Did They Ninja-Fix Dhs? I Feel Like My Heat Sucks Harder
#1
Posted 20 November 2012 - 05:55 PM
#2
Posted 20 November 2012 - 05:58 PM
#3
Posted 20 November 2012 - 06:00 PM
#4
Posted 20 November 2012 - 06:01 PM
#5
Posted 20 November 2012 - 06:03 PM
#6
Posted 20 November 2012 - 06:11 PM
#7
Posted 20 November 2012 - 06:14 PM
#8
Posted 20 November 2012 - 06:24 PM
#9
Posted 20 November 2012 - 06:46 PM
Engine sinks WERE at 2.0, I'd love to know if they're down to 1.4 too.
#11
Posted 20 November 2012 - 06:57 PM
2.0 in engines, 1.4 outside.
#12
Posted 20 November 2012 - 06:59 PM
#13
Posted 20 November 2012 - 07:46 PM
shabowie, on 20 November 2012 - 06:59 PM, said:
Exactly, I was trying to figure out if it was in my head as well. On that note, did anyone else take advantage of the secret UAC5 buff? The recycle time (if you use the doubleshot) got much faster. I built a Cicada with 3 UACs that can do roughly 30 damage every second. Sure I'm pretty slow and whatnot, but I also can kill anything not moving too fast within 3 seconds. I wonder when the regular AC5 will get it's buff, right now it's 1/4 of the gun the UAC is.
#14
Posted 20 November 2012 - 08:10 PM
Heat Sinks are unchanged.
However, in the patch notes, they did say they fixed cooldown bar reporting issues. Perhaps they didn't change the actual heat reduction, just fixed a reporting bug? I haven't noticed any changes in my 'mech's effective volley timings, though I've only been running my lights and mediums today.
Edited by DrAwkward, 20 November 2012 - 08:11 PM.
#15
Posted 20 November 2012 - 08:22 PM
#16
Posted 20 November 2012 - 08:34 PM
16 single heatsinks sucked hard and I'd overheat myself continiously with 4 medium lasers, upgrade that to 16 doubles and the lasers are now pretty much heat neutral which is what my Atlas has been at for the last month.
I am seeing no change to double heatsinks.
Edited by CheeseThief, 20 November 2012 - 08:35 PM.
#17
Posted 20 November 2012 - 08:36 PM
I haven't noticed, and I'm a man that loves his pulse lasers.
#18
Posted 20 November 2012 - 08:46 PM
J4ckInthebox, on 20 November 2012 - 06:01 PM, said:
This is not true.
I have double heat sinks on a cicada that I just played on frozen city. Last night before the patch, playing with my loadout on that map would dissipate all heat by the time my weapons were ready to fire again.
Just now, I overheated 2x. They definitely changed something...and yet, the mech's heat efficiency rating is the same in mechlab (1.49).
#19
Posted 20 November 2012 - 08:47 PM
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