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Cataphract - Head Hitbox


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#21 Little Nemo

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Posted 20 November 2012 - 04:04 PM

Are there any details on the in specific?

#22 superbob

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Posted 20 November 2012 - 04:06 PM

Perfect save, 10/10.

#23 JT Black

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Posted 20 November 2012 - 04:07 PM

Fast response.

#24 Like a Sir

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Posted 20 November 2012 - 04:07 PM

Awesome!

#25 TESTIFY

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Posted 20 November 2012 - 04:07 PM

Nice

#26 ApheX

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Posted 20 November 2012 - 04:14 PM

Cheers Paul :(

#27 armitage

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Posted 20 November 2012 - 04:15 PM

You're going about this wrong, you need to increase all other hitbox dimensions instead.

#28 Bishop L

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Posted 20 November 2012 - 04:17 PM

Great! I really didn't want to get headshot first time out in a CTF.....

#29 Gramrock

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Posted 20 November 2012 - 04:18 PM

great.. glad

#30 Paul Inouye

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Posted 20 November 2012 - 04:19 PM

View PostTheCerv, on 20 November 2012 - 04:01 PM, said:

Thanks paul! Can you post back and let us know when this is completed?


Sorry... busy... the fix is rolling and I just asked for you guys. Apparently this should be complete in about an hour. Each server has to stop running matches and once that's done, the fix is applied. Once applied the server is restarted and any new requests for matches get pushed to the patched servers. This method means we don't have to bring down the entire cluster to make the fix.

TL;DR: About an hour'ish™

#31 icey

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Posted 20 November 2012 - 04:19 PM



Cataphract head hitbox in action

thanks for snappy hotfix paul! :(

Edited by icey, 20 November 2012 - 04:21 PM.


#32 Weaselball

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Posted 20 November 2012 - 04:32 PM

Yay!

#33 Wolfways

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Posted 20 November 2012 - 04:36 PM

Seriously? The Cataphract gets a hotfix for a problem the Catapult has had for months?

#34 TruePoindexter

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Posted 20 November 2012 - 04:37 PM

View PostWolfways, on 20 November 2012 - 04:36 PM, said:

Seriously? The Cataphract gets a hotfix for a problem the Catapult has had for months?


It's not that bad on the Catapult - don't stand still.

#35 Solis Obscuri

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Posted 20 November 2012 - 04:38 PM

Tres bien! Merci beaucoup, M. Inouye!

#36 Lonestar1771

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Posted 20 November 2012 - 04:39 PM

The whole thing felt like wet toilet paper.

Edited by Lonestar1771, 20 November 2012 - 04:39 PM.


#37 Metalice99

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Posted 20 November 2012 - 04:40 PM

View PostWolfways, on 20 November 2012 - 04:36 PM, said:

Seriously? The Cataphract gets a hotfix for a problem the Catapult has had for months?


The catapult is fairly easy to cockpit if close up and standing still. If you are moving/far away (as a support role is intended to be) then it is very difficult to pull off a headshot.

TLDR: Move + Distance = less premature death.

Edited by Metalice99, 20 November 2012 - 04:40 PM.


#38 BlackSquirrel

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Posted 20 November 2012 - 04:42 PM

Kudos on the response time. Is the box smaller or the cockpit its self?

What i'm getting at is as much as I want to buy one tonight and try it out... Where do I shoot the other guy now?

#39 Wolfways

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Posted 20 November 2012 - 04:44 PM

In my K2 i rarely get killed up close by headshots because usually the ct goes first. It's always long-range gauss shots that headshot me.

#40 MorbidGamer

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Posted 20 November 2012 - 04:48 PM

I sure hope it's soon this mech is a POS with it's giant head. Die in 2 hits every time lost .3 K/D because of it. Still playing the POS testing weapons on it.





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