Chain Fire Cycle Time
#1
Posted 21 November 2012 - 09:20 AM
Is there something wrong with my math here? Or is the cycle time on chain fire not actually static? Any thoughts?
#2
Posted 21 November 2012 - 09:23 AM
Hold chain fire weapon group= one weapon fired. after that weapon has fired completely, the next weapon in the group is fired if its ready off cool down.
Tapping chain fire group= one group fired. next weapon in group will fire on next tap if its ready even if the first weapon fired is still not completely done firing.
#3
Posted 21 November 2012 - 09:32 AM
I'm not sure it waits for the gun to finish firing. If it did then 4LL would take 4s to cycle through, and I'm pretty sure rs faster than that by a lot. Also I'm pretty sure that I've seen beams overlap while holdin down chain fire, but maybe that's because I let off the mouse and hit it again.
#4
Posted 21 November 2012 - 09:36 AM
#6
Posted 21 November 2012 - 10:41 AM
#7
Posted 21 November 2012 - 02:30 PM
Hellkyte, on 21 November 2012 - 10:41 AM, said:
Unless your mouse has been poorly made, it won't really be damaged much by the clicks.
(.-.)
#8
Posted 22 November 2012 - 06:59 AM
Set two weapon groups with two AC2's each. Put these on chain fire.
Set a third weapon group with all four AC2's.
Start shooting with the first two weapon groups. Once both groups have shot once, start shooting the third group.
Edited by Hauser, 22 November 2012 - 07:00 AM.
#9
Posted 23 November 2012 - 10:06 AM
Is there a key that toggles chain fire?
I havent seen a key bind in game that will allow me to cycle chain fire weapons so Im clueless? Help?
#10
Posted 23 November 2012 - 10:13 AM
#12
Posted 23 November 2012 - 06:27 PM
Hauser, on 23 November 2012 - 02:15 PM, said:
It's been patched in only a short while ago. Hasn't made it to the options menu yet.
Yeah I accidentally bound something else to backspace then had to restore default settings to the entire game just to get my chain fire back. Very lame. :/
#13
Posted 23 November 2012 - 06:51 PM
Edited by Prosperity Park, 23 November 2012 - 06:54 PM.
#14
Posted 24 November 2012 - 07:03 AM
1) a single AC/2 fires every 0.5 seconds
2) 2 AC/2's in a weapon group, fire simultaneously, fire 2 shots every 0.5 seconds, for 4 shots per second.
3) 2 AC/2's in a weapon group, using chain fire, still only fire a round once every 0.5 seconds, for 2 shots per second
It appears that that the chain fire does not cycle quick enough to take advantage of the AC/2's fire rate, therefore in order to get the full use of the fire rate the AC/2's have to be in separate fire groups, and the fire rate managed manually by staggering the initial shot.
I initially assumed this was a localised problem to the Atlas and its configuration, but the introduction of the Cataphract, testing with quad AC/2 setups, and other user accounts seem to indicate that this is a global "issue". I have certainly noticed that the ROF on the Cataphract using AC/2's suffers a similar problem (to the point I have now bound each of the 4 AC/2's to their own weapons groups to get them all firing at top rate)
Looking at the OP, you are certainly going to have to ascertain what exactly is the cycle rate of chain fire, and to test if that cycle rate is universal. I strongly suspect that chain fire is a flat rate, around half a second.
Edited by Lauranis, 24 November 2012 - 07:04 AM.
#15
Posted 25 November 2012 - 06:58 AM
#16
Posted 22 January 2013 - 07:40 AM
Thanks for detail on chain fire and plus weapon grouping hints. I was very surprised by the slow damage output of quad AC2 on chain fire.
Rapid clicking is fine, as I'm not worried about mouse damage... hand damage more likely - carpal tunnel/trigger finger.
It has been a long time since I chain fired lasers but it seems to me that chain fire has a built in delay of near 0.5 seconds. It should be easy to spot tonight when I finally take a movie and see if the AC2 are recycled and idle during chain fire. I also wonder if this is simply a hard-coded delay in the first firing sequence where it is then driven by cooldown or just plain hard-coded. That's easy to test... manically click mouse four times and then hold... see what you get.
Perhaps I'll have some results later tonight.
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