Even Developer Of This Game Killed In Seconds By A Streakcat
#41
Posted 22 November 2012 - 03:36 AM
#42
Posted 22 November 2012 - 03:44 AM
Edited by Budor, 22 November 2012 - 03:45 AM.
#46
Posted 22 November 2012 - 04:03 AM
Kale Hessian, on 22 November 2012 - 03:46 AM, said:
Still, there are many threads in regards to the clans that actually point out a LOT of drawbacks in the form of inflexibility to their hulls apart from being Omnimechs in regards to weapon pods.
Being advanced technology also has its drawbacks.
#47
Posted 22 November 2012 - 04:22 AM
Terror Teddy, on 22 November 2012 - 04:03 AM, said:
Still, there are many threads in regards to the clans that actually point out a LOT of drawbacks in the form of inflexibility to their hulls apart from being Omnimechs in regards to weapon pods.
Being advanced technology also has its drawbacks.
Huh? Inflexibility of their hulls? Please stop making **** up to make a point.
#48
Posted 22 November 2012 - 04:22 AM
Terror Teddy, on 22 November 2012 - 04:03 AM, said:
Still, there are many threads in regards to the clans that actually point out a LOT of drawbacks in the form of inflexibility to their hulls apart from being Omnimechs in regards to weapon pods.
Being advanced technology also has its drawbacks.
in omni mech one...
cannot change engine. at all.
cannot change internal structure.
cost like x2 of normal
sounds fair so far.
clan tech produce more heat than is tech.... is it even possible in mwo? i mean clan ppc will overheat mech in what - two shots?)
and price is like x4-5 of is counterpart.(20-30kk for Timberwolf anyone?) for both buy AND maintenance
so for example complete r\r of my mostly destroyed fatlas is lets say 120-140k. now make it x2 - congratulations on being in "-" even at win.
Edited by Kurayami, 22 November 2012 - 04:25 AM.
#49
Posted 22 November 2012 - 04:24 AM
Terror Teddy, on 22 November 2012 - 04:03 AM, said:
Still, there are many threads in regards to the clans that actually point out a LOT of drawbacks in the form of inflexibility to their hulls apart from being Omnimechs in regards to weapon pods.
Being advanced technology also has its drawbacks.
Imagined inflexibility. Fact is, there are no Omnimechs in this game right now, so we don't know what their limitations, if any, will be.
Fact is also that mech modificaitons like we can do them right now are rare and expensive in canon. Buthe changes cost us nothing, only the items themselves cost money. ONce you have the item, youc an install it for free as often as you like.
Fact is also that in Mechwarrior 3, you could change every mechs engines and armour types as you saw fit, there was no limitation on engine strength or type, or internal structure, or whatever other limitations people put on Omnimechs.
There is basically no reason to believe that if our only limitation in MW:O regarding non-Omnis are hardpoints and the max size of the engine, that Omnis would suddenly have even more limits.
Also, whatever the limitations are or aren't - if you have balanced weapons, you don't need to be scared by mechs that can boat any weapon, because no weapon is so superior that boating it becomes a problem.
Edited by MustrumRidcully, 22 November 2012 - 04:26 AM.
#50
Posted 22 November 2012 - 04:27 AM
#51
Posted 22 November 2012 - 04:35 AM
Kurayami, on 22 November 2012 - 04:22 AM, said:
cannot change engine. at all.
cannot change internal structure.
cost like x2 of normal
sounds fair so far.
clan tech produce more heat than is tech.... is it even possible in mwo? i mean clan ppc will overheat mech in what - two shots?)
and price is like x4-5 of is counterpart.(20-30kk for Timberwolf anyone?) for both buy AND maintenance
so for example complete r\r of my mostly destroyed fatlas is lets say 120-140k. now make it x2 - congratulations on being in "-" even at win.
Making **** up is fun!!
#52
Posted 22 November 2012 - 04:41 AM
GioAvanti, on 22 November 2012 - 04:35 AM, said:
Making **** up is fun!!
Well, he was right in regards to internal structure/engine/armor of a clan mech - it's all hardwired and cannot be removed. They can on the other hand switch weapons far more freely.
Edited by Terror Teddy, 22 November 2012 - 04:41 AM.
#53
Posted 22 November 2012 - 04:53 AM
#54
Posted 22 November 2012 - 05:00 AM
He got a Full Salvo from the Atlas and his Center Armor was Orange to RED before
he even started the Combat with the Streak Cat.
On the Other side i am an Average Pilot in a Artemis LSR Cat and i had several oportunities to meet a Streak Cat.
I Lost about 1 out of 5 or 6 direct meetings (closer then 450 Meters heading to me) with them, because i knew how to walk backwards and fire Salvos. And i only have 2 Med Lasers in my Config (Tonnage Saving for the Artemis).
I am not a particulary good Brawler thanks to my European Netlack but i know how to use my Mech in a Certain way effektiv.
When Teamworks works i even tend to rule Rounds with my Support, but when not i loose very badly.
And i am not afraid with my Longrange Mech of the Shortrange Streak Cat. But i can see how a Mech only Armored with SLasers or Medlasers will have big Problems.. Especially the Lightbulb Mechs are in Disadvantage, every Mid to longrange Mech can eat a Streak Cat very well up. So throw 5 of your 10 Med lasers out and putt a Large Laser inside.. and combat a Streak Cat at 300-400 Meters where it is helpless and your Meds still do some Damage.
But wait then you could even fight a Longrange Artemis Cat... which would be the next OP Config as soon as the Streak Cat is nerfed... DAMM. I am next on the OP list...
#55
Posted 22 November 2012 - 05:04 AM
Kmieciu, on 22 November 2012 - 04:53 AM, said:
That's not the point.
Yes, they have that as standard but they cannot change:
-Armor Values
-Engine Values
An IS mech with clan version would have more options in reducing armor and changing engine rating to save or increase weight while being ONLY limited in the TYPE of weapons they can use.
Most players would still be able to outfit their favorite mech with the combination of guns they are used to play with. A clan mech cannot fiddle with the internals at all - OR armor values, OR engine value.
That part makes the IS mechs with Clan internals and clan weapons more flexible and in the end more dangerous than a clan mech.
Yes, the clan mech can switch into any weapon configuration but that is the ONLY thing they can do.
#56
Posted 22 November 2012 - 05:10 AM
#57
Posted 22 November 2012 - 05:15 AM
Terror Teddy, on 22 November 2012 - 05:04 AM, said:
That's not the point.
Yes, they have that as standard but they cannot change:
-Armor Values
-Engine Values
How do you know that?
Is it an official Battletech rule that you can alter IS mechs within certain hardpoint limitations but alter engine and armour as you see fit, and it's totally impossible to change engine or armour on a omnimech?
I don't believe it is. I believe the customization that we have right now in the game is already beyond what the table top suggested was possible on a general basis. Sure, you could build a mech how ever you wanted it within the construction rules, but you couldn't necessarily remodel an existing mech that easily. And certainly not charge-free as it is now.
So you have nothing to base your argument on.
Edited by MustrumRidcully, 22 November 2012 - 05:16 AM.
#58
Posted 22 November 2012 - 05:20 AM
And people are..I don't even....I'm so lost right now.
#59
Posted 22 November 2012 - 05:23 AM
MustrumRidcully, on 22 November 2012 - 05:15 AM, said:
Is it an official Battletech rule that you can alter IS mechs within certain hardpoint limitations but alter engine and armour as you see fit, and it's totally impossible to change engine or armour on a omnimech?
http://www.sarna.net/wiki/OmniMech
under "limitations"
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#60
Posted 22 November 2012 - 05:24 AM
Rat of the Legion Vega, on 22 November 2012 - 12:03 AM, said:
Yeah I just watched the video and what you say isn't true at all. He dies then the commentator ASKS the dev if that gets frustrating and the reply was something like "eeeeehhhhhh, it's a *little* annoying but we have some tweaks coming soon"
not really something to start a QQ thread about.
edit: also the devs playing the game seemed to be pretty terrible at it (couldn't figure out how to make a group, did things like forgetting to assign a weapon to a group, etc.) so them dying shouldn't be evidence of anything being too powerful
Edited by Jeff K Notagoon, 22 November 2012 - 05:31 AM.
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