Bluten, on 22 November 2012 - 09:03 PM, said:
I like all of them except the 2 but that's mainly an issue of range. You need to be in the 1-2k meter area for the AC 2 to be worth anything, and you'll never be so far away while still able to hit a target... assuming you can see them at all. The maps are tiny, and they offer extreme amounts of cover. Enemies can easily keep you blocked until they reach you, after which they will start shooting you with much better guns that kill you much faster. Even at Caustic if you camp the base and shoot enemies out in the open you won't need the range this gun features. It sacrifices damage for excess range. If the AC 2 did get a damage boost, then people would just use 2-3 up front and spam them; which isn't their intended purpose. The issue is that it's a sniper's gun for what is largely not a sniper's game. At the ranges currently provided by the maps as a whole and from most fights I've seen, you rarely need a gun past 1,000-1,300 meters unless its missiles that can fly over terrain. ERPPC may have a shorter range... but it hits significantly harder and you don't need that extra range.(It doesn't benefit you anything) There's also travel time contraints with any projectile at max ranges. You'd have to be an AC 2 grand champion to hit anything with this thing at 1500-2k. The upside is that you get lots of ammo... so pewpewpew if that suits you.
except the math actually in this very thread proves what I said in that gauss still out damages AC20 by a long shot, and that's not even including the fact that (again) it's easier to hit with, and has more range.