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Why Would You Use The Uac5 Now?


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#1 Further

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Posted 22 November 2012 - 02:04 PM

Why would ANYONE use the UAC5?

Jams? Heavier? More slots? Lower overal damage output because of jamming.

Its a weapon for clowns. Im beginnning to wonder if the devs have any sense.

#2 Tacophagist

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Posted 22 November 2012 - 02:05 PM

It makes your wang bigger.

#3 Weiland

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Posted 22 November 2012 - 02:07 PM

Hey, look, another UAC-5 post.

I <3 UAC-5's because they're fun and I still find them effective. So, there you go.

#4 FerretGR

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Posted 22 November 2012 - 02:08 PM

Why wouldn't you? Damage output close to the AC10 when it's rocking and rolling, and it unjams itself now. Monster of a weapon in a little gun's body.

ETA: ahh, I see they've been ninja-nerfed while I wasn't looking.

Edited by FerretGR, 22 November 2012 - 02:10 PM.


#5 River Walker

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Posted 22 November 2012 - 02:13 PM

View PostFerretGR, on 22 November 2012 - 02:08 PM, said:

Why wouldn't you? Damage output close to the AC10 when it's rocking and rolling, and it unjams itself now. Monster of a weapon in a little gun's body.

Will I am happy you like the new Junk gun because I be happy to kill you off as you have nothing to shoot back at me with because you are jamming up after every 3 shot.

#6 Davers

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Posted 22 November 2012 - 02:17 PM

I was thinking it might be useful on a Cicada or Raven that does hit and run. Rush in, get as much damage as possible on a target and run off when it jams.

#7 Erik

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Posted 22 November 2012 - 02:24 PM

Flavor of the month got nerfed too quick! Better switch to streakcat.

#8 SteelPaladin

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Posted 22 November 2012 - 02:31 PM

Spiking the jam chance by 15% in one fell swoop was jarring, but they are still fairly effective weapons.

It has longer range than an AC/10; it has a higher projectile velocity than an AC/10 (so it's more accurate); it can lay out 10 damage faster than an AC/10 WITHOUT using ultra fire and can still ramp that up once in a while using ultra mode; it can do 10 damage for 1 less heat than an AC/10. It gets almost twice the ammo per ton as an AC/10 to boot.

5 damage every 1.1 seconds for 1 heat each is nothing to shake a stick at.

#9 Tharzog

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Posted 22 November 2012 - 02:37 PM

Cause normal people realise that its just an ac5 that in a pinch allows you to increase your DPS for a few shots to maybe MAYBE get you out of a tight situation, not twin linked nine ton atlas kryptonite.

#10 FerretGR

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Posted 22 November 2012 - 02:37 PM

View PostRiver Walker, on 22 November 2012 - 02:13 PM, said:

Will I am happy you like the new Junk gun because I be happy to kill you off as you have nothing to shoot back at me with because you are jamming up after every 3 shot.


View PostFerretGR, on 22 November 2012 - 02:08 PM, said:

ETA: ahh, I see they've been ninja-nerfed while I wasn't looking.


#11 Paul Inouye

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Posted 22 November 2012 - 02:41 PM

View PostFurther, on 22 November 2012 - 02:04 PM, said:

Why would ANYONE use the UAC5?

Jams? Heavier? More slots? Lower overal damage output because of jamming.

Its a weapon for clowns. Im beginnning to wonder if the devs have any sense.


Jams? Yes.. as it should. There's a 25% chance of jamming on the 2nd shot (double tapped). If you wait for cooldown it will never jam. This is the risk and part of the backstory that makes up the UACs.

Heavier? The weight didn't change.

More Slots? The number of slots hasn't changed.

Lower DPS? To be expected with a jammed weapon no?

#12 Squid von Torgar

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Posted 22 November 2012 - 02:42 PM

Guys the change is fine, UAC5 is still a potent weapon.

My Cata 3D with 2 UACs and 4 Med las, post hotfix

Posted Image

#13 Joseph Mallan

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Posted 22 November 2012 - 02:46 PM

View PostPaul Inouye, on 22 November 2012 - 02:41 PM, said:


Jams? Yes.. as it should. There's a 25% chance of jamming on the 2nd shot (double tapped). If you wait for cooldown it will never jam. This is the risk and part of the backstory that makes up the UACs.

Heavier? The weight didn't change.

More Slots? The number of slots hasn't changed.

Lower DPS? To be expected with a jammed weapon no?

Yes but IIRC Ultras only jammed on Snake eye rolls Paul. and That didn't happen 25% of the time, That would be a 1:12 roll 25% is 3:12 That will have us jamming 3 times as often as we should be. Uncool sir.

#14 Wizard Steve

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Posted 22 November 2012 - 02:47 PM

Five kills in one game is enough reason for me.

#15 Rhent

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Posted 22 November 2012 - 02:47 PM

the UAC/5 is for long range sniping and it gives you the ability to burst with the chance of jams. If you can't understand that, than you don't understand Risk vs Reward. I can't teach that basic game concept.

#16 SteelPaladin

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Posted 22 November 2012 - 02:48 PM

View PostJoseph Mallan, on 22 November 2012 - 02:46 PM, said:

Yes but IIRC Ultras only jammed on Snake eye rolls Paul. and That didn't happen 25% of the time, That would be a 1:12 roll 25% is 3:12 That will have us jamming 3 times as often as we should be. Uncool sir.


True, but they also were dead for the rest of the game on a snake-eyes jam. They didn't unjam on their own after 1/3 of a turn. Personally, I'll take triple the jam rate to eliminate the risk that I'll jam in the first moments of a match and be stuck carrying 10+ tons of dead weight the rest of the time.

Though technically the chance of rolling snake-eyes is 1/36, not 1/12.

Edited by SteelPaladin, 22 November 2012 - 02:50 PM.


#17 Joseph Mallan

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Posted 22 November 2012 - 02:50 PM

Valid point Steel.

Being fair... The SAW jammed that often on Me in the Marines! :)

Edited by Joseph Mallan, 22 November 2012 - 02:52 PM.


#18 Jason1138

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Posted 22 November 2012 - 02:52 PM

i was just thinking today that it needed to be nerfed more, maybe with a longer jam time

if anything its OP, not UP

#19 Dax Frey

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Posted 22 November 2012 - 02:53 PM

I just tried 2x UAC/5's on my phract and got 4 kills. I don't see what the big deal is with the nerf. There's a learning curve to using the UAC/5...Frankly I barely use this weapon due to its convergence...but the dps seems fine to me.

#20 Redoxin

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Posted 22 November 2012 - 02:53 PM

I used to abuse the hell out of UAC5 yesterday. It was just broken. 25 % jam chance means the UAC5 is still much better than AC5. How is this too much of a nerf? I dont get it.

This over the top whining after every nerf means that its difficult for PGI to take any critcism on this forum serious, as it is quite unrelated to reality most of the time.





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