Guass might not be top damage per second, but it IS top damage per heat by a long shot, and since heat is a MAJOR limiter on DPS right now... and since it delivers that large damage all at once to a single location and MWO is a game where not every shot hits and we are often not firing our weapons as fast as possible because we are ducking in and out of cover... Dual Gauss is especially potent when you only need to click a weapon group twice to accurately dish the damage to destroy a side torso on heavy mechs at one of the longest rangers in the game...
Ranges at which only the ERPPC, AC2 and ER Large Laser and LRM's can fight back. All of which have some distinct disadvantage, in most cases heat, in many cases spreading damage out, and for the LRM's the ability to miss entirely because you walked backwards 2 step after taking your shot and they lost their lock. Unlike many of these weapons the gauss also has NO drawback when foes close with you.
Until now... now it's fragile, which gives it A drawback... that's good, that's balanced, it makes people using gauss start to think like snipers and not like... they can just brawl without fear as well. It Also makes the AC20 have a distinct role again, as the big gun for up close, instead of just an inferior guass.
The weapon IS incredibly powerful. One only needs to look at how common they are on the battlefield, and how hated the Gausscat is to see it's a build that was migrated to because it worked, because it was effective... because people got kills with it and were frustrated that they couldn't find anything else viable to do with a K2. That might be the fault of other weapons specifically it's energy counterpart the PPC not being good enough.
I for one feel that if the Gauss rifle has been made fragile, good then it's finally found some balance... it's mostly ok otherwise... mounting 2 together is a gimmick to try and 2 shot mechs through a weird weapon/chassis combination and doesn't in itself make the weapon imbalanced, it's a specific use of the weapon that's cheesy, and the twin AC20 K2 is just as bad. It could maybe have a slightly longer cooldown, but since it's most dangerous poping in and out of cover at long rangers, a longer cooldown wont make much of a difference. It's the other weapons that need to be adjusted to be brought into line with about where the Gauss sits, this mostly has to do with fixing heat, but it also has to do with fixing LRM indirect fire to have a way to compete with popup snipers. (LRMs DO NOT need a damage boost... if you catch someone in the open they are MORE than deadly enough... it's too easy to lose locks and waste shots with even minimal, low cover though)
Edited by Kreisel, 23 November 2012 - 12:41 AM.