It was way too smooth. I will concede, though, that the height it climbed was not very high and it did sem to slow down somewhat as it went up. The problem, to me, was that the Mech should have stumbled a bit form the huge change in direction it just assumed (nearly linear to nearly vertical). The way I see it: wheeled vehicles can coast right up a curved slope like what you see in the video without "breaking stride" because it's rolling on wheels; a walking BattleMech would have to expend huge amounts of energy to lift itself uphill step-by-step because it has no gliding wheels with ball bearings on which to bear the force of transferring forward momentum to vertical momentum.
Was that just an infrequent artifact that happened to be in the video, or will Light Mechs just transfer their linear momentum with super-high levels of efficiency into vertical momentum like that? I have to assume that there are some engine-specific quirks that can have unavoidable effects on games, and this might be just that... or it could be just an infrequent artifact that happened to be in the video and it won't really represent general gameplay.
I have spoken at-length with one of my friends who does character animation for a career and she always tells me about how difficult it is to program animations that have feet properly tracking with the character object itself. This seems to be an occasion where a massive change in height of the environmental features took place in a narrower-span than the width of the Jenner's legs, and that could explain the quirky smooth climb.
Edited by Prosperity Park, 03 May 2012 - 11:26 AM.