A Tale Of Two Betas
#21
Posted 21 November 2012 - 11:36 AM
#22
Posted 21 November 2012 - 11:38 AM
The closed beta of planetside 2 from months ago did all those things the OP stated, so the point can make sense. Their closed beta when compared to even MWO's open beta is a viable comparison. if the only rebuttal is> fully released game vs open beta is unfair.. then ok whatever, everything is fine here.
#23
Posted 21 November 2012 - 11:38 AM
Taryys, on 21 November 2012 - 11:34 AM, said:
All of us would like for the game to have been underwritten by a large studio so they could take as long as they wanted to get things right, but that is not what the case is. MWO is underwritten by a small firm, and Open Beta therefore actually means open beta. Comparisons like this are not at all helpful and are constructive towards help PGI more forward. We are in open beta and there is no going back.
We need to suck it up and be part of the solution.
Not helpful or constructive? Are you talking about the large, detailed post I wrote on what MWO could do to make the game feel like it's remotely close to a finished product?
#24
Posted 21 November 2012 - 11:38 AM
Rokuzachi, on 21 November 2012 - 11:35 AM, said:
If they had a set of persistent servers with a larger map, say like 10km x 10km, with multiple 'take and hold' objectives that people could join at their leisure... oh man. I'd be in heaven. I'd literally play for hours on end uninterrupted. Would greatly prefer this over the 15 minute match setup.
I can't agree more. One of the most popular MW4 game styles as the assault game, where 1 team had to assault a fortress or drop ship that the other team was holding. Or destroy some objective the other team was protecting. That game style was played up until MWO rolled out. That speaks volumes to a Mechwarrior game that was over 10 years old.
#25
Posted 21 November 2012 - 11:38 AM
Vlad Ward, on 21 November 2012 - 11:34 AM, said:
I had that problem from launcher window, There's a "validate game assets" option in settings of launch window. I did that and it fixed the problem, gl.
#26
Posted 21 November 2012 - 11:40 AM
Col Forbin, on 21 November 2012 - 11:36 AM, said:
I would call it competition if I'm playing it instead of MWO. I'm sure I'm not the only one.
Why does everyone HAVE to play PS2 if they aren't playing MWO? Seems ridiculous, there are lots of other non-PS2 games out there.
#27
Posted 21 November 2012 - 11:41 AM
#28
Posted 21 November 2012 - 11:43 AM
Taryys, on 21 November 2012 - 11:29 AM, said:
If you chose to ignore what the words mean then there are going to be problems
I don't think the problem is me ignoring the meaning of words, it is of the developer's trying to force a label on something it is clearly not.
There are loads of ways they could have increased their beta userbase without resorting to "public", and "open."
#29
Posted 21 November 2012 - 11:43 AM
Taryys, on 21 November 2012 - 11:34 AM, said:
All of us would like for the game to have been underwritten by a large studio so they could take as long as they wanted to get things right, but that is not what the case is. MWO is underwritten by a small firm, and Open Beta therefore actually means open beta. Comparisons like this are not at all helpful and are constructive towards help PGI more forward. We are in open beta and there is no going back.
We need to suck it up and be part of the solution.
But its not beta. Who are you trying to fool? Anyone calling MWO "open beta" has been brainwashed. Right now in its current state, its a open alpha. They're still adding and fixing CORE content, to a game thats not 20% completed to THEIR launch standard.
Beta is the final adressing of stability and balance. This game breaks down (crashes to desktop, client not responding, memory leak, etc) ~1/8 games. Heaven forbid mechlab not saving loadouts, so people jump into battle with 1/2 their gear...
Game's not finished. Still alpha. We have to wait
Edited by mattkachu, 21 November 2012 - 11:44 AM.
#30
Posted 21 November 2012 - 11:44 AM
Yes you are pointing out things that could be improved. Fair enough.
But comparing these 2 games is not at all fair for many of the reasons posted here.
One is in a real beta with a small company and one is released and underwritten by a major corporation.
Its like comparing Walmart to the mom and pop grocery store.
Col Forbin, on 21 November 2012 - 11:38 AM, said:
#31
Posted 21 November 2012 - 11:44 AM
AC, on 21 November 2012 - 11:38 AM, said:
I can't agree more. One of the most popular MW4 game styles as the assault game, where 1 team had to assault a fortress or drop ship that the other team was holding. Or destroy some objective the other team was protecting. That game style was played up until MWO rolled out. That speaks volumes to a Mechwarrior game that was over 10 years old.
Yes, I love those game types.... BF3 has a good mode like that. The attacker/defender type.
#32
Posted 21 November 2012 - 11:47 AM
It was not their call. It is PGI's call. A minimum viable product for open beta or no game.
This is reality and what we are given. Hashing it over and over again is not really useful.
It is just kind of tiring.
We all know. We all agree.
Col Forbin, on 21 November 2012 - 11:43 AM, said:
There are loads of ways they could have increased their beta userbase without resorting to "public", and "open."
#33
Posted 21 November 2012 - 11:50 AM
#35
Posted 21 November 2012 - 11:54 AM
Karyudo ds, on 21 November 2012 - 11:40 AM, said:
Why does everyone HAVE to play PS2 if they aren't playing MWO? Seems ridiculous, there are lots of other non-PS2 games out there.
PS2 is more fun for them probably so they play it, besides there's no replayability in MWO atm unless you have ocd tendencies and like shoebox team deathmatch. "Because it's mechwarrior" does have limits
#36
Posted 21 November 2012 - 11:56 AM
Samantha, on 21 November 2012 - 11:54 AM, said:
Okay, but the question was actually "why PS2 when there are LOTS of other games", not "what is MWO doing wrong".
#37
Posted 21 November 2012 - 11:57 AM
RedHairDave, on 21 November 2012 - 11:51 AM, said:
every patch hasnt been wonderful for everyone, but it has for me. why have i never had a problem, if its broken?
Because you were born under the lucky star, was blessed by the sacred tree, so bad things to you only happen to other people.
There's alot of people not as lucky
#38
Posted 21 November 2012 - 12:02 PM
MWO is in Beta and Planetside 2 is an official launch. They're not the same thing, and one clearly has an advantage in regards to the size of the team and funding from the producer. PGI have said all along that they're only a small team and (see down there?) They're hiring for more. I'm not saying MWO doesn't need work, nor that everything is perfect. But it's not PGI's fault that some User's expectations were higher than they ought to be. Yes I'd like the game to be perfect and fully featured, but it's not and that doesn't particularly surprise me during beta.
Constructive criticism with reasons and evidence and suggestions for how to improve things would have been more useful. Comparing a AAA launch game to a small dev team beta is a hyperbole (and outright lie, when you claim they're both in beta).
#39
Posted 21 November 2012 - 12:04 PM
#40
Posted 21 November 2012 - 12:04 PM
Just like the French Revolution, your experience may vary.
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