Taizan

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Posted 20 November 2012 - 01:01 PM

View PostD34K, on 20 November 2012 - 12:56 PM, said:

No netcode fixes. No Phase 2.

NO COOKIE.

PGI really, really hate us... :(




Sometimes its better to maintain the status quo if the new system is not delivering a satisfying experience.

#60 3ffigy

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Posted 20 November 2012 - 01:03 PM

http://mwomercs.com/...79-matchmaking/

Phase 1: November 6th

Pre-made groups will be limited to a max of 4 players when playing in random public forums. This is a quick fix to ease the PUG vs PRE issues. We do not consider this a final, nor complete fix to matchmaking.

Phase 2: December 4th (Delayed due to testing)

Pre-Made groups will be able to match against other pre-made groups.
Min group size: 8 players - Updated
Max group size: 8 players
Class Matching: No
Phase 3: December TBD





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