Sen, on 23 November 2012 - 04:41 AM, said:
I'm sorry, but I require speed to fill my role on the battlefield. 50MS ping or less, so don't complain at ME about hiding behind lag shield. Netcode. . well. . . Fix convergence and put collisions back in , you'll get lucky enough to consider the problem MOSTLY fixed ; )
But don't QQ when your assault mech can't hit me. it wasn't meant to. You want me off your rear armor, get your team to STEP UP AND DO THEIR JOB: Where's YOUR light pilot? Off somewhere chasing moonbeams? he should be peeling me off you. . and, YES, that is part of my job. . and I take my role VERY seriously.
ok, only because it's so much FUN . . . but I digress.
In other news, NERF ASSAULT ARMOR!!!! i can't kill them with 3 alphas to front CT!!! They shouldn't be able to TAKE that kind of punishment! a 10% reduction should do it. . . . .
(ya catchin' my point yet?)
Worst bunch of crap I've read in these forums, lightmechs are so difficult to hit as it is now and assault mechs are hopelessly outclassed most of the time when surrounded by a good lightmech user.
And exactly why should a lightmech be able to 3 shot an assault mechs armour??
There is absolutely no justification to this. Commandos running 152 kph, using 3x ssrm and a laser. hmmm sure that's fine...
Circling, circling, circling. Even if the Atlas scores a hit, 8 out of 10 times the hit doesn't even register due to the fact that the game cannot cope with the speed. So actually this suggestion is a pretty decent suggestion to fix a problem that makes Light mechs rather imba...

















