What Is Currently The Best Atlas Mech, And Why?
#1
Posted 28 April 2013 - 11:22 AM
#2
Posted 28 April 2013 - 12:05 PM
RS for big ranged alpha.
D for brawling.
K for nothing.
#4
Posted 28 April 2013 - 03:43 PM
#6
Posted 28 April 2013 - 04:04 PM
ghostXzero, on 28 April 2013 - 03:43 PM, said:
Because it comes with an Xl 300 instead of a std 300. Xl motors r way more money then std but u don't want an Xl in an atlas anyways so u have to get three anyway to advance so buy all but the k.
#7
Posted 28 April 2013 - 04:19 PM
D: DDC without ECM. Switches a missile hardpoint and extra module for some CT lasers. Can kind of zombie, unlike the DDC/RS.
RS: 4 uniquely arm mounted laser hard points. Biggest potential long ranged direct fire alpha, or quad LL + other weapons.
K: Dual ams really is the only thing that sets it apart, but the DDC's ECM makes that role largely redundant. It's basically a D with worse hardpoints and more expensive.
#8
Posted 28 April 2013 - 06:38 PM
2X ER PPC
Guass rifle
3X SRM 4
E.C.M.
STD engine 330
14 DBL heatsinks
544 armour
Good at sniping and does 53 alpha as a brawler with good armour and for an assault good 60 kph speed and manouverbility with the added bounus of ecm.
#9
Posted 28 April 2013 - 09:44 PM
#11
Posted 28 April 2013 - 11:24 PM
#12
Posted 29 April 2013 - 01:09 AM
Give it a try.
#13
Posted 29 April 2013 - 01:13 AM
Blue Hymn, on 29 April 2013 - 01:09 AM, said:
Give it a try.
But you can do the same on a D too. Or go for Peps and the DDC.
The only reason for buying the K was the second AMS... that is now complete dead weight for 4 Months.
#14
Posted 29 April 2013 - 05:20 AM
RS: 4 energy hardpoints in the arms.
D-DC: ECM and 3 missile hardpoints (both things are unique on their own, unlike on the D where it's the combo that's unique).
K: 2 AMS hardpoints.
D: Combo of 4 energy and 2 ballistics hardpoints.
If you don't utilize one of these unique things in your build for the specific mech, you could do it in any atlas.
EDIT: And if you have a generalist atlas build it's probably best to find 2 tons somewhere and do it on the D-DC with ECM.
Edited by Mafali, 29 April 2013 - 05:22 AM.
#15
Posted 29 April 2013 - 05:38 AM
hercules1981, on 28 April 2013 - 04:04 PM, said:
what's the difference with the engines?
#16
Posted 29 April 2013 - 06:42 AM
ghostXzero, on 29 April 2013 - 05:38 AM, said:
what's the difference with the engines?
Half the weight, twice the price. Also occupies slots in side torsos, so damage to side torsos can damage your engine. A blown out side torso means a dead mech in this case. Atlases with XL's lose a significant amount of their durability advantage.
#17
Posted 29 April 2013 - 08:04 AM
#18
Posted 29 April 2013 - 09:40 AM
AS7-D-DC: Offers 3 missile hard points, dual ballistic hard points and an energy hard point in each arm. Is also capable of mounting ECM which, in addition to having a very nice suite of hard points makes it a force multiplier for your team.
AS7-D: Also offers twin ballistic hard points, an energy hard point in each arm, twin energy hard points in the CT and 2 missile hard points. The twin energy mounts in the CT are of somewhat limited value but 3xER-LL & 1 x GR builds are perfectly possible. My AS7-D(F) is not only a killer mech but also generates an extra heap of cash which is handy.
AS7-RS: Offers twin energy hard points in each arm. This makes high-alpha energy builds very possible, be they PPC or LL based. The -RS is a bit of a one trick pony in this respect so if or when PGI reduce the current predominance of the PPC I envisage the -RS losing out in favour of the -D or -D-DC.
AS7-K: Offers twin AMS and as stock comes with an XL engine. Apart from this there is literally no build whatsoever that the K can use that one of the other variants can't use and utilise more efficiently. One ballistic mount, one missile mount and CT-based energy mounts (in addition to one in each arm) make this a very deficient variant compared to any of the others.
If you're looking for an Atlas to buy then I'd recommend either the -D or -D-DC. The -RS is nice but lacks versatility. If you want ECM then go for the -D-DC. If you don't want to use ECM or prefer energy weapons then the standard -D is for you. Since closed beta my -D has accumulated marginally more XP than my -D-DC.
Hope this helps.
#19
Posted 29 April 2013 - 11:06 AM
D-DC, D, RS
Don't get the K unless you've got a very specific purpose for it and/or want to rip the 300XL engine out for another build elsewhere.
I love my Atlas-D (Founder's) and my D-DC (ECM). My next stop is the RS in order to Elite/Master the skills. Both the D and D-DC are sitting with enough experience to finish Elite once I do.
Sadly, I keep spending on double heat sinks, smaller chassis, and endo-steel upgrades and keep failing to achieve the needed income to buy it.
#20
Posted 29 April 2013 - 10:36 PM
Edit: The 4x arm LL RS also eats quick light mechs for breakfast. Leg sweep!
Edited by Icewraith, 29 April 2013 - 10:37 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users