Sen, on 23 November 2012 - 04:41 AM, said:
It would be VERY sufficient to deal with these issues. You would effectively turn the game into the "race to the atlas".
I'm sorry, but I require speed to fill my role on the battlefield. 50MS ping or less, so don't complain at ME about hiding behind lag shield. Netcode. . well. . . Fix convergence and put collisions back in , you'll get lucky enough to consider the problem MOSTLY fixed ; )
But don't QQ when your assault mech can't hit me. it wasn't meant to. You want me off your rear armor, get your team to STEP UP AND DO THEIR JOB: Where's YOUR light pilot? Off somewhere chasing moonbeams? he should be peeling me off you. . and, YES, that is part of my job. . and I take my role VERY seriously.
ok, only because it's so much FUN . . . but I digress.
In other news, NERF ASSAULT ARMOR!!!! i can't kill them with 3 alphas to front CT!!! They shouldn't be able to TAKE that kind of punishment! a 10% reduction should do it. . . . .
(ya catchin' my point yet?)
Um, if
everything was slowed down you would still have your speed nothing would seem different. Your not realizing that why your not getting hit isn't becuase of speed or your skills, its because of bad programing. Yes, if you can keep behind a mech fine, but if your just circling and he can't hit you, its not your skill or lack of theirs just a problem with the game.
Also, a problem would be weapon velocity and falling, wouldn't want slow bullets and floating mechs. I know 10% isn't a lot but it may look dumb and you'd have to adjust those slower or it wouldn't be fair.
Edited by Bobzilla, 26 November 2012 - 10:15 AM.