Hunchback Vs Cataphract Vs Catapult
#1
Posted 23 November 2012 - 06:06 AM
Feedback would be appreciated
#2
Posted 23 November 2012 - 06:15 AM
#3
Posted 23 November 2012 - 06:18 AM
+5 tons as compared to a Catapult
Arm-mounted ballistics are a feature neither HBKs nor CPLTs have, this can give you better firing position and let you make 'snap shots' or track targets faster.
The head hitbox is not the entire size of the 'cockpit glass', the head hitbox is certainly not any larger than that of a Catapult despite the design.
The CTF variants can run builds you could never fit on a HBK or CPLT.
#4
Posted 23 November 2012 - 06:20 AM
#5
Posted 23 November 2012 - 06:26 AM
#6
Posted 23 November 2012 - 06:26 AM
and in the end its ur skill that makes an mech good..not the weight/loadout or the whole rest..
thats so far from me
#7
Posted 23 November 2012 - 06:29 AM
#8
Posted 23 November 2012 - 06:32 AM
As for how it compares to the Hunchback, the HB (except for the SP) has that huge shoulder where almost all of its potency resides, which makes it super vulnerable in a fight with someone who knows how to aim. The Cataphract at least has the option to put a meaningful amount of firepower on each side of the mech (though the 3D's hardpoints are a bit weighted toward the right side), meaning even losing half your ride you can still pack a respectable punch. Plus, 20 tons is a non-trivial amount of extra hardware (though some at least is taken up by a bigger engine).
Compared to the Catapult, the three big differences will be its profile (upright v nose-forward), the presence of at least one ballistic hardpoint in each variant, and the moveable arms. The former can be good or bad in different situations, the ballistic hardpoint gives you options that Catapults lack (and even the K2 can be matched/exceeded by the 4x), and the flexible arms are a big boost in several situations (though it means the Cataphract can't turn its torso nearly as far).
The Catapult and Hunchback both tend to be about boating one weapon system, while the Cataphract pretty much requires that you take several. Some pilots would see one build path as better, and others would say that the other is superior, but it's something to consider when choosing your mech.
All in all, if you build your Cataphract with max or near-max armor, don't put an XL in it (that's one thing the Catapult is better for), and don't make it too slow (you need to keep moving to avoid skilled snipers beheading you at range), you should be able to do quite good work with it.
#9
Posted 23 November 2012 - 06:34 AM
#10
Posted 23 November 2012 - 06:35 AM
Personally I'm happier most of the time In my Catapult.
But I don't think I've found the right balance in my Phract yet.
#11
Posted 23 November 2012 - 06:49 AM
#12
Posted 23 November 2012 - 07:03 AM
#13
Posted 23 November 2012 - 07:07 AM
you can do some great 2x Ultra5 builds though
#14
Posted 23 November 2012 - 07:11 AM
#15
Posted 23 November 2012 - 07:16 AM
Also, once/if the netcode ever gets fixed look out for ballistic mechs.
Edited by Viper69, 23 November 2012 - 07:42 AM.
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