

Ams Effectiveness
#1
Posted 22 November 2012 - 08:15 PM
Is it possible that they are better than they should be? It's a bit frustrating to use my CDN-D and see all missiles get destroyed on the way to their target.
#2
Posted 22 November 2012 - 08:18 PM
Round and round and round we go.
#3
Posted 22 November 2012 - 08:20 PM
#4
Posted 22 November 2012 - 08:20 PM
#5
Posted 22 November 2012 - 08:22 PM
If your build is a jack of all trades you will suffer from not being extremely effective at anything. on the flip side, a mech with dual LRM20 will end up having a large number of the missles in each volley hit the target becouse it's specilized in that type of warfare.
I see no problem with the effectiveness of LRM's vs AMS. if you want to be more effective with your weapons, either replace your LRM payload with something like SSRM2's SRM6 or invest heavier into having enough missles per volley to break through the AMS fire.
Edited by Texonater, 22 November 2012 - 08:23 PM.
#6
Posted 22 November 2012 - 08:29 PM
Texonater, on 22 November 2012 - 08:22 PM, said:
If your build is a jack of all trades you will suffer from not being extremely effective at anything. on the flip side, a mech with dual LRM20 will end up having a large number of the missles in each volley hit the target becouse it's specilized in that type of warfare.
I see no problem with the effectiveness of LRM's vs AMS. if you want to be more effective with your weapons, either replace your LRM payload with something like SSRM2's SRM6 or invest heavier into having enough missles per volley to break through the AMS fire.
I already have another Centurion made for Scout hunting with the triple SSRM build. I wanted to have a "jack of all trade" build as they were very effective in the past (yes, believe me they worked). Now, I really see all the missiles get obliterated on their way to their target in the air, so no I'm not losing sights.
#7
Posted 22 November 2012 - 08:37 PM
#8
Posted 22 November 2012 - 08:53 PM
#9
Posted 22 November 2012 - 08:53 PM
#10
Posted 22 November 2012 - 08:59 PM
If both finally work properly, I may have to put two AMS into my K design that I'm drawing up.
Found it, I am planning on two AMS in my Atlas K. Wooo!
Edited by Vermaxx, 22 November 2012 - 09:17 PM.
#11
Posted 22 November 2012 - 09:00 PM
#12
Posted 22 November 2012 - 09:00 PM
MadPanda, on 22 November 2012 - 08:53 PM, said:
hmm if it's true it's a bit dumb IMO, it should always be % based, not hard number based.
#13
Posted 22 November 2012 - 09:02 PM
#14
Posted 22 November 2012 - 10:00 PM
Sybreed, on 22 November 2012 - 09:00 PM, said:
I disagree. The system makes sense when it kills X amount. What is the logic to kill 2 missiles from lrm5 and then kill 4 missiles from lrm10? It's a weapon system that shoots the missiles as long as it can before they hit you. Based on the weapon shooting speed it can kill 5 missiles, no matter how many are coming at you, it makes sense.
#15
Posted 22 November 2012 - 10:08 PM
#16
Posted 22 November 2012 - 10:09 PM
#18
Posted 22 November 2012 - 11:34 PM
Between breaking LoS, friendly AMS, cover, speed, and plain bad gunners, I don't need it to effectivly negate missiles. I'd like to get out of the rain but it's not going to kill me.
#19
Posted 22 November 2012 - 11:46 PM
*Edit* Actually scratch that. Although I am not an LRM fan, I do not want to see LRM's nerfed into ineffectiveness like they were in the old patch. Right now LRM's are a danger, and that is a good thing. But with enough AMS in one location they can be mitigated. This means that LRM pilots must pick and choose targets more carefully, and it gives people a possible defense against something that can fire halfway across the map and damage them with impunity.
The current iteration of missiles I think is pretty well set, the weapons have their use and they do quite well at it. And a good pilot can use terrain and ams cover to mitigate it if need be.
Edited by zenstrata, 22 November 2012 - 11:50 PM.
#20
Posted 22 November 2012 - 11:57 PM
Edited by Splitpin, 22 November 2012 - 11:58 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users