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Centurion variants


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#21 frostfly

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Posted 03 May 2012 - 05:38 AM

I see errors and assumptions in this thread. Mostly from people who haven't played the TT game i'm guessing

@Rjkk The LB20x doesn't do more damage then the AC/20. In fact if you use cluster rounds it almost always does less (average 12 i believe)

We have no clue how the "hard point" system is gonna work. I very seriously doubt it will be "you can put one ballistics weapon on the right arm" with no restrictions. It may be limited by number of crits, or total weight or something else. I hope you'll not be able to turn a standard cent into a Cent with an AC-20 right off the bat. Not that I'd mind. I hope a lot of kids go straight to AC-20s. Every game needs cannon fodder.

It's far to early to talk varients, until we see how the system acutally works it's simply random musings. I hope the system is fairly restrictive, I want a mech to keep it's character, not be infinately customizable. (i'd go with only cannon varients if I was making the game). There needs to be a reason to have two diffrent 50 ton mechs other then just looks.

oh, and the Cent-AL is a damn near perfect trooper mech, I wouldn't change a thing

#22 RedHairDave

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Posted 03 May 2012 - 05:54 AM

the centurion is a wonderful trooper mech, it covers long range, indirect, direct, short range, good speed.

i would xl the engine and ditch ballistic totally, there will be lots of cents with a auto 20. that arm will be a common target. so i want it empty. go nuts with missile and energy(depends what will fit) maybe switch medium for large lasers and the lrm 10 for a 20

we dont know what the mechlab can do yet. so its all guess work

Edited by RedHairDave, 03 May 2012 - 05:55 AM.


#23 MaddMaxx

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Posted 03 May 2012 - 06:22 AM

View PostJonas, on 02 May 2012 - 09:25 PM, said:

I have been looking over the Centurion very closely, from what I can tell from the redesign. You have a ballistic hard point in the right arm, Beam hard point (s) in the center torso and a Missile hard point in the left torso. Going by these assumptions I would go with XL engine, Endo Steal, TSM, 1x AC/20, 2x medium pulse lasers, 1x LRM launcher, & switch out the heat sinks with 10 DBL's. I would use the remaining tonnage
for ammo, perhaps add a anti missile system. Now that is just going from what I can tell about the Mech from looking at it. Now in all honesty its been a while since I have played a TT game but I think the mods would work and still have me at the right tonnage and critical spaces.


I put this build in a Lab. Unless I missed something, the combo of XL Engine and ES does not leave 10 Crits open anywhere for the AC20. The most one location has is 9 crits open to place gear....?

Edited by MaddMaxx, 03 May 2012 - 06:23 AM.


#24 RedHairDave

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Posted 03 May 2012 - 08:41 AM

been a long time since i put a ac 20 on something, but doesnt it have a few crits in the torso also, its to big for a arm on anything

#25 Orzorn

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Posted 03 May 2012 - 08:52 AM

View Postfrostfly, on 03 May 2012 - 05:38 AM, said:

I see errors and assumptions in this thread. Mostly from people who haven't played the TT game i'm guessing

@Rjkk The LB20x doesn't do more damage then the AC/20. In fact if you use cluster rounds it almost always does less (average 12 i believe)

We have no clue how the "hard point" system is gonna work. I very seriously doubt it will be "you can put one ballistics weapon on the right arm" with no restrictions. It may be limited by number of crits, or total weight or something else. I hope you'll not be able to turn a standard cent into a Cent with an AC-20 right off the bat. Not that I'd mind. I hope a lot of kids go straight to AC-20s. Every game needs cannon fodder.

Seems like somebody hasn't read Dev Blog 6.

We know perfectly well how the Mechlab will work, thank you very much.

View PostRedHairDave, on 03 May 2012 - 08:41 AM, said:

been a long time since i put a ac 20 on something, but doesnt it have a few crits in the torso also, its to big for a arm on anything

Yes, that's how it works. You can split it between the locations.

#26 MaddMaxx

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Posted 03 May 2012 - 08:56 AM

View PostOrzorn, on 03 May 2012 - 08:52 AM, said:

Seems like somebody hasn't read Dev Blog 6.

We know perfectly well how the Mechlab will work, thank you very much.


Yes, that's how it works. You can split it between the locations.


Ummm....

Quote

"As per usual, the features described in this blog are susceptible to change and are not necessarily final."


So, NO, we do not know perfectly... anything at all...

#27 Aegis Kleais

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Posted 03 May 2012 - 08:59 AM

I might be rolling with a couple Centurions simply based on their excellent mount configurations. (The redesign is, bar none, the worst; as it significantly looks much different from all the other Mech designs)

I spec'd out the following chassis which should serve me well as a Griever variant:

CN9-GRV-CA1
1xLRM15 w/ Artemis IV (480 rounds / 32 salvos)
3xMedium Lasers
BAP, AMS (8 rounds)
5x Jumpjets
97kph, 100% heat efficiency, 95% armor coverage

#28 EDMW CSN

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Posted 03 May 2012 - 09:02 AM

This is what I would roll for a Sniper. And assuming the Cent will have 1 Ballistic, 2 energy and 1 missile hardpoint.

Without hammering out for endo and XL engine upgrades. A head chopper, a SRM-4 and 2 medium lasers.

As for why that SRM-4 ammo is in the head, because if a head chopper like a Gauss rifle or AC-20 goes through, I am dead anyway ! Gauss ammo does not explode. However if I can get endo, I drop the FF armor (for cost reasons) use 10.5 tons of standard armor, shift the SRM-4 ammo to the side torso and CASE it up !

If FF isn't an option, lose 1 ton of GR ammo for another ton of armor.

Combat endurance is the same as all Centurion variants, 20+ reloads, I will be in the fight for awhile.
And nothing says better than this for stand and deliver by sending a Gauss rifle slug to someone's visor.
==========================================


Centurion CN9-5D

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D
Production Year: 3051
Cost: 3,601,000 C-Bills
Battle Value: 1,310

Chassis: Corean Model K7 Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Kallon Unity Weave Ferro-Fibrous
Armament:
1 Poland Main C Gauss Rifle
2 Photech 806c Medium Lasers
1 Telos Four-Shot SRM-4
Manufacturer: Corean Enterprises
Primary Factory: New Avalon (Corean)
Communications System: Corean Transband-J9
Targeting and Tracking System: Corean B-Tech

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 152 8.50
Armor Locations: 3 LT, 3 RT, 4 LA, 2 RA, 1 LL, 1 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 6
L/R Torso 12 19
L/R Torso (rear) 5
L/R Arm 8 14
L/R Leg 12 19

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
SRM-4 RT 3 1 2.00
2 Medium Lasers CT 6 2 2.00
@Gauss Rifle (24) RT - 3 3.00
@SRM-4 (25) HD - 1 1.00
Free Critical Slots: 18

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
4 3 4 2 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA

Edited by [EDMW]CSN, 03 May 2012 - 09:02 AM.


#29 Orzorn

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Posted 03 May 2012 - 09:11 AM

View PostMaddMaxx, on 03 May 2012 - 08:56 AM, said:

So, NO, we do not know perfectly... anything at all...

That's just being obtuse. If you wanted to act like that, this entire forum might as well not exist, because none of the information is final.

Edited by Orzorn, 03 May 2012 - 09:18 AM.


#30 Orzorn

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Posted 03 May 2012 - 09:15 AM

View PostAegis Kleais™, on 03 May 2012 - 08:59 AM, said:

I might be rolling with a couple Centurions simply based on their excellent mount configurations. (The redesign is, bar none, the worst; as it significantly looks much different from all the other Mech designs)

I spec'd out the following chassis which should serve me well as a Griever variant:

CN9-GRV-CA1
1xLRM15 w/ Artemis IV (480 rounds / 32 salvos)
3xMedium Lasers
BAP, AMS (8 rounds)
5x Jumpjets
97kph, 100% heat efficiency, 95% armor coverage

I like your style.

I think the Centurion is probably best suited to fighting at a distance.

Something perhaps like a Centurion with two large lasers and an LRM 10 might be interesting. If it had room, an AC/5 could be stuck on there, but you might have to skimp on the armor, and I would personally recommend against reducing its engine.

Edited by Orzorn, 03 May 2012 - 09:16 AM.


#31 Aegis Kleais

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Posted 03 May 2012 - 09:18 AM

View PostOrzorn, on 03 May 2012 - 09:15 AM, said:

I like your style.

I think the Centurion is probably best suited to fighting at a distance.

Something perhaps like a Centurion with two large lasers and an LRM 10 might be interesting. If it had room, an AC/5 could be stuck on there, but you might have to skimp on the armor, and I would personally recommend against reducing its engine.

Yeah the design I had was to pick on Mechs from afar, and then if he HAD to get into a fight, he could bring the 3xML to bear (due to short ranges)

A Centurion with 2xLL and LRM10 would have a punishing hit for its weight class, but would definitely need to keep itself in check for heat! I try to keep my Mechs no worse than 80% heat efficient, otherwise that stuff kinda creeps up on ya! :D

#32 Orzorn

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Posted 03 May 2012 - 09:23 AM

View PostAegis Kleais™, on 03 May 2012 - 09:18 AM, said:

A Centurion with 2xLL and LRM10 would have a punishing hit for its weight class, but would definitely need to keep itself in check for heat! I try to keep my Mechs no worse than 80% heat efficient, otherwise that stuff kinda creeps up on ya! :D

Absolutely. The LLas would likely have to be stagger fired if you wanted to keep your heat in check. If you wanted to unload a lot of damage, you could fire everything at once then cool down by only firing the AC/5.

#33 Sneak

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Posted 03 May 2012 - 09:30 AM

View PostRjkk, on 02 May 2012 - 08:26 PM, said:

Okay, I thought I was pretty well up on MW speak, but I'm not familar with a few of the things you mentioned. :D
Anyway, I'm a fan of Medium mechs and the Centurion seems more my speed than the Hunchback, but that may change once I get to play MWO.
It seems like according to Sarna the standard Centurion comes with an AC10, but the AC20 fits pretty well, especially the LX-AC20 since it does more damage, doesn't make much sense to me not to use the more powerful weapon.


Seriously? YLW? Yen Lo Wang (I thinK) ? You know.. Kai Allard Liao? No? Nothing? Beueler? Beueler?

#34 frostfly

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Posted 03 May 2012 - 09:31 AM

View PostOrzorn, on 03 May 2012 - 08:52 AM, said:

Seems like somebody hasn't read Dev Blog 6.

We know perfectly well how the Mechlab will work, thank you very much.



thank you, I have read the dev blog. and it's long on ideas and short on details. and none of it final. We simply are only guessing at this point. I've been playing every form of battletech almost as long as the game has been out (i purchased 2nd BT box set in 1986) I've played every computer version(excluding the horror of mechassult) So far the only details we have are some of the mechs that are in and that we will be able to customize them.

#35 Aegis Kleais

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Posted 03 May 2012 - 09:49 AM

View PostOrzorn, on 03 May 2012 - 09:23 AM, said:

Absolutely. The LLas would likely have to be stagger fired if you wanted to keep your heat in check. If you wanted to unload a lot of damage, you could fire everything at once then cool down by only firing the AC/5.

Actually, I just did up a spec.

2x LL, 1xLRM10 w/ 240 ammo (12 salvos), 91% heat efficiency, 100% armored, 86kph. Not shabby! A good build. Nice long-range punch.

#36 Orzorn

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Posted 03 May 2012 - 09:56 AM

View PostAegis Kleais™, on 03 May 2012 - 09:49 AM, said:

Actually, I just did up a spec.

2x LL, 1xLRM10 w/ 240 ammo (12 salvos), 91% heat efficiency, 100% armored, 86kph. Not shabby! A good build. Nice long-range punch.

Where do you find this heat efficiency in SSW?

Anyways, I made up my own variant. I did a last minute swap out of the Large Lasers for ER Large Lasers. It would require some in-game testing to see if they were worth it, but anyways:
Centurion CN9-ORZ-LR

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 2801
Cost: 3,821,875 C-Bills
Battle Value: 1,101

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
1 LRM-10
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 2 LT, 5 RT, 4 LA, 3 RA
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 1 HD, 2 LT, 3 RT, 2 LL, 2 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 152 8.50
Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 7
L/R Torso 12 15
L/R Torso (rear) 6
L/R Arm 8 14
L/R Leg 12 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser CT 12 2 5.00
LRM-10 LT 4 2 5.00
Small Laser RA 1 1 0.50
ER Large Laser RA 12 2 5.00
@LRM-10 (24) LT - 2 2.00
Free Critical Slots: 1

Edit: Woah, didn't notice what it did there with the rear armor, let me fix that...
Edit 2: There, fixed

Edited by Orzorn, 03 May 2012 - 09:58 AM.


#37 EDMW CSN

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Posted 03 May 2012 - 10:00 AM

Pro-tip if you gonna use ER tech make sure use double heatsinks :D

#38 Metal God

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Posted 03 May 2012 - 10:02 AM

Out of the 'Mechs they've announced so far, the Centurion is my first choice. I like the stock CN9-A, but the CN9-AH is appealing as well.

#39 Aegis Kleais

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Posted 03 May 2012 - 10:03 AM

View PostOrzorn, on 03 May 2012 - 09:56 AM, said:

Where do you find this heat efficiency in SSW?

Anyways, I made up my own variant. I did a last minute swap out of the Large Lasers for ER Large Lasers. It would require some in-game testing to see if they were worth it, but anyways:
Centurion CN9-ORZ-LR

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 2801
Cost: 3,821,875 C-Bills
Battle Value: 1,101

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER Large Lasers
1 LRM-10
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 2 LT, 5 RT, 4 LA, 3 RA
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 1 HD, 2 LT, 3 RT, 2 LL, 2 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 152 8.50
Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 7
L/R Torso 12 15
L/R Torso (rear) 6
L/R Arm 8 14
L/R Leg 12 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser CT 12 2 5.00
LRM-10 LT 4 2 5.00
Small Laser RA 1 1 0.50
ER Large Laser RA 12 2 5.00
@LRM-10 (24) LT - 2 2.00
Free Critical Slots: 1

Edit: Woah, didn't notice what it did there with the rear armor, let me fix that...
Edit 2: There, fixed

I just compare his heat dissipation to his max heat. It doesn't mean he can dissipate all heat, but it shows that the Mech's current weapons and such aren't so overwhelming in heat production.

Also, I did 2xLL, not 2xERLL. Those are gonna generate more heat.

Edited by Aegis Kleaisâ„¢, 03 May 2012 - 10:04 AM.


#40 Orzorn

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Posted 03 May 2012 - 10:09 AM

View Post[EDMW]CSN, on 03 May 2012 - 10:00 AM, said:

Pro-tip if you gonna use ER tech make sure use double heatsinks :D

Heh, thanks for reminding me.

I removed the endo steel (because I didn't have enough crits, and the double heat sinks were light and strong enough) and the normal heat sinks and added 5 double heat sinks instead. I also altered the armor:
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 3 RT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 161 9.00
Armor Locations: 1 HD, 2 LT, 3 RT, 2 LA, 3 RA, 2 LL, 1 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 6
L/R Torso 12 16
L/R Torso (rear) 7
L/R Arm 8 16
L/R Leg 12 22
====================
Not sure why I didn't use double in the first place. I guess I had forgotten the tech of the era, despite the fact that I did remember the ER Large Lasers were available...

Edit: This version gets 96.66667% heat efficiency. Nice!

Edited by Orzorn, 03 May 2012 - 10:11 AM.






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