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Super-Secret Stuff?


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#21 Corvus Antaka

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Posted 22 November 2012 - 12:57 AM

collision damage. given the patch notes from the 20th said "jumpjets no longer work when knocked down"

#22 Adrienne Vorton

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Posted 22 November 2012 - 02:59 AM

View PostReoh, on 21 November 2012 - 10:17 AM, said:

Super Secret Stuff = sometimes we forget or overlook putting something on the patch notes and players always complain about it like someone is conspiring against them but we take it in good humour.

...

Edited by Adrienne Vorton, 22 November 2012 - 02:59 AM.


#23 Agent of Change

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Posted 22 November 2012 - 09:02 AM

View PostTerror Teddy, on 21 November 2012 - 11:58 PM, said:


Personally I'm more in favor of the Bovine Orbital Bombardment - a.k.a BOB strikes.

I blame a life of roleplaying on that.


There is a proud tradition of launching food based items from a great height at a target below. Often for laughs and occasionally inflicting serious harm, but all in good fun.

and hell it makes about as much sense as introducing 3rd person view in a game that was dedicated to the first person experience....

#24 nimrodusmaximus

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Posted 22 November 2012 - 09:17 AM

View PostBooran, on 21 November 2012 - 07:50 AM, said:

"We've been putting our mech simulation feedback to good use, coupled with the 5m dollars from founder's program, to build our own Mackie"


If this is true, I rescind anything negative I ever said about this game...

#25 sokitumi

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Posted 22 November 2012 - 09:18 AM

Super secret stuff. Sigh... How about just focusing on making a stable version of the stated goals and work towards CW, some more decent maps, and maybe more than two game types, a usable lobby, etc etc etc before your game dies?

Edited by sokitumi, 22 November 2012 - 09:20 AM.






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