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Even Developer Of This Game Killed In Seconds By A Streakcat


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#101 Phelan Ward-Kell

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Posted 22 November 2012 - 12:20 PM

View Postzenstrata, on 22 November 2012 - 12:07 AM, said:

streak cats are easy to kill. you just need to be in the right mech to counter them. That being the assaults. Assaults counter heavies. Lights counter assaults, mediums counter lights, heavies are a catch-all class due to their possible builds. put streaks in a catapult and it can fight lights, put gauss in to fight heavies and assaults. etc.


DISCLAIMER: I don't really care what mech someone brings. It may irk me, but I work within the CURRENT rules of the game, and post suggestions as needed.


Now that this is out of the way. I believe the concern is that Streak Cats and Gauss Cats are basically "easy mode."
Yes, a skilled or exceptional pilot can make them shine brighter than an average pilot, however even relatively average or below average pilots can get off easy piloting these.

This being said, I've said before and I'll say again: Organisation beats everything else (With the exception of organisation + skill). What I mean by this, is if the drop lead is playing smart and strategic, and his teammates are listening to him, no mech is actually a danger to the team.

When I command a drop, I use my attention to detail. I'll prioritise mediums and heavies over an Atlas, since they're easier to kill. The only exception to this is to rip off the right torso on the Atlas and take that big boy's heavy weapon. If the Catapult is packing streaks or SRMs, I'll call focus on his ears. If a Hunchback has a heavy laser variant or an AC20, I'll probably be focusing the right torso (Except with the...4SP I believe, which splits the lasers between both torso's and the arms).




I guess my point is: A mech is only so dangerous to your team as you allow it to be.

#102 Mr 144

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Posted 22 November 2012 - 12:22 PM

View PostXyberviri, on 22 November 2012 - 12:01 PM, said:

Hunchbacks suck because they only have 48 points of armor for the hunch, however most of the time that is put on the front because you have to deal with the front/left/right side of said hunch. now if you go to the back in the default configuration you only have 8 points of armor. You have this big pod thing on the back that is a easy target.


He was in a 4SP. No 'hunch' dependancy.

2x SRM6 (one each side torso)
5x MPL (two per arm + one head)

Alpha Damage = 60

Catapult 'ear' = 40 armor + 20 internal HP = 60

One alpha, one ear, one alpha, the other ear...on to the next target, someone else can get the kill, your job is done. A streakcat cannot win the direct exchange of firepower with a 4SP.

Like I said, the Cat just caught him off-gaurd in a bad spot. There is no mechanical reason why a streakcat should win the exchange. The fight could easily go the opposite direction...and much, much more effeciently considering mathematicly, it takes a whole 4 seconds to completely disarm the Cat :P

Mr 144

Edited by Mr 144, 22 November 2012 - 12:28 PM.


#103 Felicitatem Parco

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Posted 22 November 2012 - 12:24 PM

I read the title of this thread, and thought " 'Seconds,' that's pretty quick..."

...and then I read it was 37 seconds.

A heavy killed a Medium in 37 seconds.

Edited by Prosperity Park, 22 November 2012 - 12:25 PM.


#104 Kurayami

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Posted 22 November 2012 - 12:29 PM

View PostProsperity Park, on 22 November 2012 - 12:24 PM, said:

I read the title of this thread, and thought " 'Seconds,' that's pretty quick..."

...and then I read it was 37 seconds.

A heavy killed a Medium in 37 seconds.

not only that but with support of teammates too... im honestly disappointed in streak cat pilot.

#105 Tekerton

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Posted 22 November 2012 - 12:38 PM

View PostUrza Mechwalker, on 22 November 2012 - 01:17 AM, said:



From where you get that Idea? A Cata pult is heavier and more armed specially when limitign itself to all close renage weaponry. it stops beign a fire supprot mech and becoes a brawling mech. Since its larger it is supposed to win!

If hunches can kill all SRM or SSRM cat then the game would be WRONG! SRM / SSRM catas are faster than hunchies, have more armor and about same range. Its obvious that Hunch will loose!

Pro hint.. the stock hunchie is a HORRIBLE mech!


This is sarcasm, right? I honestly cannot tell.

#106 Eizel Crow

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Posted 22 November 2012 - 12:49 PM

As in any combat simulator there will always be those of us that fall into one of three categories. Novice, experienced and Expert. The idea of a simulation like this is to develop tactics to counter the weapon systems being used against you. Not to adjust the ammunition to suit the players. I believe that the devs are doing a good job with the introduction of new equipment for our destructive enjoyment. But, we will see a lopsided system appear until they deliver the counter to that system later on. We are not playing COD or Halo so people need to stop rushing in for the brawl and stop to think of how best to use the lance they are in to destroy the other guy before he does it to you. (Then rush in to Brawl). The wild card in this game right now is not the wpn systems, but, the lack of cooperation between the (2) two four man lances on the same team. I have just as much frustration as the rest of you about the systems being introduced, but, sit back and watch, you will see trends they use and you will be able to counter them. I have see the Cataphract tearing mechs up. I know how to defeat them already. Yes even the 4X with the 4 A/C5 build.... I enjoy every battle I am in in this game. Do not sweat the small stuff right now, lets just destroy each other on the field of battle.

#107 Remedialhappyman

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Posted 22 November 2012 - 12:53 PM

View PostTerror Teddy, on 22 November 2012 - 12:31 AM, said:


Yup, when things become 'boats' in teams you know a build is too good because the individual WEAPON is unbalanced compared to other weapons. Lasboats, Gaussboats, Streakboats etc.


I kind of disagree with this section. In most games repetition is superior to diversification. It doesn't mean something is op if a mech uses a lot of one thing or even only one thing it means the mech pilot had focus when designing his mech. If your going to use streaks or lrms or gauss or ac's, lasers, whatever might as well dedicate to a role than do everything half-assed. Granted mechs like the Atlas are built to handle multiple situations because they don't really have the hard points to focus, but thats sort of their own type of focus, they specialize in having the tonnage and limited slots to do a little of everything.

#108 Pawn Couch

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Posted 22 November 2012 - 01:06 PM

They should take care of some of the rediculous builds out there by restricting critical slots on certain mechs.

Kind of making it so you cant have 6 srm6's or maybe making certain mechs a bit more sluggish.

Edited by KING PINEAPYULA, 22 November 2012 - 01:09 PM.


#109 h00n

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Posted 22 November 2012 - 02:05 PM

View PostxRaeder, on 22 November 2012 - 12:37 AM, said:




This is why Planetside 2 has zero serious balance issues right now.



THE ******* VANU.

LOOK AT THE VANU AND TELL ME THERE ARE NO BALANCE ISSUES.

ALL BUT TWO MAJOR OUTFITS ARE ROLLING VS.

No major balance issues my ***.

Both these games need developers with more common sense.

#110 Asakara

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Posted 22 November 2012 - 05:34 PM

View PostRat of the Legion Vega, on 22 November 2012 - 12:03 AM, said:

Starting at 56:06: http://www.twitch.tv/igp/b/342004325

Calls them "frustrating, annoying"

Total time for his full health hunchback to be killed by the streakcat: approximately 37 seconds.


.


I noticed that the HBK got chewed up by an Atlas first. He had orange armor in 2 places and yellow in most others just before the duel with the streak cat.

From my perspective your claim that the HBK was "full health" seems completely false.

Posted Image

Edited by Asakara, 22 November 2012 - 05:36 PM.


#111 Jason1138

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Posted 22 November 2012 - 05:52 PM

streak cats are really really hard to deal with in a medium, but really easy to kill in an assault. that's just the plain truth. if you're in a medium and you see one, fight something else. its not rocket science

#112 Draxtier

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Posted 22 November 2012 - 06:19 PM

EVEN DEVELOPER OF THIS GAME KILLED IN SECONDS BY A STREKCAT *


*after first having his mech reduced to the point of CRITICAL DAMAGE by an Atlas. :)

#113 SpiralRazor

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Posted 22 November 2012 - 06:29 PM

View PostxRaeder, on 22 November 2012 - 12:15 AM, said:


Stop saying stupid crap like this. I poured AC/10, LL, and ML, fire into the arms of one of them and all he kept doing was using his JJs to keep out of my torso arc.

It has nothing to do with piloting. Every pre-made I see now has 2-3 Streakcats in it. In fact I think the netcode issue has gotten worse with this last patch as even Jenners standing still are ignoring my AC/10 shots. This has prevented me from degunning them.

I used to be able to degun Cats pretty easily, now people have figured out how to fight with them... using JJs you negate most people's firepower while they continue to launch at you.

Sorry... but the Cat A1 is broken. It has too many missile points. Remove two of them. The other varients of the Cat have to either go just long range support and barely have enough ammo (or mount two SRM6s which AT least have to be aimed) or strip themselves of armor to mount two large weapons to be competative. My Cat-3D gets killed by these things in 20 seconds.

See the problem is that there is nothing that can kill them now that people have figured out what to do and premades are rolling with them in force.

PGI. Stop nerfing and buffing the Streak as a weapon. Instead look at the Mechs that are causing the imbalance.


No, its most likely you just have an under specced PC.....I take quite a pounding when i try and go in close up to another brawler.

Also, your talking about a 50 ton mech getting owned by a 65 ton mech...when they are both set up to brawl?

Yeah...i dont see the problem here. The Catapult has a 15 ton advantage in armor and firepower...the only thing the Hunchback has on you is speed.

Are you ignorant on Battletech in general?

View PostJason1138, on 22 November 2012 - 05:52 PM, said:

streak cats are really really hard to deal with in a medium, but really easy to kill in an assault. that's just the plain truth. if you're in a medium and you see one, fight something else. its not rocket science



This....when are people going to get it into there head?


SIXTY FIVE TONS VS 35 TONS OR EVEN 50 TONS....


Yes, you can you brawl with a heavier mech.. Of course....Are you going to come out on top? Not likely, and if you do, your going to be hurt.

Edited by SpiralRazor, 22 November 2012 - 06:30 PM.


#114 4er3BaPa

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Posted 22 November 2012 - 06:41 PM

* SSRMs will now hit 100% unless something in the way or latency issues.
Sorry, doesn' workin. Tonight no one enemy sSRM not hit to other opponents who stay at rockets way. All ly through other enmey mech... May be it latency issues... Someime LRMs fly through rock too (Forest Colony map)

#115 Cmdr Harabec

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Posted 22 November 2012 - 06:55 PM

Catapult's just overpowered and it's been obvious for ages. Too high of torso twist for a support mech, does everything too well. Shouldn't be an exemplary mech for ballistics, energy, and missiles on each variant. It's pretty much unsurpassed in those areas except that the 4X can Quad AC/2, which is all it reeeeally does better than the Cat. It can laser boat a little better, too, on the other variant, but the Catapult with quad large lasers is pretty much the most heat effective energy loadout for the weight class anyways.

SSRMs should be randomly targetting a body part and almost-always hitting it with both missiles, but it shouldn't always be CT like it is now. The arms should also be much lower chances ofbeing hit, too, I imagine. SSRMs, AC/2s, and AC/5s/UAC/5s need to have their impulse toned way the Hell down as well - it's absurd the impact force you take from being hit by those when they're not large calibre/super power per shot like larger ACs or even SRM6s - which I don't think should knock you anyways, or SSRM6s when they come along will be this problem all over.

Unfortunately, I doubt the Catapult will ever see its ballistic slots problem taken care of (just move them to the CT already, christ) nor will any other part of it be addressed, I imagine. SSRMs will probably see a nerf, but it probably won't be in the right ways.

#116 Felicitatem Parco

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Posted 22 November 2012 - 08:35 PM

Catapults go down well from face-shots. If you miss the face, it goes to CT...

A StreakSRM Cat will always die to a SRM Cat.

#117 Diablobo

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Posted 24 November 2012 - 05:48 PM

View PostLyteros, on 22 November 2012 - 10:56 AM, said:

If you go out in a hunchback with 5 MPL at less then 1 heat efficiency, put a XL engine on it and then drop with 49,1 tons instead of your 50, where you continue to stand still right next to a streak cat...
YOU'RE GOING TO HAVE A BAD TIME.

This has nothing to do with ssrms. It has to do with how dev's know to balance their mechs.

Wait a moment... Posted Image


So true. Did anyone notice how Garth only grouped five of his six lasers in his Cicada? <facepalm>

Bryan's EZ Bake Oven Hunchback was even worse. It was even short a ton because he didn't even know that to drop that extra .1 ton could be painlessly accomplished by dropping ONE point of armor off of each leg.
http://ozhouse.wpeng...le_facepalm.jpg

Edited by Diablobo, 24 November 2012 - 05:50 PM.


#118 zenstrata

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Posted 24 November 2012 - 06:42 PM

Honestly the Atlas that shot the developer was a poor gunner and not a very good pilot. If I had been that Atlas who was shooting up the dev - the developer would have been dead long before the streak cat even had a chance to get there.

#119 the huanglong

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Posted 24 November 2012 - 06:48 PM

Patience is wearing thin for streakwhore's point and click adventure. If you catch one in either tunnel or cave, what mech even has a fighting chance against one? Don't tell me take their ears off from miles away, I should not auto die for coming face to face with one. Nothing else is that punishing.

#120 Glory in the Highest

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Posted 24 November 2012 - 06:49 PM

The most amusing part of the OP is that it's titled to imply the developers are actually above average at their own game.

Edited by Glory, 24 November 2012 - 06:50 PM.






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