

Beta Patch #3 Notes - The Whats Missing Here Thread.
#61
Posted 20 November 2012 - 01:03 PM
#62
Posted 20 November 2012 - 01:04 PM
Hidirian, on 20 November 2012 - 01:00 PM, said:
- Special effect when you are hit by a PPC that is similar to EMP.
- Getting hit by an AC/20 is going to rock you hard.
- MG's will be getting a damage boost.
- Flamers will be getting the heat generation on enemy scaled in a way that makes more sense. You're not going to overheat a Mech but you should be raising their temps to the point that if they fire anything they will shut down/overheat.
Machine gun's seem fine, actually. They aren't really supposed to do damage, they're for causing lots and lots of crits on damaged mechs. That's what they were used for int TT, too.
#63
Posted 20 November 2012 - 01:07 PM
3ffigy, on 20 November 2012 - 01:03 PM, said:
Phase 1: November 6th
Pre-made groups will be limited to a max of 4 players when playing in random public forums. This is a quick fix to ease the PUG vs PRE issues. We do not consider this a final, nor complete fix to matchmaking.
Phase 2: December 4th (Delayed due to testing)
Pre-Made groups will be able to match against other pre-made groups.
Min group size: 8 players - Updated
Max group size: 8 players
Class Matching: No
Phase 3: December TBD

#64
Posted 20 November 2012 - 01:07 PM
#65
Posted 20 November 2012 - 01:08 PM
Hidirian, on 20 November 2012 - 01:00 PM, said:
- Special effect when you are hit by a PPC that is similar to EMP.
- Getting hit by an AC/20 is going to rock you hard.
- MG's will be getting a damage boost.
- Flamers will be getting the heat generation on enemy scaled in a way that makes more sense. You're not going to overheat a Mech but you should be raising their temps to the point that if they fire anything they will shut down/overheat.
Pual Inouye' said:
#66
Posted 20 November 2012 - 01:12 PM
#67
Posted 20 November 2012 - 01:12 PM
Sir Prometheus, on 20 November 2012 - 01:04 PM, said:
Machine gun's seem fine, actually. They aren't really supposed to do damage, they're for causing lots and lots of crits on damaged mechs. That's what they were used for int TT, too.
Wrong and not even close, that response only tells me that you have no knowledge on the subject.
#68
Posted 20 November 2012 - 01:14 PM
#69
Posted 20 November 2012 - 01:14 PM
Sir Prometheus, on 20 November 2012 - 01:04 PM, said:
Machine gun's seem fine, actually. They aren't really supposed to do damage, they're for causing lots and lots of crits on damaged mechs. That's what they were used for int TT, too.
Throw on 4 or so MG's and drop. Tell us about your great experiences causing criticals.
#70
Posted 20 November 2012 - 01:15 PM
Edited by Hidirian, 20 November 2012 - 01:16 PM.
#71
Posted 20 November 2012 - 01:16 PM
Vassago Rain, on 20 November 2012 - 12:36 PM, said:
PGI has said this is how it is, and they're never wrong. Check your gold, founder.
Y'know- haven't you felt just a little hypocritical making fun of founders for being founders (and thus whenever they say something it means nothing because they're a founder..) when you're a founder?
Been wondering about that for a while.. did you just happen to not notice that mech, the prem, and the MC along with your tag.. or are you just obtuse?
#72
Posted 20 November 2012 - 01:16 PM
#74
Posted 20 November 2012 - 01:17 PM
Sensor Range - 5,000 GXP - 2,000,000 CB
#75
Posted 20 November 2012 - 01:23 PM

#76
Posted 20 November 2012 - 01:24 PM
#77
Posted 20 November 2012 - 01:27 PM
USMC Iceman, on 20 November 2012 - 12:53 PM, said:
I don't see that they will be able to move to phase 2.0 or any phase with out looking like fools.
FIX THE DAM NOISE.

Really.....of all the things to get bent out of shape about you are angry that you can hear the engine on your mech while you are in the Mechbay..../facepalm...
Edited by Barushkukor, 20 November 2012 - 01:28 PM.
#78
Posted 20 November 2012 - 01:35 PM
#79
Posted 20 November 2012 - 01:36 PM
Sigifrid, on 20 November 2012 - 12:35 PM, said:
F9 brings up both now. The coordinates are simply displayed underneath the frame rates.
#80
Posted 20 November 2012 - 01:36 PM
hashinshin, on 20 November 2012 - 12:34 PM, said:
More important, where are our AC/20, Machine Gun, Flamer, LBX, PPC buffs? Where are our Gauss nerfs?
DHS are already 2.0 in your engine and 1.4 outside.
Bringing them all up to 2.0 would fix all those weapons (except machine gun) you just listed making them more viable and therefore a counter to the Gauss which is currently fine.
Edited by Bubba Wilkins, 20 November 2012 - 01:36 PM.
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