Jump to content

Anyone Else Feel Dissapointed By The Patch Notes?


75 replies to this topic

Poll: Do you feel dissapoined by this patch? (304 member(s) have cast votes)

Do you feel dissapoined by this patch?

  1. Yes (228 votes [75.00%])

    Percentage of vote: 75.00%

  2. No (76 votes [25.00%])

    Percentage of vote: 25.00%

Vote Guests cannot vote

#21 stVillain

    Member

  • PipPipPip
  • Veteran Founder
  • Veteran Founder
  • 83 posts
  • LocationLos Angeles

Posted 20 November 2012 - 01:15 PM

View PostJun Watarase, on 20 November 2012 - 01:02 PM, said:

Unless there were massive undocumented changes (which wouldn't be too unusual, since we get undocumented changes EVERY PATCH for some reason), the patch notes feel pretty lacking for a patch that got delayed a week.

I mean, mechlab crashing? Not even mentioned. I can only hope it's an undocumented fix.

Anyone else feel the same way?



MAN i was REALLY hoping for the CAMO SPEC / paint my mech feature to roll in. i thought it was do the 20th... but well... it's not here... so i guess its back to the drab green of drabbness...

#22 CrazyCatDaddy

    Member

  • PipPipPipPipPipPip
  • 326 posts

Posted 20 November 2012 - 01:17 PM

Not just 8v8. No custom skins, no new Gamemode, no ECM, no real fixes in general.

Thats the second week we didnt get a patch. (No i dont see a new mech as a motivational factor if seen in correlation with promised fixes.)

#23 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 20 November 2012 - 01:18 PM

Also, to be fair, the patch notes have a few good things in them. People were, just once again, hoping for the "wrong" stuff - Matchmaking Phase 2 for example. Or Camo Spec?
And while I appreciate Streaks not missing anymore, I am not convinced they needed a damage buff.

And I eagerly await readers of the itemstats.xml reporting on whether the heat sinks have been tweaked again and whether I need to rip out my LLs or not.

Oh, and Cataphract is in, That's neat. I was looking forward to it. Not as much as on them fixing the net code or the weapon balance, but hey, it's a new heavy mech.

Edited by MustrumRidcully, 20 November 2012 - 01:20 PM.


#24 r4plez

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 812 posts
  • LocationFoundry

Posted 20 November 2012 - 01:18 PM

Let me check

New map - NO - check
Collision turned on - NO - check
Net Code optimized - NO - check
Phase 2 Injected - NO - check
Balck screen/memory leak adressed - NO - check

Damn good patch indeed

#25 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 20 November 2012 - 01:19 PM

Also just so we mention it.

All dates given are estimates and not set in stone.

not that anyone cares but that is the way it is, don't like it... Come back in six months to a year.

#26 Ransack

    Member

  • PipPipPipPipPipPipPipPip
  • 1,175 posts

Posted 20 November 2012 - 01:20 PM

big time.

What kills me is that in the command chair, they are STILL talking about 3rd person view. They can't give us back 8 man teams or fix LRM damage as noted but they still are looking into 3rd person view? really? wow.

The best thing I saw (other than a new mech) was that they finally acknowledge that cheaters exist in this game.

#27 Mitta

    Member

  • PipPipPip
  • 65 posts
  • LocationNetherlands

Posted 20 November 2012 - 01:21 PM

So happy I did not invest in this game. I was so close to buying a founders package just by hearing the name MechWarrior. But just as all game developers of this generation. They keep on disappointing and only worry about marketing. Guess what loyal players run away after they taste crap.

#28 Rokuzachi

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 511 posts

Posted 20 November 2012 - 01:22 PM

View Postzhajin, on 20 November 2012 - 01:14 PM, said:

It is about what i was expecting. PGI just does not seem to have the staff to keep up with demand, and i suspect IGP is pushing them to get more money makers in the game (mechs and gxp items)


Agreed. Maybe I've been spoiled by other studios and their patches, but it seems like beta patches should have a lot more meat.

Edited by Rokuzachi, 20 November 2012 - 01:22 PM.


#29 M4NTiC0R3X

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,309 posts

Posted 20 November 2012 - 01:23 PM


Edited by M4NTiC0R3X, 20 November 2012 - 01:24 PM.


#30 Pale Jackal

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 786 posts

Posted 20 November 2012 - 01:23 PM

My main disappointment is with BAP. I was hoping it would allow targeting multiple opponents, and be restricted to certain variants.

25% greater range and targeting speed is pretty weak. (Granted, I forget how much it weighs, if it just weighs 1 ton, that's fair.)

#31 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 20 November 2012 - 01:24 PM

>decide to tinker with my mech in mechlab
>save
>mechlab crashes

Oh wow it really isn't fixed. That's just amazing.

#32 Vila deVere

    Member

  • PipPipPipPipPipPipPip
  • 673 posts

Posted 20 November 2012 - 01:24 PM

View PostAlexEss, on 20 November 2012 - 01:19 PM, said:

Also just so we mention it.

All dates given are estimates and not set in stone.

not that anyone cares but that is the way it is, don't like it... Come back in six months to a year.


I understand that. Delays DO happen. But I'm looking at what we're getting and I can't help but think, "WTF are those guys doing over there?"

HHonestly, there has been VERY LITTLE content introduced over the last few patches, and not a lot in the way of bug fixes either.

I mean, how hard is doing a camo skinner? And we haven;t had an honest to goodness new map in LONG time. Yeah, Snow Colony is nice and all, but it's a fairly minor variation on an already existing map.

I'm hoping that they have a LOT of stuff this >< close to being ready for release, but my faith is a bit shaken.

#33 Kilgore

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 153 posts
  • LocationSpokane, WA

Posted 20 November 2012 - 01:27 PM

Everything on the patch notes was very welcome. The only thing that makes me disappointed is there is no change to the team and matchmaking system.

#34 Col Forbin

    Member

  • PipPipPipPipPipPip
  • 260 posts

Posted 20 November 2012 - 01:28 PM

I am floored that the matchmaking didn't make it in this patch. That deflated my excitement considerably. Guess I'll wait 2 weeks to play. Hopefully I won't be all in to Planetside 2 at that point...

#35 Evinco

    Member

  • PipPip
  • 22 posts

Posted 20 November 2012 - 01:31 PM

Well, as for me, I'm done with this. Time for some WarZ I guess. Earned allot of Cbills, made quite a few elite builds, but this game is going nowhere I fear. Just another poorly done FPS with a different set of textures.

#36 Windies

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,477 posts
  • LocationFL

Posted 20 November 2012 - 01:34 PM

Very Dissappointing to say the least.

View Postbob1234567890, on 20 November 2012 - 01:15 PM, said:

deleted


The person who shall remain unnamed stuff in the comments is pure gold as I've seen that happen as well.

#37 Wildcat

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,265 posts
  • LocationAustralia

Posted 20 November 2012 - 01:34 PM

View PostJun Watarase, on 20 November 2012 - 01:02 PM, said:

Unless there were massive undocumented changes (which wouldn't be too unusual, since we get undocumented changes EVERY PATCH for some reason), the patch notes feel pretty lacking for a patch that got delayed a week.

I mean, mechlab crashing? Not even mentioned. I can only hope it's an undocumented fix.

Anyone else feel the same way?


yep.... complete FAIL on any Match Maker Progress........... so back to WoT for 2 more weeks....

#38 Teirdome

    Member

  • PipPipPipPipPip
  • 180 posts
  • LocationColorado

Posted 20 November 2012 - 01:35 PM

Software is hard. Really ******* hard. Making changes to a production environment every 2 weeks without negatively impacting users is a fools errand, and yet PGI is working hard to do exactly that.

The only thing all of these complaining threads can accomplish is to discourage PGI from being open and honest with the user base. That's the only thing to be disappointed in, not that they missed a date by two weeks.

So no, I'm not disappointed that a date slipped. I'm thrilled that PGI is trying and being honest with us instead of hiding everything so that we won't be let down when software happens.

#39 Hood

    Member

  • PipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 256 posts
  • LocationDFW

Posted 20 November 2012 - 01:36 PM

If they only did one patch and that patch was back to 8 man groups I would have been happy...

#40 Undead Bane

    Member

  • PipPipPipPipPipPipPip
  • 535 posts

Posted 20 November 2012 - 01:40 PM

View PostMustrumRidcully, on 20 November 2012 - 01:18 PM, said:

Also, to be fair, the patch notes have a few good things in them. People were, just once again, hoping for the "wrong" stuff - Matchmaking Phase 2 for example. Or Camo Spec?
And while I appreciate Streaks not missing anymore, I am not convinced they needed a damage buff.

And I eagerly await readers of the itemstats.xml reporting on whether the heat sinks have been tweaked again and whether I need to rip out my LLs or not.

Oh, and Cataphract is in, That's neat. I was looking forward to it. Not as much as on them fixing the net code or the weapon balance, but hey, it's a new heavy mech.

So far they seem the same: cooling="0.14" heatbase="-1.4"
Unfortunately, I was stupid enough not to save previous version, so I cannot run difference check

Edited by Undead Bane, 20 November 2012 - 01:42 PM.






13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users