

Even Developer Of This Game Killed In Seconds By A Streakcat
#21
Posted 22 November 2012 - 12:44 AM
However I will re-iterate that an atlas can easily crush streak cats if you pilot the atlas properly. And yes this IS a team game. So you should work with your team and fully expect that the enemy will do the same. Those who do not usually die very quickly and badly.
As for the skill of one developer or another, it is entirely possible that there are much better pilots out there than the developers. Designing a game does not automatically make someone the best at playing it.
#22
Posted 22 November 2012 - 12:46 AM
ei8ht, on 22 November 2012 - 12:41 AM, said:
If he wasn't running XL engines he might have survived longer, then again he wasn't using cover nor using his speed to get out of range.
just a heads up, any decent streak cat will only be ~5kph slower than the fastest possible hunchback. Good luck with running for cover, my 150kph jenner cant make it before 2 salvos take it out.
#23
Posted 22 November 2012 - 12:48 AM
*Edit* This is about piloting a large war machine called a battlemech. You are in control of that machine. Fps type games are things like call of duty, or wolfenstien 3d, or quake, the list goes on.... The difference here is you are piloting a vehical. Not running around on foot. Think of yourself like the pilot of that vehical. You are NOT the mech itself. This makes Mechwarrior a Simulation. Not an Fps.
Edited by zenstrata, 22 November 2012 - 12:53 AM.
#24
Posted 22 November 2012 - 12:49 AM
ei8ht, on 22 November 2012 - 12:41 AM, said:
If he wasn't running XL engines he might have survived longer, then again he wasn't using cover nor using his speed to get out of range.
And how is he supposed to outrun a streakcat exactly when it's impossible for a hunchback to mount an engine that gives it more than 5km/h speed advantage over the streakcat without sacrificing most of its weapons, armor and heat sinks? And with no jump jets to help him scoot along like the streakcat has? Think please.
#25
Posted 22 November 2012 - 12:52 AM
#26
Posted 22 November 2012 - 12:53 AM
#27
Posted 22 November 2012 - 01:17 AM
Rat of the Legion Vega, on 22 November 2012 - 12:11 AM, said:
Good to hear he said tweaks are coming.
.
From where you get that Idea? A Cata pult is heavier and more armed specially when limitign itself to all close renage weaponry. it stops beign a fire supprot mech and becoes a brawling mech. Since its larger it is supposed to win!
If hunches can kill all SRM or SSRM cat then the game would be WRONG! SRM / SSRM catas are faster than hunchies, have more armor and about same range. Its obvious that Hunch will loose!
Pro hint.. the stock hunchie is a HORRIBLE mech!
#28
Posted 22 November 2012 - 01:22 AM
#29
Posted 22 November 2012 - 01:31 AM
back to topic - my quad ml would kill him faster.
devs are not very good players.
streaks are fine as they are.
other weapons are bugged lagged screwed etc - i know its sound ridiculous but dont compare streaks to them.
#30
Posted 22 November 2012 - 01:35 AM
If you get to close to a streak cat you'll possibly die. But the streak cat is a freaking CATAPULT. what does it make as a top speed? 90 or less? so it'll take a while till it gets to your team.... you can soften it up before it reaches ya, or even kill it! (surprise)
and yeah, i DO hate streakcats personally. but that is only cause i'm a commando pilot who loves running through the front lines dishing out his damage. if i run into 1 (or even 2) streakcat i am toast. but that's the game folks

#31
Posted 22 November 2012 - 01:42 AM
Rat of the Legion Vega, on 22 November 2012 - 12:03 AM, said:
Calls them "frustrating, annoying"
Total time for his full health hunchback to be killed by the streakcat: approximately 37 seconds.
.
Yes!!!1! I wanted to join the dev hunt with my streakcat so I could hopefully kill a dev and demonstrate how absurdly unbalanced streakcats currently are, but I didn't have the time. Sooo happy someone else did this though. Even happier that tweaks are 'in the pipe.'
Thanks for posting this OP, you made my day.
Edited by SamizdatCowboy, 22 November 2012 - 01:43 AM.
#32
Posted 22 November 2012 - 02:04 AM
SamizdatCowboy, on 22 November 2012 - 01:42 AM, said:
Thanks for posting this OP, you made my day.
It is too bad the original poster lied then. The dev did not say anything about streaks being tweaked. He was referring to screen shake caused by weapons fire.
He also was already half dead when he ran into that enemy as he sat next to an atlas who shot him up for a while before he ran into the streak cat.
Edited by zenstrata, 22 November 2012 - 02:14 AM.
#33
Posted 22 November 2012 - 02:08 AM
#34
Posted 22 November 2012 - 02:47 AM
Players should only be allowed to fight naked, armed with nothig but tribbles and popcorn (we will tweak the firing arc of popcorn soon) and a Founders' rubber chicken, all of which have to be purchased using MC.
Of course, there will be drama lamas and ragequits because of players with a Hung-Low-Wang because this is obviously OP and will need to be "nerfed" too. Then more dramas because scrawny players have tiny hitboxes. There will be a major outcry about the cold maps, which are bugged and cause hitboxes to shrink, making the aforementioned squitty little players almost invulnerable.
I won't even go into the issues caused by players obviously related to Forrest Gump and their "lag" issues.
Nor will I mention problems arising from rate of fire, poor aim or shooting too soon (although this is primarily a problem with technique).
Yup, we definitely need to nerf the entire game.
#35
Posted 22 November 2012 - 02:57 AM
Rat of the Legion Vega, on 22 November 2012 - 12:03 AM, said:
Calls them "frustrating, annoying"
Total time for his full health hunchback to be killed by the streakcat: approximately 37 seconds.
.
The hunch was already damaged by other mechs.
#36
Posted 22 November 2012 - 03:00 AM
Rat of the Legion Vega, on 22 November 2012 - 12:03 AM, said:
Calls them "frustrating, annoying"
Total time for his full health hunchback to be killed by the streakcat: approximately 37 seconds.
.
So his hunchback was magically returned to full armor after getting pounded on by an Atlas for ~10 seconds........ Not to mention the friendly fire that did internal damage to his side torso. Try focusing on everything that is going on not just what you want to see. At least your post has made me feel like going and killing people with my A1 which does not have 6 x streaks.
#37
Posted 22 November 2012 - 03:03 AM
Rushin Roulette, on 22 November 2012 - 12:39 AM, said:
You forgot: Team work is OP, Net code is OP, complete patch notes are OP (hence why we never get them), UAC5's are OP, Skill is OP, Atlas is OP, 9 SL Swayback is OP, Medium Pulse Awesome is OP, PPC's are OP, oh wait...no..sorry they're w4nk. Ummm low pings are OP, AC2's are OP and in before anyone else : Clan Tech is OP, Omni Mechs are OP and Urban Mech is OP.
#38
Posted 22 November 2012 - 03:04 AM
Rat of the Legion Vega, on 22 November 2012 - 12:32 AM, said:
Please don't use the words "exceptional", "pilot" and "streak cat" together in the same paragraph ever again concerning a weapon system you don't even have to aim to kill with in 37 seconds.
Also, are you implying a developer of this game, who must play it every day, is a bad pilot?
While I may be concerned about Streakcats... This is a gross misinterpretation of what Devs do. I doubt that the devs have much time to actually play their game, much less in such a competitive manner that they learn how to be good pilots.
I am software developer for a photobook / scrapbook application. Don't believe for a moment I am in any way a good designer! I may know more of the functions our app has than the average user, but actually producing something good with that is another matter. During my work time, I have no time to design elaborate photo products. When I start the software, I have it open for maybe 5-10 minutes testing some feature, and then I am back inthe code. I would imagine the life of a game developer not being that different - 2 hours spend on revamping some code, with maybe 10-20 minutes of that time doing something in game that is supposed to be affected by the code. But certainly not 3 matches where I try to beat my co-workers or other players. Just something where I take a stroll with my mech and test whether the mech is still moving forward when I press the A button, or something like that.
#39
Posted 22 November 2012 - 03:05 AM
Rat of the Legion Vega, on 22 November 2012 - 12:11 AM, said:
It's not the mech that makes the role - it's the configuration. The day Catapults can only be 'fire-support' is the day I start waiting for perhaps another 20 years for a decent BattleTech game.
#40
Posted 22 November 2012 - 03:20 AM
Kaijin, on 22 November 2012 - 03:05 AM, said:
It's not the mech that makes the role - it's the configuration. The day Catapults can only be 'fire-support' is the day I start waiting for perhaps another 20 years for a decent BattleTech game.
seconded this.
catapult is arguably the best mech in game due to flexibility of loadouts in variants.
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