Thontor, on 26 December 2012 - 01:32 PM, said:
It is just one roll, not multiple rolls.
Say the game rolls a random number 1-100:
1-58 (58%) = 0 crits
59-83 (25%) = 1 crit
84-97 (14%) = 2 crits
98-100 (3%) = 3 crits
So each hit has a 58% chance of no crit, and a 42% chance of one or more crits.
Each crit does the full damage of the weapon. If you roll for 2 or 3 crits, each of the extra crits does the full weapon damage as well.
I think you are suggesting rather than multiplying by the number of crits, you divide the weapon damage... Meaning an if an AC/5 rolls 3 crits, it will only do 1.67 damage per crit...(5/3)
This would kinda go against the whole idea that extra crits are a bonus. Dividing the damage likes that makes it bad to get bonus crits, not good.
I see your point. Still an AC/5 allowed to do 15 points seems a bit brutal. But, not like I haven't been playing under these rules anyways. The percentages too, I see it now. IMO, poor way of explaining it, your list is nicer.