Cataphract - Head Hitbox
#21
Posted 20 November 2012 - 04:04 PM
#22
Posted 20 November 2012 - 04:06 PM
#23
Posted 20 November 2012 - 04:07 PM
#24
Posted 20 November 2012 - 04:07 PM
#25
Posted 20 November 2012 - 04:07 PM
#26
Posted 20 November 2012 - 04:14 PM
#27
Posted 20 November 2012 - 04:15 PM
#28
Posted 20 November 2012 - 04:17 PM
#29
Posted 20 November 2012 - 04:18 PM
#30
Posted 20 November 2012 - 04:19 PM
TheCerv, on 20 November 2012 - 04:01 PM, said:
Sorry... busy... the fix is rolling and I just asked for you guys. Apparently this should be complete in about an hour. Each server has to stop running matches and once that's done, the fix is applied. Once applied the server is restarted and any new requests for matches get pushed to the patched servers. This method means we don't have to bring down the entire cluster to make the fix.
TL;DR: About an hour'ish™
#31
Posted 20 November 2012 - 04:19 PM
Cataphract head hitbox in action
thanks for snappy hotfix paul!
Edited by icey, 20 November 2012 - 04:21 PM.
#32
Posted 20 November 2012 - 04:32 PM
#33
Posted 20 November 2012 - 04:36 PM
#35
Posted 20 November 2012 - 04:38 PM
#36
Posted 20 November 2012 - 04:39 PM
Edited by Lonestar1771, 20 November 2012 - 04:39 PM.
#37
Posted 20 November 2012 - 04:40 PM
Wolfways, on 20 November 2012 - 04:36 PM, said:
The catapult is fairly easy to cockpit if close up and standing still. If you are moving/far away (as a support role is intended to be) then it is very difficult to pull off a headshot.
TLDR: Move + Distance = less premature death.
Edited by Metalice99, 20 November 2012 - 04:40 PM.
#38
Posted 20 November 2012 - 04:42 PM
What i'm getting at is as much as I want to buy one tonight and try it out... Where do I shoot the other guy now?
#39
Posted 20 November 2012 - 04:44 PM
#40
Posted 20 November 2012 - 04:48 PM
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