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Ams Effectiveness


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#1 Sybreed

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Posted 22 November 2012 - 08:15 PM

I think I saw somewhere that AMS should reduce the number of missiles that hit by 10-15% per salvos. Right now, it seems that they are much more efficient than this, as I saw my LRM 10 salvo get completely destroyed by 2 mechs with AMS.

Is it possible that they are better than they should be? It's a bit frustrating to use my CDN-D and see all missiles get destroyed on the way to their target.

#2 Dagnome

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Posted 22 November 2012 - 08:18 PM

If you stand in the open and let an LRM rain down on you with AMS equipped you will get hit. What is most likely happening is that the LRM's coming at you are losing their LOS (Line of sight) and thus firing at your last known location. AMS does not reduce LRM's by that much, from what I can tell, but it is much more effective to learn how to effectively lose LOS over relying on AMS.

Round and round and round we go.

#3 Vermaxx

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Posted 22 November 2012 - 08:20 PM

AMS is far more effective in groups and has a dome-like range (unknown radius), so if you are standing near someone with another unit you are getting a definite buff. In a compact(ish) group with 2+ running, you can definitely see an improvement.

#4 Sandpit

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Posted 22 November 2012 - 08:20 PM

You're also not taking into account two ams systems firing. Plus there's not a guarantee that all your missiles were on target. I like to get ams mechs together and watch us lay waste to lrm rain

#5 Texonater

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Posted 22 November 2012 - 08:22 PM

I don't know the exact effectiveness, but vs 1 ams, a single lrm15 and lower isn't going to be an efficient source of damage.

If your build is a jack of all trades you will suffer from not being extremely effective at anything. on the flip side, a mech with dual LRM20 will end up having a large number of the missles in each volley hit the target becouse it's specilized in that type of warfare.

I see no problem with the effectiveness of LRM's vs AMS. if you want to be more effective with your weapons, either replace your LRM payload with something like SSRM2's SRM6 or invest heavier into having enough missles per volley to break through the AMS fire.

Edited by Texonater, 22 November 2012 - 08:23 PM.


#6 Sybreed

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Posted 22 November 2012 - 08:29 PM

View PostTexonater, on 22 November 2012 - 08:22 PM, said:

I don't know the exact effectiveness, but vs 1 ams, a single lrm15 and lower isn't going to be an efficient source of damage.

If your build is a jack of all trades you will suffer from not being extremely effective at anything. on the flip side, a mech with dual LRM20 will end up having a large number of the missles in each volley hit the target becouse it's specilized in that type of warfare.

I see no problem with the effectiveness of LRM's vs AMS. if you want to be more effective with your weapons, either replace your LRM payload with something like SSRM2's SRM6 or invest heavier into having enough missles per volley to break through the AMS fire.

I already have another Centurion made for Scout hunting with the triple SSRM build. I wanted to have a "jack of all trade" build as they were very effective in the past (yes, believe me they worked). Now, I really see all the missiles get obliterated on their way to their target in the air, so no I'm not losing sights.

#7 Obadiah333

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Posted 22 November 2012 - 08:37 PM

The thing with AMS is, if you fire over enemy targets that have it installed, they will shoot at the missiles even if they are not directly (or indirectly) targeted by them. It could be that your missiles are flying over 4 or 5 unseen enemies with AMS and most of your missiles are shot down before reaching your target.

#8 Sean von Steinike

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Posted 22 November 2012 - 08:53 PM

If everyone in a team half AMS equipped and stayed fairly close, there would be hardly any LRMs getting through. That's how it should be.

#9 MadPanda

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Posted 22 November 2012 - 08:53 PM

I believe I read in one of the old patch notes (closed beta ones) that one AMS destroys 5 missiles. So lrm5 is completely useless vs ams for example. And with group of people with multiple AMS, you can negate complete volleys of higher lrm's too. The Atlas-K for example can mount two AMS which would destroy completely a lrm10 volley (it was in patch notes something like, fixed atlas k two ams systems, now kills double the missiles).

#10 Vermaxx

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Posted 22 November 2012 - 08:59 PM

I'd love for someone to find that fix on the atlas k for me to read, because last I heard they were still bugged into shooting the same missile.

If both finally work properly, I may have to put two AMS into my K design that I'm drawing up.

Found it, I am planning on two AMS in my Atlas K. Wooo!

Edited by Vermaxx, 22 November 2012 - 09:17 PM.


#11 hashinshin

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Posted 22 November 2012 - 09:00 PM

I generally try shoot my LRM 5 at AMS systems to waste away their ammo for more powerful LRM systems.

#12 Sybreed

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Posted 22 November 2012 - 09:00 PM

View PostMadPanda, on 22 November 2012 - 08:53 PM, said:

I believe I read in one of the old patch notes (closed beta ones) that one AMS destroys 5 missiles. So lrm5 is completely useless vs ams for example. And with group of people with multiple AMS, you can negate complete volleys of higher lrm's too. The Atlas-K for example can mount two AMS which would destroy completely a lrm10 volley (it was in patch notes something like, fixed atlas k two ams systems, now kills double the missiles).

hmm if it's true it's a bit dumb IMO, it should always be % based, not hard number based.

#13 LaserAngel

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Posted 22 November 2012 - 09:02 PM

Back from the CN9-AL trial days, 2 AMS would completely shutdown the stock LRM 10.

#14 MadPanda

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Posted 22 November 2012 - 10:00 PM

View PostSybreed, on 22 November 2012 - 09:00 PM, said:

hmm if it's true it's a bit dumb IMO, it should always be % based, not hard number based.


I disagree. The system makes sense when it kills X amount. What is the logic to kill 2 missiles from lrm5 and then kill 4 missiles from lrm10? It's a weapon system that shoots the missiles as long as it can before they hit you. Based on the weapon shooting speed it can kill 5 missiles, no matter how many are coming at you, it makes sense.

#15 Shiney

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Posted 22 November 2012 - 10:08 PM

I think the AMS is underpowered if anything, I never mount it due to it's ineffectiveness, I'd rather just take cover

#16 ManDaisy

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Posted 22 November 2012 - 10:09 PM

AMS does not work for **** against SSRM.

#17 Malora Sidewinder

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Posted 22 November 2012 - 11:16 PM

View PostManDaisy, on 22 November 2012 - 10:09 PM, said:

AMS does not work for **** against SSRM.

it's okay. it works doubly well againts lrms. i'm okay with that trade.

#18 Blaank

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Posted 22 November 2012 - 11:34 PM

I don't use AMS on my lights and meds. Haven't gotten the chance to play heavy/assualt with/without them.

Between breaking LoS, friendly AMS, cover, speed, and plain bad gunners, I don't need it to effectivly negate missiles. I'd like to get out of the rain but it's not going to kill me.

#19 zenstrata

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Posted 22 November 2012 - 11:46 PM

I personally think that buffing AMS might be a good thing. If anything right now it is too weak!

*Edit* Actually scratch that. Although I am not an LRM fan, I do not want to see LRM's nerfed into ineffectiveness like they were in the old patch. Right now LRM's are a danger, and that is a good thing. But with enough AMS in one location they can be mitigated. This means that LRM pilots must pick and choose targets more carefully, and it gives people a possible defense against something that can fire halfway across the map and damage them with impunity.

The current iteration of missiles I think is pretty well set, the weapons have their use and they do quite well at it. And a good pilot can use terrain and ams cover to mitigate it if need be.

Edited by zenstrata, 22 November 2012 - 11:50 PM.


#20 Splitpin

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Posted 22 November 2012 - 11:57 PM

Sorry to introduce facts into this discussion but please read the posts by dev engineer Thomas Dziegielewski on page 13 of this thread http://mwomercs.com/...0/page__st__240

Edited by Splitpin, 22 November 2012 - 11:58 PM.






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