Hmmm...
Standard PPC
Year: 2460
Weight: 7.0 tons
Volume: 3 criticals
Ammunition (salvos per ton): N/A
Damage (per salvo): 10
Heat (per salvo): 10
Minimum Range: 90 meters
Max. Effective Range: 540 meters
Price (weapon): 200,000 c-bills
Price (standard ammunition): N/A
ER-PPC
Year: 3037
Weight: 7.0 tons
Volume: 3 criticals
Ammunition (salvos per ton): N/A
Damage (per salvo): 10
Heat (per salvo): 15
Minimum Range: N/A
Max. Effective Range: 690 meters
Price (weapon): 300,000 c-bills
Price (standard ammunition): N/A
Standard AC-10
Year: 2460
Weight: 12.0 tons
Volume: 7 criticals
Ammunition (salvos per ton): 10
Damage (per salvo): 10
Heat (per salvo): 3
Minimum Range: N/A
Max. Effective Range: 450 meters
Price (weapon): 200,000 c-bills
Price (standard ammunition): 6,000 c-bills per ton
LB-X AC-10
Year: 3035
Weight: 11.0 tons
Volume: 6 criticals
Ammunition (salvos per ton): 10
Damage (per salvo): 10 (slug), 1/pellet (cluster)
Heat (per salvo): 2
Minimum Range: N/A
Max. Effective Range: 540 meters
Price (weapon): 400,000 c-bills
Price (ammunition): 12,000 c-bills per ton (slug), 20,000 c-bills per ton (cluster)
Personally, I would prefer the PPCs - lighter and less-voluminous (more weight and space for equipment, secondary weapons, etc), equal or lesser acquisition/replacement costs, no ammunition costs (translating into lower cost over time), no concerns over ammunition explosion, and longer effective ranges.
Personally, I think the only notable downsides of the PPCs would be heat generation per salvo (which hust means havint to be able to actually manage one's heat production, including *gasp* moderating one's fire), a possible lack of
knockback (versus ballistic and projectile weapons), possible recycle times (though, I would be okay with a 10.0-second recycle for PPCs and 5.0-second recycle for class-10 ACs, as described in the S7/Duel rules), the loss of the flexibility provided by the ACs'
special munitions, and vulnerability to defensive systems (specifically,
Blue Shield systems and
Reflective Armor).
*looks at House affiliation*
Though, the ACs are not bad weapons weapons - they're very effective in the right conditions (especially when special munitions are used), and are generally immune to the effects of special armor types; Reflective Armor affects energy weapons and
Reactive Armor is designed to counter missiles and artillery (and is specifically stated to take normal damage from ballistic weapons), but there isn't a specifically "anti-ballistics" armor.
Your thoughts?
Edited by Strum Wealh, 03 May 2012 - 04:35 AM.