MaddMaxx, on 03 May 2012 - 06:22 AM, said:
I put this build in a Lab. Unless I missed something, the combo of XL Engine and ES does not leave 10 Crits open anywhere for the AC20. The most one location has is 9 crits open to place gear....?
The way I did it in the TT game is I removed the lower arm actuator ( which is the wrist joint, before the hand actuator ) thus giving me ten critical spaces in the right arm.
The CN9-D Centurion has 23.5 tons for weapons, with 8.5 tons of armor.
weapons :
RA : 1 x AC/20 @ 14tons & 10 CS
LT : 2 x LRM 5 @ 2 x 2 tons & 2 CS
CT : 2 x Medium Lasers @ 2 x 2 tons & 2 CS
RT : 2 tons AC-ammo & case @ 2.5 tons 3 CS
RT ; 1 anti-missile system @ 0.5 tons & 1 CS
RT : 1 ton AM-ammo & case @ 1.5 x ton & 2 CS
LT : 1 ton LRM-ammo & case @ 1.5 tons & 2CS
Total : 24 tons
Armor : is now reduced to 8 tons even ( losing 8 points of protection )
Heat sinks 10 DBL ( 300 XL divided by 25 = 12 so all all of them are integral )
Going by the rules I now add the endo steel to any open critical space, as long as I have 14 so unless my math is off ( which it could be ) this configuration should work
I did at one time replace the weapons & engine with Clan Tech, once I did that the extra space freed up the tonnage to get back the armor + a little more and I used the rest for ammo, I also dropped the anti missile system and replaced it and its ammo with T-S-M.
I also did build a Centurion with out the Endo Steel, but with Clan weapons using the same weapon set up but added T-S-M.
Edited by Jonas, 03 May 2012 - 03:14 PM.