#121
Posted 03 May 2012 - 02:45 PM
#122
Posted 03 May 2012 - 02:48 PM
#123
Posted 03 May 2012 - 03:00 PM
Looks great! Thanks guys!
Cheers.
#124
Posted 03 May 2012 - 03:14 PM
Emerest, on 03 May 2012 - 03:00 PM, said:
I have a guess as to what the alleged "easter egg 'mech" jumping in the center of the frame. I believe that is a PUMA. If you zoom into the picture you can see this from the hood-like head and the way the arms are shaped. Plus it has jump jets.
Thoughts, theorizers?
#125
Posted 03 May 2012 - 03:18 PM
When are we going to see a group shot of all the people involved?....wearing hula skirts?
#126
Posted 03 May 2012 - 04:52 PM
#127
Posted 03 May 2012 - 05:08 PM
#128
Posted 03 May 2012 - 05:10 PM
I really wanted to see another game, and you guys look to be doing us all proud.
#129
Posted 03 May 2012 - 06:33 PM
#130
Posted 03 May 2012 - 08:05 PM
#131
Posted 03 May 2012 - 08:31 PM
#132
Posted 03 May 2012 - 09:23 PM
It makes the frame rate feel higher.
That's why Crysis felt playable at 20-25 FPS on very high.
#133
Posted 03 May 2012 - 09:46 PM
I'm confused about the reticule system. There's a circle and a crosshair corresponding to the lasers and the srm, respectively. So far so good, arms and torso... except they're both off centre to the field of view. Are torso mounts divorced from torso rotation?
EDIT: Wait, I get it. The crosshair is centered to the 'mech's torso, but the HUD elements are on the pilot's helmet, which has a free-look element. How do all those axes interact? And what about the map indicators; I assume the arrow is direction of movement and the V is fov, but is that (and the compass) helmet or torso?
Also not loving the self damage display in the top right. Partly because it's just different to past games, but also partly because having both MFD's on bottom left and bottom right made sense. I also don't feel like you need to list the 'mech's own loadout twice. The yellow boxes in centre-screen are very intrusive as well.
Edited by Belisarius†, 03 May 2012 - 09:56 PM.
#134
Posted 03 May 2012 - 10:10 PM
The MW4 has both views (radar circle with "facing up" and map with "north up") and I use them both depending on situation.
Edited by Morang, 03 May 2012 - 10:15 PM.
#136
Posted 04 May 2012 - 01:00 AM
Quote
If you took that config to Solaris VII, you're just ASKING to get raped! I'd take that config into the field against vehicles, NOT other 'Mechs! Don't a variant Hunchback come with an AC/20 stock? Last time I checked it did, and weps like that are what you'd call "anti-mech" guns.
Speaking of which, I don't mean to get off topic, but wouldn't be awesome to have George Ledoux, the orginal voice of Duncan Fisher from MechWarrior 4: Mercs? My absolute favorite part of the entire MW4 series was at Solaris VII with Duncan!
#137
Posted 04 May 2012 - 02:57 AM
Sprouticus, on 03 May 2012 - 11:27 AM, said:
This.
Multplied by a thousand. Ad infinitum.
When the LRMs come screaming in, I don't want to be yelling "Enemy spotted! Bearing..........SOMEWHERE EAST!"
Other than that, it looks awesome! Nice one Devs!
#138
Posted 04 May 2012 - 03:28 AM
@Morang-
I would like to see the Battlegrid fixed and the FOV rotating as well, but in order to placate everyone, maybe have the option to alternate between 2 different modes.
#139
Posted 04 May 2012 - 05:40 AM
#140
Posted 04 May 2012 - 05:55 AM
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