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What Is Currently The Best Atlas Mech, And Why?


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#1 ghostXzero

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Posted 28 April 2013 - 11:22 AM

What is currently the best Atlas mech, and why? Which one should I buy?

#2 Denno

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Posted 28 April 2013 - 12:05 PM

DDC, because it's versatile and benefits a team more with the ECM, is also easier to pug with.
RS for big ranged alpha.
D for brawling.
K for nothing.

#3 Und3rSc0re

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Posted 28 April 2013 - 12:14 PM

View PostDenno, on 28 April 2013 - 12:05 PM, said:

K for nothing.


K for the right arm AMS woot!

#4 ghostXzero

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Posted 28 April 2013 - 03:43 PM

why is the K the most expensive if it sucks?

#5 skullman86

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Posted 28 April 2013 - 04:02 PM

View PostghostXzero, on 28 April 2013 - 03:43 PM, said:

why is the K the most expensive if it sucks?


stock XL engine

#6 hercules1981

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Posted 28 April 2013 - 04:04 PM

View PostghostXzero, on 28 April 2013 - 03:43 PM, said:

why is the K the most expensive if it sucks?

Because it comes with an Xl 300 instead of a std 300. Xl motors r way more money then std but u don't want an Xl in an atlas anyways so u have to get three anyway to advance so buy all but the k.

#7 LtZerge

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Posted 28 April 2013 - 04:19 PM

DDC: ECM, good balance of hard points, Most missiles of the atlas's, and sacrifices a potential energy hardpoint for an extra module slot.
D: DDC without ECM. Switches a missile hardpoint and extra module for some CT lasers. Can kind of zombie, unlike the DDC/RS.
RS: 4 uniquely arm mounted laser hard points. Biggest potential long ranged direct fire alpha, or quad LL + other weapons.
K: Dual ams really is the only thing that sets it apart, but the DDC's ECM makes that role largely redundant. It's basically a D with worse hardpoints and more expensive.

#8 Boomzzilla

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Posted 28 April 2013 - 06:38 PM

I currently rocking a Atlas AS7-D-DC with good sucsess using:

2X ER PPC
Guass rifle
3X SRM 4
E.C.M.
STD engine 330
14 DBL heatsinks
544 armour

Good at sniping and does 53 alpha as a brawler with good armour and for an assault good 60 kph speed and manouverbility with the added bounus of ecm.

#9 RussianWolf

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Posted 28 April 2013 - 09:44 PM

my D(F) because of the bonus. but you can't buy those any more.

#10 Karl Streiger

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Posted 28 April 2013 - 10:56 PM

View PostRussianWolf, on 28 April 2013 - 09:44 PM, said:

my D(F) because of the bonus. but you can't buy those any more.

Exactly.. the same here.

#11 Deathlike

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Posted 28 April 2013 - 11:24 PM

When MRMs or some 7 or critical/slot missile is all the rage, the Atlas-K will look better. Right now, it looks awful.

#12 Blue Hymn

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Posted 29 April 2013 - 01:09 AM

The Atlas D and DDC are usually decent choices. Personally, I like the Atlas-K, and it's pretty damn good with the proper configuration. Full armor, 3 Large Lasers plus an AC20 can ruin anybody's day at medium/close range. If you stock that sucker with a STD300 engine, and load the rest with double heat sinks, you can score some serious damage without worrying too much about overheating.

Give it a try.

#13 Karl Streiger

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Posted 29 April 2013 - 01:13 AM

View PostBlue Hymn, on 29 April 2013 - 01:09 AM, said:

The Atlas D and DDC are usually decent choices. Personally, I like the Atlas-K, and it's pretty damn good with the proper configuration. Full armor, 3 Large Lasers plus an AC20 can ruin anybody's day at medium/close range. If you stock that sucker with a STD300 engine, and load the rest with double heat sinks, you can score some serious damage without worrying too much about overheating.

Give it a try.

But you can do the same on a D too. Or go for Peps and the DDC.
The only reason for buying the K was the second AMS... that is now complete dead weight for 4 Months.

#14 Mafalin

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Posted 29 April 2013 - 05:20 AM

Each atlas has something unique to it, you have to decide for yourself which is most important to you.

RS: 4 energy hardpoints in the arms.
D-DC: ECM and 3 missile hardpoints (both things are unique on their own, unlike on the D where it's the combo that's unique).
K: 2 AMS hardpoints.
D: Combo of 4 energy and 2 ballistics hardpoints.

If you don't utilize one of these unique things in your build for the specific mech, you could do it in any atlas.

EDIT: And if you have a generalist atlas build it's probably best to find 2 tons somewhere and do it on the D-DC with ECM.

Edited by Mafali, 29 April 2013 - 05:22 AM.


#15 ghostXzero

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Posted 29 April 2013 - 05:38 AM

View Posthercules1981, on 28 April 2013 - 04:04 PM, said:

Because it comes with an Xl 300 instead of a std 300. Xl motors r way more money then std but u don't want an Xl in an atlas anyways so u have to get three anyway to advance so buy all but the k.


what's the difference with the engines?

#16 LtZerge

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Posted 29 April 2013 - 06:42 AM

View PostghostXzero, on 29 April 2013 - 05:38 AM, said:


what's the difference with the engines?


Half the weight, twice the price. Also occupies slots in side torsos, so damage to side torsos can damage your engine. A blown out side torso means a dead mech in this case. Atlases with XL's lose a significant amount of their durability advantage.

#17 ghostXzero

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Posted 29 April 2013 - 08:04 AM

that's a lot of useful info from you guys. but it's weird that we can't get much of this useful info from the in-game interface.

#18 Sir Wulfrick

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Posted 29 April 2013 - 09:40 AM

As an exclusive Atlas pilot I've grown to know and love all the AS7 variants... With the exception of the -K.

AS7-D-DC: Offers 3 missile hard points, dual ballistic hard points and an energy hard point in each arm. Is also capable of mounting ECM which, in addition to having a very nice suite of hard points makes it a force multiplier for your team.

AS7-D: Also offers twin ballistic hard points, an energy hard point in each arm, twin energy hard points in the CT and 2 missile hard points. The twin energy mounts in the CT are of somewhat limited value but 3xER-LL & 1 x GR builds are perfectly possible. My AS7-D(F) is not only a killer mech but also generates an extra heap of cash which is handy.

AS7-RS: Offers twin energy hard points in each arm. This makes high-alpha energy builds very possible, be they PPC or LL based. The -RS is a bit of a one trick pony in this respect so if or when PGI reduce the current predominance of the PPC I envisage the -RS losing out in favour of the -D or -D-DC.

AS7-K: Offers twin AMS and as stock comes with an XL engine. Apart from this there is literally no build whatsoever that the K can use that one of the other variants can't use and utilise more efficiently. One ballistic mount, one missile mount and CT-based energy mounts (in addition to one in each arm) make this a very deficient variant compared to any of the others.

If you're looking for an Atlas to buy then I'd recommend either the -D or -D-DC. The -RS is nice but lacks versatility. If you want ECM then go for the -D-DC. If you don't want to use ECM or prefer energy weapons then the standard -D is for you. Since closed beta my -D has accumulated marginally more XP than my -D-DC.

Hope this helps.

#19 Rackminster

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Posted 29 April 2013 - 11:06 AM

Or, in short, buy them in this order:

D-DC, D, RS

Don't get the K unless you've got a very specific purpose for it and/or want to rip the 300XL engine out for another build elsewhere.

I love my Atlas-D (Founder's) and my D-DC (ECM). My next stop is the RS in order to Elite/Master the skills. Both the D and D-DC are sitting with enough experience to finish Elite once I do.

Sadly, I keep spending on double heat sinks, smaller chassis, and endo-steel upgrades and keep failing to achieve the needed income to buy it.

#20 Icewraith

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Posted 29 April 2013 - 10:36 PM

The RS ATM can be pretty freakin' deadly, run 4x LL and a Gauss and melt faces (literally, once you start learning where you need to shoot to hit cockpits) off.

Edit: The 4x arm LL RS also eats quick light mechs for breakfast. Leg sweep!

Edited by Icewraith, 29 April 2013 - 10:37 PM.






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