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Weekly Screenshot



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#121 Hawkeye 72

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Posted 03 May 2012 - 02:45 PM

Anyone see the fifth mech? There are only 4 onscreen but the radar says there should be a fifth positioned approximately 50-75 meters to the 3 o'clock of the Atlas

#122 El Loco

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Posted 03 May 2012 - 02:48 PM

It's been stated on one of the first pages that this appears to be a bug where a dead 'Mech shows up on radar.

#123 Helmer

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Posted 03 May 2012 - 03:00 PM

Just got home from work to all this forum goodness.


Looks great! Thanks guys!



Cheers.

#124 Joe Mallad

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Posted 03 May 2012 - 03:14 PM

View PostEmerest, on 03 May 2012 - 03:00 PM, said:

This looks simply INCREDIBLE. I am super psyched for this game.

I have a guess as to what the alleged "easter egg 'mech" jumping in the center of the frame. I believe that is a PUMA. If you zoom into the picture you can see this from the hood-like head and the way the arms are shaped. Plus it has jump jets.

Thoughts, theorizers?
um... the jumping mech is highlighted in red and is clearly marked as a Jenner. you are seeing it from the left side/back view and can see the head coming off the center torso.

#125 Qman

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Posted 03 May 2012 - 03:18 PM

great looking stuff. thanks to the devs for taking as much time as they do to keep us informed. two thumbs up!

When are we going to see a group shot of all the people involved?....wearing hula skirts? :P

#126 BeforeLife

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Posted 03 May 2012 - 04:52 PM

K2 CATAPULT!!!! YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!

#127 dboy

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Posted 03 May 2012 - 05:08 PM

I can't wait to play this game. Release it NOW!!! :P

#128 DanoCrow

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Posted 03 May 2012 - 05:10 PM

Oooft. That looks techy... And detailed, I like it. :P
I really wanted to see another game, and you guys look to be doing us all proud.

#129 Kommunist Kodiak

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Posted 03 May 2012 - 06:33 PM

Well,we now know what the catapult looks like. Hey Paul, should've stuffed it with 3 or 4 large lasers instead dem puny machine guns

#130 Apollo NB

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Posted 03 May 2012 - 08:05 PM

I AM <3 that motion blur... SO STOKED

#131 Lipase

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Posted 03 May 2012 - 08:31 PM

rock on! Bring the Pain!!!

#132 Celestial

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Posted 03 May 2012 - 09:23 PM

Motion blur is a good thing.
It makes the frame rate feel higher.
That's why Crysis felt playable at 20-25 FPS on very high. :P

#133 Belisarius1

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Posted 03 May 2012 - 09:46 PM

Look beautiful.

I'm confused about the reticule system. There's a circle and a crosshair corresponding to the lasers and the srm, respectively. So far so good, arms and torso... except they're both off centre to the field of view. Are torso mounts divorced from torso rotation?

EDIT: Wait, I get it. The crosshair is centered to the 'mech's torso, but the HUD elements are on the pilot's helmet, which has a free-look element. How do all those axes interact? And what about the map indicators; I assume the arrow is direction of movement and the V is fov, but is that (and the compass) helmet or torso?

Also not loving the self damage display in the top right. Partly because it's just different to past games, but also partly because having both MFD's on bottom left and bottom right made sense. I also don't feel like you need to list the 'mech's own loadout twice. The yellow boxes in centre-screen are very intrusive as well.

Edited by Belisarius†, 03 May 2012 - 09:56 PM.


#134 Morang

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Posted 03 May 2012 - 10:10 PM

I'm not sure if I like the map rotating on the HUD with the FOV lines constantly facing up. Looks like it will complicate the work with battle grid. Fixed map with North always up and rotating FOV might be better.

The MW4 has both views (radar circle with "facing up" and map with "north up") and I use them both depending on situation.

Edited by Morang, 03 May 2012 - 10:15 PM.


#135 PsychoFarmer

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Posted 03 May 2012 - 10:49 PM

View PostGarth Erlam, on 03 May 2012 - 09:40 AM, said:

Ouch!



Don't take that as a criticism, this is still much better for it's time than Mechwarrior 4 was. It means this is what I expect from a 2012 released online game. It's not a bad thing.

#136 Ronin1051

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Posted 04 May 2012 - 01:00 AM

Lol!

Quote

Highlights were Bryans Machinegun/AC-5/Flamer/Medium Laser Hunchback, which he used to kill himself with twice...


If you took that config to Solaris VII, you're just ASKING to get raped! I'd take that config into the field against vehicles, NOT other 'Mechs! Don't a variant Hunchback come with an AC/20 stock? Last time I checked it did, and weps like that are what you'd call "anti-mech" guns.

Speaking of which, I don't mean to get off topic, but wouldn't be awesome to have George Ledoux, the orginal voice of Duncan Fisher from MechWarrior 4: Mercs? My absolute favorite part of the entire MW4 series was at Solaris VII with Duncan!

#137 Blizzard99

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Posted 04 May 2012 - 02:57 AM

View PostSprouticus, on 03 May 2012 - 11:27 AM, said:

Please for the love of all that is good and right, switch to a number based compass. There is a number on above the torso poiinter (says 171), but the rest of it is in letters, which does not help IMO



This.

Multplied by a thousand. Ad infinitum.

When the LRMs come screaming in, I don't want to be yelling "Enemy spotted! Bearing..........SOMEWHERE EAST!"


Other than that, it looks awesome! Nice one Devs!

#138 Aegis Kleais

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Posted 04 May 2012 - 03:28 AM

I'll have motion blur disabled.

@Morang-
I would like to see the Battlegrid fixed and the FOV rotating as well, but in order to placate everyone, maybe have the option to alternate between 2 different modes.

#139 Sn1per5566

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Posted 04 May 2012 - 05:40 AM

i really like the HUD!!!

#140 Scanlon

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Posted 04 May 2012 - 05:55 AM

I really dont like the HUD, the battlemech pilot feel is nearly lost behind it all. In other words the HUD completly dominates the cockpit interior.





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